ECS verbs and update context menu (#4594)
* Functioning ECS verbs Currently only ID card console works. * Changed verb types and allow ID card insertions * Verb GUI sorting and verb networking * More networking, and shared components * Clientside verbs work now. * Verb enums changed to bitmask flags * Verb Categories redo * Fix range check * GasTank Verb * Remove unnecessary bodypart verb * Buckle Verb * buckle & unbuckle verbs * Updated range checks * Item cabinet verbs * Add range user override * construction verb * Chemistry machine verbs * Climb Verb * Generalise pulled entity verbs * ViewVariables Verb * rejuvenate, delete, sentient, control verbs * Outfit verb * inrangeunoccluded and tubedirection verbs * attach-to verbs * remove unused verbs and move VV * Rename DebugVerbSystem * Ghost role and pointing verbs * Remove global verbs * Allow verbs to raise events * Changing categories and simplifying debug verbs * Add rotate and flip verbs * fix rejuvenate test * redo context menu * new Add Gas debug verb * Add Set Temperature debug verb * Uncuff verb * Disposal unit verbs * Add pickup verb * lock/unlock verb * Remove verb type, add specific verb events * rename verb messages -> events * Context menu displays verbs by interaction type * Updated context menu HandleMove previously, checked if entities moved 1 tile from click location. Now checks if entities moved out of view. Now you can actually right-click interact with yourself while walking! * Misc Verb menu GUI changes * Fix non-human/ghost verbs * Update types and categories * Allow non-ghost/human to open context menu * configuration verb * tagger verb * Morgue Verbs * Medical Scanner Verbs * Fix solution refactor merge issues * Fix context menu in-view check * Remove prepare GUI * Redo verb restrictions * Fix context menu UI * Disposal Verbs * Spill verb * Light verb * Hand Held light verb * power cell verbs * storage verbs and adding names to insert/eject * Pulling verb * Close context menu on verb execution * Strip verb * AmmoBox verb * fix pull verb * gun barrel verbs revolver verb energy weapon verbs Bolt action verb * Magazine gun barrel verbs * Add charger verbs * PDA verbs * Transfer amount verb * Add reagent verb * make alt-click use ECS verbs * Delete old verb files * Magboot verb * finalising tweaks * context menu visibility changes * code cleanup * Update AdminAddReagentUI.cs * Remove HasFlag * Consistent verb keys * Remove Linq, add comment * Fix in-inventory check * Update GUI text alignment and padding * Added close-menu option * Changed some "interaction" verbs to "activation" * Remove verb keys, use sorted sets * fix master merge * update some verb text * Undo Changes Remove some new verbs that can be added later undid some .ftl bugfixes, can and should be done separately * fix merge * Undo file rename * fix merge * Misc Cleanup * remove contraction * Fix keybinding issue * fix comment * merge fix * fix merge * fix merge * fix merge * fix merge * fix open-close verbs * adjust uncuff verb * fix merge and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
This commit is contained in:
188
Content.Server/Administration/AdminVerbSystem.cs
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188
Content.Server/Administration/AdminVerbSystem.cs
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@@ -0,0 +1,188 @@
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using Content.Server.Administration.Commands;
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using Content.Server.Administration.Managers;
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using Content.Server.Administration.UI;
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using Content.Server.Configurable;
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using Content.Server.Disposal.Tube.Components;
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using Content.Server.EUI;
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using Content.Server.Ghost.Roles;
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using Content.Server.Inventory.Components;
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using Content.Server.Mind.Commands;
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using Content.Server.Mind.Components;
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using Content.Server.Players;
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using Content.Server.Verbs;
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using Content.Shared.Administration;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Administration
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{
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/// <summary>
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/// System to provide various global admin/debug verbs
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/// </summary>
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public class AdminVerbSystem : EntitySystem
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{
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[Dependency] private readonly IConGroupController _groupController = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private readonly GhostRoleSystem _ghostRoleSystem = default!;
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[Dependency] private readonly VerbSystem _verbSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<GetOtherVerbsEvent>(AddDebugVerbs);
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}
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private void AddDebugVerbs(GetOtherVerbsEvent args)
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{
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if (!args.User.TryGetComponent<ActorComponent>(out var actor))
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return;
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var player = actor.PlayerSession;
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// Delete verb
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if (_groupController.CanCommand(player, "deleteentity"))
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{
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Verb verb = new();
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verb.Text = Loc.GetString("delete-verb-get-data-text");
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verb.Category = VerbCategory.Debug;
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verb.IconTexture = "/Textures/Interface/VerbIcons/delete.svg.192dpi.png";
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verb.Act = () => args.Target.Delete();
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args.Verbs.Add(verb);
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}
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// Rejuvenate verb
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if (_groupController.CanCommand(player, "rejuvenate"))
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{
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Verb verb = new();
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verb.Text = Loc.GetString("rejuvenate-verb-get-data-text");
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verb.Category = VerbCategory.Debug;
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verb.IconTexture = "/Textures/Interface/VerbIcons/rejuvenate.svg.192dpi.png";
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verb.Act = () => RejuvenateCommand.PerformRejuvenate(args.Target);
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args.Verbs.Add(verb);
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}
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// Control mob verb
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if (_groupController.CanCommand(player, "controlmob") &&
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args.User != args.Target &&
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args.User.HasComponent<MindComponent>() &&
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args.Target.TryGetComponent<MindComponent>(out var targetMind))
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{
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Verb verb = new();
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verb.Text = Loc.GetString("control-mob-verb-get-data-text");
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verb.Category = VerbCategory.Debug;
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// TODO VERB ICON control mob icon
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verb.Act = () =>
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{
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targetMind.Mind?.TransferTo(null);
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player.ContentData()?.Mind?.TransferTo(args.Target, ghostCheckOverride: true);
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};
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args.Verbs.Add(verb);
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}
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// Make Sentient verb
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if (_groupController.CanCommand(player, "makesentient") &&
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args.User != args.Target &&
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!args.Target.HasComponent<MindComponent>())
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{
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Verb verb = new();
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verb.Text = Loc.GetString("make-sentient-verb-get-data-text");
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verb.Category = VerbCategory.Debug;
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verb.IconTexture = "/Textures/Interface/VerbIcons/sentient.svg.192dpi.png";
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verb.Act = () => MakeSentientCommand.MakeSentient(args.Target);
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args.Verbs.Add(verb);
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}
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// Set clothing verb
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if (_groupController.CanCommand(player, "setoutfit") &&
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args.Target.HasComponent<InventoryComponent>())
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{
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Verb verb = new();
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verb.Text = Loc.GetString("set-outfit-verb-get-data-text");
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verb.Category = VerbCategory.Debug;
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verb.IconTexture = "/Textures/Interface/VerbIcons/outfit.svg.192dpi.png";
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verb.Act = () => _euiManager.OpenEui(new SetOutfitEui(args.Target), player);
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args.Verbs.Add(verb);
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}
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// In range unoccluded verb
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if (_groupController.CanCommand(player, "inrangeunoccluded"))
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{
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Verb verb = new();
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verb.Text = Loc.GetString("in-range-unoccluded-verb-get-data-text");
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verb.Category = VerbCategory.Debug;
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verb.IconTexture = "/Textures/Interface/VerbIcons/information.svg.192dpi.png";
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verb.Act = () =>
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{
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var message = args.User.InRangeUnOccluded(args.Target)
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? Loc.GetString("in-range-unoccluded-verb-on-activate-not-occluded")
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: Loc.GetString("in-range-unoccluded-verb-on-activate-occluded");
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args.Target.PopupMessage(args.User, message);
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};
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args.Verbs.Add(verb);
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}
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// Get Disposal tube direction verb
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if (_groupController.CanCommand(player, "tubeconnections") &&
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args.Target.TryGetComponent<IDisposalTubeComponent>(out var tube))
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{
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Verb verb = new();
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verb.Text = Loc.GetString("tube-direction-verb-get-data-text");
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verb.Category = VerbCategory.Debug;
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verb.IconTexture = "/Textures/Interface/VerbIcons/information.svg.192dpi.png";
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verb.Act = () => tube.PopupDirections(args.User);
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args.Verbs.Add(verb);
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}
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// Make ghost role verb
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if (_groupController.CanCommand(player, "makeghostrole") &&
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!(args.Target.GetComponentOrNull<MindComponent>()?.HasMind ?? false))
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{
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Verb verb = new();
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verb.Text = Loc.GetString("make-ghost-role-verb-get-data-text");
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verb.Category = VerbCategory.Debug;
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// TODO VERB ICON add ghost icon
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// Where is the national park service icon for haunted forests?
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verb.Act = () => _ghostRoleSystem.OpenMakeGhostRoleEui(player, args.Target.Uid);
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args.Verbs.Add(verb);
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}
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// Configuration verb. Is this even used for anything!?
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if (_groupController.CanAdminMenu(player) &&
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args.Target.TryGetComponent<ConfigurationComponent>(out var config))
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{
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Verb verb = new();
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verb.Text = Loc.GetString("configure-verb-get-data-text");
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verb.IconTexture = "/Textures/Interface/VerbIcons/settings.svg.192dpi.png";
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verb.Category = VerbCategory.Debug;
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verb.Act = () => config.OpenUserInterface(actor);
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args.Verbs.Add(verb);
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}
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// Add reagent verb
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if (_adminManager.HasAdminFlag(player, AdminFlags.Fun) &&
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args.Target.HasComponent<SolutionContainerManagerComponent>())
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{
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Verb verb = new();
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verb.Text = Loc.GetString("admin-add-reagent-verb-get-data-text");
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verb.Category = VerbCategory.Debug;
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verb.IconTexture = "/Textures/Interface/VerbIcons/spill.svg.192dpi.png";
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verb.Act = () => _euiManager.OpenEui(new AdminAddReagentEui(args.Target), player);
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// TODO CHEMISTRY
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// Add reagent ui broke after solution refactor. Needs fixing
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verb.Disabled = true;
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verb.Tooltip = "Currently non functional after solution refactor.";
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verb.Priority = -2;
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args.Verbs.Add(verb);
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}
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}
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}
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}
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@@ -1,5 +1,12 @@
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using Content.Server.Damage;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Stunnable.Components;
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using Content.Shared.Administration;
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using Content.Shared.Damage;
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using Content.Shared.MobState;
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using Content.Shared.Nutrition.Components;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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@@ -9,7 +16,7 @@ using Robust.Shared.Localization;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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class Rejuvenate : IConsoleCommand
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public class RejuvenateCommand : IConsoleCommand
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{
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public string Command => "rejuvenate";
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@@ -28,7 +35,7 @@ namespace Content.Server.Administration.Commands
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shell.WriteLine(Loc.GetString("rejuvenate-command-no-entity-attached-message"));
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return;
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}
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RejuvenateVerb.PerformRejuvenate(player.AttachedEntity);
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PerformRejuvenate(player.AttachedEntity);
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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@@ -39,7 +46,27 @@ namespace Content.Server.Administration.Commands
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shell.WriteLine(Loc.GetString("shell-could-not-find-entity",("entity", arg)));
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continue;
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}
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RejuvenateVerb.PerformRejuvenate(entity);
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PerformRejuvenate(entity);
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}
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}
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public static void PerformRejuvenate(IEntity target)
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{
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target.GetComponentOrNull<IMobStateComponent>()?.UpdateState(0);
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target.GetComponentOrNull<HungerComponent>()?.ResetFood();
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target.GetComponentOrNull<ThirstComponent>()?.ResetThirst();
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target.GetComponentOrNull<StunnableComponent>()?.ResetStuns();
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EntitySystem.Get<FlammableSystem>().Extinguish(target.Uid);
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if (target.TryGetComponent(out DamageableComponent? damageable))
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{
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EntitySystem.Get<DamageableSystem>().SetAllDamage(damageable, 0);
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}
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if (target.TryGetComponent(out CreamPiedComponent? creamPied))
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{
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EntitySystem.Get<CreamPieSystem>().SetCreamPied(target.Uid, creamPied, false);
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}
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}
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}
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94
Content.Server/Administration/UI/AdminAddReagentEui.cs
Normal file
94
Content.Server/Administration/UI/AdminAddReagentEui.cs
Normal file
@@ -0,0 +1,94 @@
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using Content.Server.Administration.Managers;
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using Content.Server.EUI;
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using Content.Shared.Administration;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Eui;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.UI
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{
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public sealed class AdminAddReagentEui : BaseEui
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{
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private readonly IEntity _target;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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public AdminAddReagentEui(IEntity target)
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{
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_target = target;
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IoCManager.InjectDependencies(this);
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}
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public override void Opened()
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{
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StateDirty();
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}
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public override EuiStateBase GetNewState()
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{
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if (EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(_target, "default", out var container))
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{
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return new AdminAddReagentEuiState
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{
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CurVolume = container.CurrentVolume,
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MaxVolume = container.MaxVolume
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};
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}
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return new AdminAddReagentEuiState
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{
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CurVolume = ReagentUnit.Zero,
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MaxVolume = ReagentUnit.Zero
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};
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}
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public override void HandleMessage(EuiMessageBase msg)
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{
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switch (msg)
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{
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case AdminAddReagentEuiMsg.Close:
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Close();
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break;
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case AdminAddReagentEuiMsg.DoAdd doAdd:
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// Double check that user wasn't de-adminned in the mean time...
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// Or the target was deleted.
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if (!_adminManager.HasAdminFlag(Player, AdminFlags.Fun) || _target.Deleted)
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{
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Close();
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return;
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}
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var id = doAdd.ReagentId;
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var amount = doAdd.Amount;
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var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
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if (_target.TryGetComponent(out InjectableSolutionComponent? injectable)
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&& solutionsSys.TryGetSolution(_target, injectable.Name, out var targetSolution))
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{
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var solution = new Solution(id, amount);
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solutionsSys.Inject(_target.Uid, targetSolution, solution);
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}
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else
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{
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//TODO decide how to find the solution
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if (solutionsSys.TryGetSolution(_target, "default", out var solution))
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{
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solutionsSys.TryAddReagent(_target.Uid,solution, id, amount, out _);
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}
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}
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StateDirty();
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if (doAdd.CloseAfter)
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Close();
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break;
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}
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}
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}
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}
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@@ -1,150 +0,0 @@
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using Content.Server.Administration.Managers;
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using Content.Server.EUI;
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using Content.Shared.Administration;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Eui;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Administration.Verbs
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{
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[GlobalVerb]
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internal sealed class AdminAddReagentVerb : GlobalVerb
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{
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public override bool RequireInteractionRange => false;
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public override bool BlockedByContainers => false;
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private const AdminFlags ReqFlags = AdminFlags.Fun;
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private static void OpenAddReagentMenu(IPlayerSession player, IEntity target)
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{
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var euiMgr = IoCManager.Resolve<EuiManager>();
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euiMgr.OpenEui(new AdminAddReagentEui(target), player);
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}
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public override void GetData(IEntity user, IEntity target, VerbData data)
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{
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// ISolutionInteractionsComponent doesn't exactly have an interface for "admin tries to refill this", so...
|
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// Still have a path for SolutionContainerComponent in case it doesn't allow direct refilling.
|
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if (!(target.HasComponent<SolutionContainerManagerComponent>()
|
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&& target.HasComponent<InjectableSolutionComponent>()))
|
||||
{
|
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data.Visibility = VerbVisibility.Invisible;
|
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return;
|
||||
}
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||||
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||||
data.Text = Loc.GetString("admin-add-reagent-verb-get-data-text");
|
||||
data.IconTexture = "/Textures/Interface/VerbIcons/spill.svg.192dpi.png";
|
||||
data.CategoryData = VerbCategories.Debug;
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
|
||||
var adminManager = IoCManager.Resolve<IAdminManager>();
|
||||
|
||||
if (user.TryGetComponent<ActorComponent>(out var player))
|
||||
{
|
||||
if (adminManager.HasAdminFlag(player.PlayerSession, ReqFlags))
|
||||
{
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Activate(IEntity user, IEntity target)
|
||||
{
|
||||
var groupController = IoCManager.Resolve<IAdminManager>();
|
||||
if (user.TryGetComponent<ActorComponent>(out var player))
|
||||
{
|
||||
if (groupController.HasAdminFlag(player.PlayerSession, ReqFlags))
|
||||
OpenAddReagentMenu(player.PlayerSession, target);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class AdminAddReagentEui : BaseEui
|
||||
{
|
||||
private readonly IEntity _target;
|
||||
[Dependency] private readonly IAdminManager _adminManager = default!;
|
||||
|
||||
public AdminAddReagentEui(IEntity target)
|
||||
{
|
||||
_target = target;
|
||||
|
||||
IoCManager.InjectDependencies(this);
|
||||
}
|
||||
|
||||
public override void Opened()
|
||||
{
|
||||
StateDirty();
|
||||
}
|
||||
|
||||
public override EuiStateBase GetNewState()
|
||||
{
|
||||
if (EntitySystem.Get<SolutionContainerSystem>()
|
||||
.TryGetSolution(_target, "default", out var container))
|
||||
{
|
||||
return new AdminAddReagentEuiState
|
||||
{
|
||||
CurVolume = container.CurrentVolume,
|
||||
MaxVolume = container.MaxVolume
|
||||
};
|
||||
}
|
||||
|
||||
return new AdminAddReagentEuiState
|
||||
{
|
||||
CurVolume = ReagentUnit.Zero,
|
||||
MaxVolume = ReagentUnit.Zero
|
||||
};
|
||||
}
|
||||
|
||||
public override void HandleMessage(EuiMessageBase msg)
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case AdminAddReagentEuiMsg.Close:
|
||||
Close();
|
||||
break;
|
||||
case AdminAddReagentEuiMsg.DoAdd doAdd:
|
||||
// Double check that user wasn't de-adminned in the mean time...
|
||||
// Or the target was deleted.
|
||||
if (!_adminManager.HasAdminFlag(Player, ReqFlags) || _target.Deleted)
|
||||
{
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
var id = doAdd.ReagentId;
|
||||
var amount = doAdd.Amount;
|
||||
var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
|
||||
|
||||
if (_target.TryGetComponent(out InjectableSolutionComponent? injectable)
|
||||
&& solutionsSys.TryGetSolution(_target, injectable.Name, out var targetSolution))
|
||||
{
|
||||
var solution = new Solution(id, amount);
|
||||
solutionsSys.Inject(_target.Uid, targetSolution, solution);
|
||||
}
|
||||
else
|
||||
{
|
||||
//TODO decide how to find the solution
|
||||
if (solutionsSys.TryGetSolution(_target, "default", out var solution))
|
||||
{
|
||||
solutionsSys.TryAddReagent(_target.Uid,solution, id, amount, out _);
|
||||
}
|
||||
}
|
||||
|
||||
StateDirty();
|
||||
|
||||
if (doAdd.CloseAfter)
|
||||
Close();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Server.Administration.Verbs
|
||||
{
|
||||
[GlobalVerb]
|
||||
public class DeleteVerb : GlobalVerb
|
||||
{
|
||||
public override bool RequireInteractionRange => false;
|
||||
public override bool BlockedByContainers => false;
|
||||
|
||||
public override void GetData(IEntity user, IEntity target, VerbData data)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
|
||||
if (!user.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!groupController.CanCommand(actor.PlayerSession, "deleteentity"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
data.Text = Loc.GetString("delete-verb-get-data-text");
|
||||
data.CategoryData = VerbCategories.Debug;
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.IconTexture = "/Textures/Interface/VerbIcons/delete.svg.192dpi.png";
|
||||
}
|
||||
|
||||
public override void Activate(IEntity user, IEntity target)
|
||||
{
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
|
||||
if (!user.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!groupController.CanCommand(actor.PlayerSession, "deleteentity"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
target.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user