ECS verbs and update context menu (#4594)
* Functioning ECS verbs Currently only ID card console works. * Changed verb types and allow ID card insertions * Verb GUI sorting and verb networking * More networking, and shared components * Clientside verbs work now. * Verb enums changed to bitmask flags * Verb Categories redo * Fix range check * GasTank Verb * Remove unnecessary bodypart verb * Buckle Verb * buckle & unbuckle verbs * Updated range checks * Item cabinet verbs * Add range user override * construction verb * Chemistry machine verbs * Climb Verb * Generalise pulled entity verbs * ViewVariables Verb * rejuvenate, delete, sentient, control verbs * Outfit verb * inrangeunoccluded and tubedirection verbs * attach-to verbs * remove unused verbs and move VV * Rename DebugVerbSystem * Ghost role and pointing verbs * Remove global verbs * Allow verbs to raise events * Changing categories and simplifying debug verbs * Add rotate and flip verbs * fix rejuvenate test * redo context menu * new Add Gas debug verb * Add Set Temperature debug verb * Uncuff verb * Disposal unit verbs * Add pickup verb * lock/unlock verb * Remove verb type, add specific verb events * rename verb messages -> events * Context menu displays verbs by interaction type * Updated context menu HandleMove previously, checked if entities moved 1 tile from click location. Now checks if entities moved out of view. Now you can actually right-click interact with yourself while walking! * Misc Verb menu GUI changes * Fix non-human/ghost verbs * Update types and categories * Allow non-ghost/human to open context menu * configuration verb * tagger verb * Morgue Verbs * Medical Scanner Verbs * Fix solution refactor merge issues * Fix context menu in-view check * Remove prepare GUI * Redo verb restrictions * Fix context menu UI * Disposal Verbs * Spill verb * Light verb * Hand Held light verb * power cell verbs * storage verbs and adding names to insert/eject * Pulling verb * Close context menu on verb execution * Strip verb * AmmoBox verb * fix pull verb * gun barrel verbs revolver verb energy weapon verbs Bolt action verb * Magazine gun barrel verbs * Add charger verbs * PDA verbs * Transfer amount verb * Add reagent verb * make alt-click use ECS verbs * Delete old verb files * Magboot verb * finalising tweaks * context menu visibility changes * code cleanup * Update AdminAddReagentUI.cs * Remove HasFlag * Consistent verb keys * Remove Linq, add comment * Fix in-inventory check * Update GUI text alignment and padding * Added close-menu option * Changed some "interaction" verbs to "activation" * Remove verb keys, use sorted sets * fix master merge * update some verb text * Undo Changes Remove some new verbs that can be added later undid some .ftl bugfixes, can and should be done separately * fix merge * Undo file rename * fix merge * Misc Cleanup * remove contraction * Fix keybinding issue * fix comment * merge fix * fix merge * fix merge * fix merge * fix merge * fix open-close verbs * adjust uncuff verb * fix merge and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
This commit is contained in:
@@ -14,7 +14,6 @@ using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -38,10 +37,10 @@ namespace Content.Server.Chemistry.Components
|
||||
public class ChemMasterComponent : SharedChemMasterComponent, IActivate, IInteractUsing
|
||||
{
|
||||
[ViewVariables]
|
||||
private ContainerSlot _beakerContainer = default!;
|
||||
public ContainerSlot BeakerContainer = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private bool HasBeaker => _beakerContainer.ContainedEntity != null;
|
||||
public bool HasBeaker => BeakerContainer.ContainedEntity != null;
|
||||
|
||||
[ViewVariables]
|
||||
private bool _bufferModeTransfer = true;
|
||||
@@ -74,7 +73,7 @@ namespace Content.Server.Chemistry.Components
|
||||
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
}
|
||||
|
||||
_beakerContainer =
|
||||
BeakerContainer =
|
||||
ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-reagentContainerContainer");
|
||||
|
||||
_bufferSolution = EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner, SolutionName);
|
||||
@@ -177,7 +176,7 @@ namespace Content.Server.Chemistry.Components
|
||||
/// <returns>Returns a <see cref="SharedChemMasterComponent.ChemMasterBoundUserInterfaceState"/></returns>
|
||||
private ChemMasterBoundUserInterfaceState GetUserInterfaceState()
|
||||
{
|
||||
var beaker = _beakerContainer.ContainedEntity;
|
||||
var beaker = BeakerContainer.ContainedEntity;
|
||||
EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker, SolutionName, out var beakerSolution);
|
||||
// TODO this is just a guess
|
||||
if (beaker == null || beakerSolution == null)
|
||||
@@ -204,17 +203,17 @@ namespace Content.Server.Chemistry.Components
|
||||
/// If this component contains an entity with a <see cref="Solution"/>, eject it.
|
||||
/// Tries to eject into user's hands first, then ejects onto chem master if both hands are full.
|
||||
/// </summary>
|
||||
private void TryEject(IEntity user)
|
||||
public void TryEject(IEntity user)
|
||||
{
|
||||
if (!HasBeaker)
|
||||
return;
|
||||
|
||||
var beaker = _beakerContainer.ContainedEntity;
|
||||
var beaker = BeakerContainer.ContainedEntity;
|
||||
|
||||
if (beaker is null)
|
||||
return;
|
||||
|
||||
_beakerContainer.Remove(beaker);
|
||||
BeakerContainer.Remove(beaker);
|
||||
UpdateUserInterface();
|
||||
|
||||
if (!user.TryGetComponent<HandsComponent>(out var hands) ||
|
||||
@@ -227,7 +226,7 @@ namespace Content.Server.Chemistry.Components
|
||||
private void TransferReagent(string id, ReagentUnit amount, bool isBuffer)
|
||||
{
|
||||
if (!HasBeaker && _bufferModeTransfer) return;
|
||||
var beaker = _beakerContainer.ContainedEntity;
|
||||
var beaker = BeakerContainer.ContainedEntity;
|
||||
|
||||
if (beaker is null)
|
||||
return;
|
||||
@@ -428,7 +427,7 @@ namespace Content.Server.Chemistry.Components
|
||||
}
|
||||
else
|
||||
{
|
||||
_beakerContainer.Insert(activeHandEntity);
|
||||
BeakerContainer.Insert(activeHandEntity);
|
||||
UpdateUserInterface();
|
||||
}
|
||||
}
|
||||
@@ -445,29 +444,5 @@ namespace Content.Server.Chemistry.Components
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
|
||||
[Verb]
|
||||
public sealed class EjectBeakerVerb : Verb<ChemMasterComponent>
|
||||
{
|
||||
public override bool AlternativeInteraction => true;
|
||||
|
||||
protected override void GetData(IEntity user, ChemMasterComponent component, VerbData data)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
data.Text = Loc.GetString("eject-beaker-verb-get-data-text");
|
||||
data.Visibility = component.HasBeaker ? VerbVisibility.Visible : VerbVisibility.Invisible;
|
||||
data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, ChemMasterComponent component)
|
||||
{
|
||||
component.TryEject(user);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,6 @@ using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Verbs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
@@ -46,13 +45,13 @@ namespace Content.Server.Chemistry.Components
|
||||
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
[ViewVariables] private ContainerSlot _beakerContainer = default!;
|
||||
[ViewVariables] public ContainerSlot BeakerContainer = default!;
|
||||
[ViewVariables] [DataField("pack")] private string _packPrototypeId = "";
|
||||
|
||||
[DataField("clickSound")]
|
||||
private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
|
||||
|
||||
[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
|
||||
[ViewVariables] public bool HasBeaker => BeakerContainer.ContainedEntity != null;
|
||||
[ViewVariables] private ReagentUnit _dispenseAmount = ReagentUnit.New(10);
|
||||
|
||||
[UsedImplicitly]
|
||||
@@ -84,7 +83,7 @@ namespace Content.Server.Chemistry.Components
|
||||
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
}
|
||||
|
||||
_beakerContainer =
|
||||
BeakerContainer =
|
||||
ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-reagentContainerContainer");
|
||||
|
||||
InitializeFromPrototype();
|
||||
@@ -228,7 +227,7 @@ namespace Content.Server.Chemistry.Components
|
||||
/// <returns>Returns a <see cref="SharedReagentDispenserComponent.ReagentDispenserBoundUserInterfaceState"/></returns>
|
||||
private ReagentDispenserBoundUserInterfaceState GetUserInterfaceState()
|
||||
{
|
||||
var beaker = _beakerContainer.ContainedEntity;
|
||||
var beaker = BeakerContainer.ContainedEntity;
|
||||
if (beaker == null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
|
||||
!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker, fits.Solution, out var solution))
|
||||
{
|
||||
@@ -252,16 +251,16 @@ namespace Content.Server.Chemistry.Components
|
||||
/// If this component contains an entity with a <see cref="SolutionHolder"/>, eject it.
|
||||
/// Tries to eject into user's hands first, then ejects onto dispenser if both hands are full.
|
||||
/// </summary>
|
||||
private void TryEject(IEntity user)
|
||||
public void TryEject(IEntity user)
|
||||
{
|
||||
if (!HasBeaker)
|
||||
return;
|
||||
|
||||
var beaker = _beakerContainer.ContainedEntity;
|
||||
var beaker = BeakerContainer.ContainedEntity;
|
||||
if (beaker is null)
|
||||
return;
|
||||
|
||||
_beakerContainer.Remove(beaker);
|
||||
BeakerContainer.Remove(beaker);
|
||||
UpdateUserInterface();
|
||||
|
||||
if (!user.TryGetComponent<HandsComponent>(out var hands) ||
|
||||
@@ -276,12 +275,12 @@ namespace Content.Server.Chemistry.Components
|
||||
/// </summary>
|
||||
private void TryClear()
|
||||
{
|
||||
if (!HasBeaker || !_beakerContainer.ContainedEntity!.TryGetComponent(out FitsInDispenserComponent? fits) ||
|
||||
if (!HasBeaker || !BeakerContainer.ContainedEntity!.TryGetComponent(out FitsInDispenserComponent? fits) ||
|
||||
!EntitySystem.Get<SolutionContainerSystem>()
|
||||
.TryGetSolution(_beakerContainer.ContainedEntity, fits.Solution, out var solution))
|
||||
.TryGetSolution(BeakerContainer.ContainedEntity, fits.Solution, out var solution))
|
||||
return;
|
||||
|
||||
EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(_beakerContainer.ContainedEntity!.Uid, solution);
|
||||
EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(BeakerContainer.ContainedEntity!.Uid, solution);
|
||||
|
||||
UpdateUserInterface();
|
||||
}
|
||||
@@ -294,12 +293,12 @@ namespace Content.Server.Chemistry.Components
|
||||
{
|
||||
if (!HasBeaker) return;
|
||||
|
||||
if (_beakerContainer.ContainedEntity is not {} contained || !contained.TryGetComponent(out FitsInDispenserComponent? fits)
|
||||
if (BeakerContainer.ContainedEntity is not {} contained || !contained.TryGetComponent(out FitsInDispenserComponent? fits)
|
||||
|| !EntitySystem.Get<SolutionContainerSystem>()
|
||||
.TryGetSolution(_beakerContainer.ContainedEntity, fits.Solution, out var solution)) return;
|
||||
.TryGetSolution(BeakerContainer.ContainedEntity, fits.Solution, out var solution)) return;
|
||||
|
||||
EntitySystem.Get<SolutionContainerSystem>()
|
||||
.TryAddReagent(_beakerContainer.ContainedEntity.Uid, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
|
||||
.TryAddReagent(BeakerContainer.ContainedEntity.Uid, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
|
||||
|
||||
UpdateUserInterface();
|
||||
}
|
||||
@@ -360,7 +359,7 @@ namespace Content.Server.Chemistry.Components
|
||||
return false;
|
||||
}
|
||||
|
||||
_beakerContainer.Insert(activeHandEntity);
|
||||
BeakerContainer.Insert(activeHandEntity);
|
||||
UpdateUserInterface();
|
||||
|
||||
return true;
|
||||
@@ -378,30 +377,6 @@ namespace Content.Server.Chemistry.Components
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
|
||||
[Verb]
|
||||
public sealed class EjectBeakerVerb : Verb<ReagentDispenserComponent>
|
||||
{
|
||||
public override bool AlternativeInteraction => true;
|
||||
|
||||
protected override void GetData(IEntity user, ReagentDispenserComponent component, VerbData data)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
data.Text = Loc.GetString("eject-beaker-verb-get-data-text");
|
||||
data.Visibility = component.HasBeaker ? VerbVisibility.Visible : VerbVisibility.Invisible;
|
||||
data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, ReagentDispenserComponent component)
|
||||
{
|
||||
component.TryEject(user);
|
||||
}
|
||||
}
|
||||
|
||||
private class ReagentInventoryComparer : Comparer<ReagentDispenserInventoryEntry>
|
||||
{
|
||||
public override int Compare(ReagentDispenserInventoryEntry x, ReagentDispenserInventoryEntry y)
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Components.SolutionManager;
|
||||
@@ -10,7 +9,6 @@ using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
@@ -53,21 +51,6 @@ namespace Content.Server.Chemistry.Components
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public ReagentUnit MaximumTransferAmount { get; set; } = ReagentUnit.New(50);
|
||||
|
||||
/// <summary>
|
||||
/// Subjectively, which transfer amount would be best for most activities given the maximum
|
||||
/// transfer amount.
|
||||
/// </summary>
|
||||
public ReagentUnit SubjectiveBestTransferAmount() =>
|
||||
MaximumTransferAmount.Int() switch
|
||||
{
|
||||
<= 5 => ReagentUnit.New(1),
|
||||
(> 5) and (<= 25) => ReagentUnit.New(5),
|
||||
(> 25) and (<= 50) => ReagentUnit.New(10),
|
||||
(> 50) and (<= 100) => ReagentUnit.New(20),
|
||||
(> 100) and (<= 500) => ReagentUnit.New(50),
|
||||
(> 500) => ReagentUnit.New(100)
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Can this entity take reagent from reagent tanks?
|
||||
/// </summary>
|
||||
@@ -89,7 +72,7 @@ namespace Content.Server.Chemistry.Components
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool CanChangeTransferAmount { get; set; } = false;
|
||||
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(TransferAmountUiKey.Key);
|
||||
[ViewVariables] public BoundUserInterface? UserInterface => Owner.GetUIOrNull(TransferAmountUiKey.Key);
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
@@ -209,119 +192,5 @@ namespace Content.Server.Chemistry.Components
|
||||
|
||||
return actualAmount;
|
||||
}
|
||||
|
||||
// TODO refactor when dynamic verbs are a thing
|
||||
|
||||
[Verb]
|
||||
public sealed class MinimumTransferVerb : Verb<SolutionTransferComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, SolutionTransferComponent component, VerbData data)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !component.CanChangeTransferAmount)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("comp-solution-transfer-verb-transfer-amount-min",
|
||||
("amount", component.MinimumTransferAmount.Int()));
|
||||
data.CategoryData = VerbCategories.SetTransferAmount;
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, SolutionTransferComponent component)
|
||||
{
|
||||
component.TransferAmount = component.MinimumTransferAmount;
|
||||
user.PopupMessage(Loc.GetString("comp-solution-transfer-set-amount",
|
||||
("amount", component.TransferAmount.Int())));
|
||||
}
|
||||
}
|
||||
|
||||
[Verb]
|
||||
public sealed class DefaultTransferVerb : Verb<SolutionTransferComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, SolutionTransferComponent component, VerbData data)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !component.CanChangeTransferAmount)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
var amt = component.SubjectiveBestTransferAmount();
|
||||
if (amt > component.MinimumTransferAmount && amt < component.MaximumTransferAmount)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("comp-solution-transfer-verb-transfer-amount-ideal",
|
||||
("amount", amt.Int()));
|
||||
data.CategoryData = VerbCategories.SetTransferAmount;
|
||||
}
|
||||
else
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, SolutionTransferComponent component)
|
||||
{
|
||||
component.TransferAmount = component.SubjectiveBestTransferAmount();
|
||||
user.PopupMessage(Loc.GetString("comp-solution-transfer-set-amount",
|
||||
("amount", component.TransferAmount.Int())));
|
||||
}
|
||||
}
|
||||
|
||||
[Verb]
|
||||
public sealed class MaximumTransferVerb : Verb<SolutionTransferComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, SolutionTransferComponent component, VerbData data)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !component.CanChangeTransferAmount)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("comp-solution-transfer-verb-transfer-amount-max",
|
||||
("amount", component.MaximumTransferAmount));
|
||||
data.CategoryData = VerbCategories.SetTransferAmount;
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, SolutionTransferComponent component)
|
||||
{
|
||||
component.TransferAmount = component.MaximumTransferAmount;
|
||||
user.PopupMessage(Loc.GetString("comp-solution-transfer-set-amount",
|
||||
("amount", component.TransferAmount.Int())));
|
||||
}
|
||||
}
|
||||
|
||||
[Verb]
|
||||
public sealed class CustomTransferVerb : Verb<SolutionTransferComponent>
|
||||
{
|
||||
public override bool AlternativeInteraction => true;
|
||||
|
||||
protected override void GetData(IEntity user, SolutionTransferComponent component, VerbData data)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !component.CanChangeTransferAmount)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("comp-solution-transfer-verb-transfer-amount-custom");
|
||||
data.CategoryData = VerbCategories.SetTransferAmount;
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, SolutionTransferComponent component)
|
||||
{
|
||||
if (!user.TryGetComponent<ActorComponent>(out var actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
component.UserInterface?.Open(actor.PlayerSession);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user