make mice not eat uranium bananium and pills (#17110)

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
deltanedas
2023-06-15 12:35:11 +00:00
committed by GitHub
parent f513cc9ba5
commit 6ce6aa117f
7 changed files with 44 additions and 5 deletions

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using Content.Server.Nutrition.EntitySystems;
namespace Content.Server.Nutrition.Components;
/// <summary>
/// This component prevents NPC mobs like mice from wanting to eat something that is edible but is not exactly food.
/// Including but not limited to: uranium, death pills, insulation
/// </summary>
[RegisterComponent, Access(typeof(FoodSystem))]
public sealed class BadFoodComponent : Component
{
}

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using Content.Server.Nutrition.EntitySystems;
namespace Content.Server.Nutrition.Components;
/// <summary>
/// This component allows NPC mobs to eat food with BadFoodComponent.
/// See MobMouseAdmeme for usage.
/// </summary>
[RegisterComponent, Access(typeof(FoodSystem))]
public sealed class IgnoreBadFoodComponent : Component
{
}