Refactor Flammable to be ECS. (#4671)

- Refactor IHotItem into IsHotEvent.
- Refactor IFireAct into TileFireEvent.
This commit is contained in:
Vera Aguilera Puerto
2021-09-22 11:05:33 +02:00
committed by GitHub
parent 9bde39c533
commit 6cea9cb973
21 changed files with 348 additions and 268 deletions

View File

@@ -1,6 +1,8 @@
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Alert;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Alert.Click
@@ -16,7 +18,7 @@ namespace Content.Server.Alert.Click
{
if (args.Player.TryGetComponent(out FlammableComponent? flammable))
{
flammable.Resist();
EntitySystem.Get<FlammableSystem>().Resist(args.Player.Uid, flammable);
}
}
}