Refactor Flammable to be ECS. (#4671)
- Refactor IHotItem into IsHotEvent. - Refactor IFireAct into TileFireEvent.
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6cea9cb973
@@ -5,12 +5,12 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Components
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{
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// TODO: Kill this. With fire.
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/// <summary>
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/// Represents that entity can be exposed to Atmos
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/// </summary>
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[RegisterComponent]
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public class AtmosExposedComponent
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: Component
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public class AtmosExposedComponent : Component
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{
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public override string Name => "AtmosExposed";
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@@ -20,9 +20,6 @@ namespace Content.Server.Atmos.Components
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[ViewVariables]
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[ComponentDependency] private readonly BarotraumaComponent? _barotraumaComponent = null;
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[ViewVariables]
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[ComponentDependency] private readonly FlammableComponent? _flammableComponent = null;
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public void Update(GasMixture air, float frameDelta, AtmosphereSystem atmosphereSystem)
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{
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if (_temperatureComponent != null)
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@@ -35,8 +32,6 @@ namespace Content.Server.Atmos.Components
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}
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_barotraumaComponent?.Update(air.Pressure);
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_flammableComponent?.Update(air);
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}
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}
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}
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@@ -1,32 +1,22 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Alert;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Stunnable.Components;
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using Content.Server.Temperature.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Alert;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Damage;
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using Content.Shared.Interaction;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Components
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{
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[RegisterComponent]
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public class FlammableComponent : SharedFlammableComponent, IFireAct, IInteractUsing
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public class FlammableComponent : Component
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{
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private bool _resisting = false;
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private readonly List<EntityUid> _collided = new();
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public override string Name => "Flammable";
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[ViewVariables]
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public bool Resisting = false;
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[ViewVariables]
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public readonly List<EntityUid> Collided = new();
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[ViewVariables(VVAccess.ReadWrite)]
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public bool OnFire { get; set; }
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@@ -45,136 +35,5 @@ namespace Content.Server.Atmos.Components
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier Damage = default!;
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public void Extinguish()
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{
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if (!OnFire) return;
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OnFire = false;
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FireStacks = 0;
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_collided.Clear();
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UpdateAppearance();
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}
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public void AdjustFireStacks(float relativeFireStacks)
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{
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FireStacks = MathF.Min(MathF.Max(-10f, FireStacks + relativeFireStacks), 20f);
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if (OnFire && FireStacks <= 0)
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Extinguish();
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UpdateAppearance();
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}
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public void Update(GasMixture air)
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{
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// Slowly dry ourselves off if wet.
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if (FireStacks < 0)
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{
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FireStacks = MathF.Min(0, FireStacks + 1);
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}
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Owner.TryGetComponent(out ServerAlertsComponent? status);
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if (!OnFire)
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{
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status?.ClearAlert(AlertType.Fire);
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return;
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}
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status?.ShowAlert(AlertType.Fire);
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if (FireStacks > 0)
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{
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if (Owner.TryGetComponent(out TemperatureComponent? temp))
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{
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temp.ReceiveHeat(200 * FireStacks);
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}
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// TODO ATMOS Fire resistance from armor
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var damageScale = Math.Min((int) (FireStacks * 2.5f), 10);
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner.Uid, Damage * damageScale);
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AdjustFireStacks(-0.1f * (_resisting ? 10f : 1f));
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}
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else
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{
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Extinguish();
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return;
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}
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// If we're in an oxygenless environment, put the fire out.
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if (air.GetMoles(Gas.Oxygen) < 1f)
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{
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Extinguish();
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return;
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}
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EntitySystem.Get<AtmosphereSystem>().HotspotExpose(Owner.Transform.Coordinates, 700f, 50f, true);
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var physics = Owner.GetComponent<IPhysBody>();
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foreach (var uid in _collided.ToArray())
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{
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if (!uid.IsValid() || !Owner.EntityManager.EntityExists(uid))
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{
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_collided.Remove(uid);
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continue;
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}
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var entity = Owner.EntityManager.GetEntity(uid);
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var otherPhysics = entity.GetComponent<IPhysBody>();
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if (!physics.GetWorldAABB().Intersects(otherPhysics.GetWorldAABB()))
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{
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_collided.Remove(uid);
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}
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}
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}
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public void UpdateAppearance()
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{
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if (Owner.Deleted || !Owner.TryGetComponent(out AppearanceComponent? appearanceComponent)) return;
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appearanceComponent.SetData(FireVisuals.OnFire, OnFire);
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appearanceComponent.SetData(FireVisuals.FireStacks, FireStacks);
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}
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public void FireAct(float temperature, float volume)
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{
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AdjustFireStacks(3);
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EntitySystem.Get<FlammableSystem>().Ignite(this);
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}
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// This needs some improvements...
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public void Resist()
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{
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if (!OnFire || !EntitySystem.Get<ActionBlockerSystem>().CanInteract(Owner) || _resisting || !Owner.TryGetComponent(out StunnableComponent? stunnable)) return;
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_resisting = true;
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Owner.PopupMessage(Loc.GetString("flammable-component-resist-message"));
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stunnable.Paralyze(2f);
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Owner.SpawnTimer(2000, () =>
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{
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_resisting = false;
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FireStacks -= 3f;
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UpdateAppearance();
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});
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}
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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foreach (var hotItem in eventArgs.Using.GetAllComponents<IHotItem>())
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{
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if (hotItem.IsCurrentlyHot())
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{
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EntitySystem.Get<FlammableSystem>().Ignite(this);
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return true;
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}
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}
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return false;
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}
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}
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}
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@@ -1,13 +1,15 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.Reactions;
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using Content.Server.Coordinates.Helpers;
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using Content.Shared.Atmos;
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using Content.Shared.Maps;
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using Robust.Server.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Atmos.EntitySystems
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{
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public partial class AtmosphereSystem
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{
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[Dependency] private readonly GridTileLookupSystem _gridtileLookupSystem = default!;
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private void ProcessHotspot(GridAtmosphereComponent gridAtmosphere, TileAtmosphere tile)
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{
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if (!tile.Hotspot.Valid)
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@@ -137,14 +139,11 @@ namespace Content.Server.Atmos.EntitySystems
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Merge(tile.Air, affected);
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}
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var tileRef = tile.GridIndices.GetTileRef(tile.GridIndex, _mapManager);
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var fireEvent = new TileFireEvent(tile.Hotspot.Temperature, tile.Hotspot.Volume);
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foreach (var entity in tileRef.GetEntitiesInTileFast())
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foreach (var entity in _gridtileLookupSystem.GetEntitiesIntersecting(tile.GridIndex, tile.GridIndices))
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{
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foreach (var fireAct in entity.GetAllComponents<IFireAct>())
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{
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fireAct.FireAct(tile.Hotspot.Temperature, tile.Hotspot.Volume);
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}
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RaiseLocalEvent(entity.Uid, fireEvent, false);
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}
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}
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}
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@@ -1,56 +1,251 @@
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using System;
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using Content.Server.Alert;
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using Content.Server.Atmos.Components;
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using Content.Server.Stunnable.Components;
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using Content.Server.Temperature.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Alert;
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using Content.Shared.Atmos;
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using Content.Shared.Damage;
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using Content.Shared.Interaction;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Server.Atmos.EntitySystems
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{
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internal sealed class FlammableSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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private const float MinimumFireStacks = -10f;
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private const float MaximumFireStacks = 20f;
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private const float UpdateTime = 1f;
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private float _timer = 0f;
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// TODO: Port the rest of Flammable.
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FlammableComponent, StartCollideEvent>(HandleCollide);
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SubscribeLocalEvent<FlammableComponent, InteractUsingEvent>(OnInteractUsingEvent);
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SubscribeLocalEvent<FlammableComponent, StartCollideEvent>(OnCollideEvent);
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SubscribeLocalEvent<FlammableComponent, IsHotEvent>(OnIsHotEvent);
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SubscribeLocalEvent<FlammableComponent, TileFireEvent>(OnTileFireEvent);
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}
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private void HandleCollide(EntityUid uid, FlammableComponent component, StartCollideEvent args)
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private void OnInteractUsingEvent(EntityUid uid, FlammableComponent flammable, InteractUsingEvent args)
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{
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if (!args.OtherFixture.Body.Owner.TryGetComponent(out FlammableComponent? otherFlammable))
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if (args.Handled)
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return;
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if (!component.FireSpread || !otherFlammable.FireSpread)
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var isHotEvent = new IsHotEvent();
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RaiseLocalEvent(args.Used.Uid, isHotEvent, false);
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if (!isHotEvent.IsHot)
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return;
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if (component.OnFire)
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Ignite(uid, flammable);
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args.Handled = true;
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}
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private void OnCollideEvent(EntityUid uid, FlammableComponent flammable, StartCollideEvent args)
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{
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var otherUid = args.OtherFixture.Body.Owner.Uid;
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if (!ComponentManager.TryGetComponent(otherUid, out FlammableComponent? otherFlammable))
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return;
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if (!flammable.FireSpread || !otherFlammable.FireSpread)
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return;
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if (flammable.OnFire)
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{
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if (otherFlammable.OnFire)
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{
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var fireSplit = (component.FireStacks + otherFlammable.FireStacks) / 2;
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component.FireStacks = fireSplit;
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var fireSplit = (flammable.FireStacks + otherFlammable.FireStacks) / 2;
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flammable.FireStacks = fireSplit;
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otherFlammable.FireStacks = fireSplit;
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}
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else
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{
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component.FireStacks /= 2;
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otherFlammable.FireStacks += component.FireStacks;
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Ignite(otherFlammable);
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flammable.FireStacks /= 2;
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otherFlammable.FireStacks += flammable.FireStacks;
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Ignite(otherUid, otherFlammable);
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}
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} else if (otherFlammable.OnFire)
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{
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otherFlammable.FireStacks /= 2;
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component.FireStacks += otherFlammable.FireStacks;
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Ignite(component);
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flammable.FireStacks += otherFlammable.FireStacks;
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Ignite(uid, flammable);
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}
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}
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internal void Ignite(FlammableComponent component)
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private void OnIsHotEvent(EntityUid uid, FlammableComponent flammable, IsHotEvent args)
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{
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if (component.FireStacks > 0 && !component.OnFire)
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args.IsHot = flammable.OnFire;
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}
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private void OnTileFireEvent(EntityUid uid, FlammableComponent flammable, TileFireEvent args)
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{
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AdjustFireStacks(uid, 3, flammable);
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Ignite(uid, flammable);
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}
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public void UpdateAppearance(EntityUid uid, FlammableComponent? flammable = null, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref flammable, ref appearance))
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return;
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appearance.SetData(FireVisuals.OnFire, flammable.OnFire);
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appearance.SetData(FireVisuals.FireStacks, flammable.FireStacks);
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}
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public void AdjustFireStacks(EntityUid uid, float relativeFireStacks, FlammableComponent? flammable = null)
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{
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if (!Resolve(uid, ref flammable))
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return;
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flammable.FireStacks = MathF.Min(MathF.Max(MinimumFireStacks, flammable.FireStacks + relativeFireStacks), MaximumFireStacks);
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if (flammable.OnFire && flammable.FireStacks <= 0)
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Extinguish(uid, flammable);
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UpdateAppearance(uid, flammable);
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}
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public void Extinguish(EntityUid uid, FlammableComponent? flammable = null)
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{
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if (!Resolve(uid, ref flammable))
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return;
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if (!flammable.OnFire)
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return;
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flammable.OnFire = false;
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flammable.FireStacks = 0;
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flammable.Collided.Clear();
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UpdateAppearance(uid, flammable);
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}
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public void Ignite(EntityUid uid, FlammableComponent? flammable = null)
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{
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if (!Resolve(uid, ref flammable))
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return;
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if (flammable.FireStacks > 0 && !flammable.OnFire)
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{
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component.OnFire = true;
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flammable.OnFire = true;
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}
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component.UpdateAppearance();
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UpdateAppearance(uid, flammable);
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}
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public void Resist(EntityUid uid, FlammableComponent? flammable = null, StunnableComponent? stunnable = null)
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{
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if (!Resolve(uid, ref flammable, ref stunnable))
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return;
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if (!flammable.OnFire || !_actionBlockerSystem.CanInteract(flammable.Owner) || flammable.Resisting)
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return;
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flammable.Resisting = true;
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flammable.Owner.PopupMessage(Loc.GetString("flammable-component-resist-message"));
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stunnable.Paralyze(2f);
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flammable.Owner.SpawnTimer(2000, () =>
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{
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flammable.Resisting = false;
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flammable.FireStacks -= 3f;
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UpdateAppearance(uid, flammable);
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});
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}
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public override void Update(float frameTime)
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{
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_timer += frameTime;
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if (_timer < UpdateTime)
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return;
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_timer -= UpdateTime;
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// TODO: This needs cleanup to take off the crust from TemperatureComponent and shit.
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foreach (var (flammable, physics, transform) in ComponentManager.EntityQuery<FlammableComponent, PhysicsComponent, ITransformComponent>())
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{
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var uid = flammable.Owner.Uid;
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// Slowly dry ourselves off if wet.
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if (flammable.FireStacks < 0)
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{
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flammable.FireStacks = MathF.Min(0, flammable.FireStacks + 1);
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}
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flammable.Owner.TryGetComponent(out ServerAlertsComponent? status);
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if (!flammable.OnFire)
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{
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status?.ClearAlert(AlertType.Fire);
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return;
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}
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status?.ShowAlert(AlertType.Fire);
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if (flammable.FireStacks > 0)
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{
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if (flammable.Owner.TryGetComponent(out TemperatureComponent? temp))
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{
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temp.ReceiveHeat(200 * flammable.FireStacks);
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}
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// TODO ATMOS Fire resistance from armor
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var damageScale = Math.Min((int) (flammable.FireStacks * 2.5f), 10);
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_damageableSystem.TryChangeDamage(flammable.Owner.Uid, flammable.Damage * damageScale);
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AdjustFireStacks(uid, -0.1f * (flammable.Resisting ? 10f : 1f), flammable);
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}
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else
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{
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Extinguish(uid, flammable);
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return;
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}
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var air = _atmosphereSystem.GetTileMixture(transform.Coordinates);
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// If we're in an oxygenless environment, put the fire out.
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if (air == null || air.GetMoles(Gas.Oxygen) < 1f)
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{
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Extinguish(uid, flammable);
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return;
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}
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_atmosphereSystem.HotspotExpose(transform.Coordinates, 700f, 50f, true);
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foreach (var otherUid in flammable.Collided.ToArray())
|
||||
{
|
||||
if (!otherUid.IsValid() || !EntityManager.EntityExists(otherUid))
|
||||
{
|
||||
flammable.Collided.Remove(otherUid);
|
||||
continue;
|
||||
}
|
||||
|
||||
var otherPhysics = ComponentManager.GetComponent<IPhysBody>(uid);
|
||||
|
||||
// TODO: Sloth, please save our souls!
|
||||
if (!physics.GetWorldAABB().Intersects(otherPhysics.GetWorldAABB()))
|
||||
{
|
||||
flammable.Collided.Remove(otherUid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
namespace Content.Server.Atmos
|
||||
{
|
||||
public interface IFireAct
|
||||
{
|
||||
void FireAct(float temperature, float volume);
|
||||
}
|
||||
}
|
||||
19
Content.Server/Atmos/TileFireEvent.cs
Normal file
19
Content.Server/Atmos/TileFireEvent.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Atmos
|
||||
{
|
||||
/// <summary>
|
||||
/// Event raised directed to an entity when it is standing on a tile that's on fire.
|
||||
/// </summary>
|
||||
public class TileFireEvent : EntityEventArgs
|
||||
{
|
||||
public float Temperature { get; }
|
||||
public float Volume { get; }
|
||||
|
||||
public TileFireEvent(float temperature, float volume)
|
||||
{
|
||||
Temperature = temperature;
|
||||
Volume = volume;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user