Refactor Flammable to be ECS. (#4671)

- Refactor IHotItem into IsHotEvent.
- Refactor IFireAct into TileFireEvent.
This commit is contained in:
Vera Aguilera Puerto
2021-09-22 11:05:33 +02:00
committed by GitHub
parent 9bde39c533
commit 6cea9cb973
21 changed files with 348 additions and 268 deletions

View File

@@ -1,4 +1,5 @@
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Server.Stunnable.Components;
@@ -81,7 +82,7 @@ namespace Content.Server.Damage
if (target.TryGetComponent(out FlammableComponent? flammable))
{
flammable.Extinguish();
EntitySystem.Get<FlammableSystem>().Extinguish(target.Uid, flammable);
}
if (target.TryGetComponent(out CreamPiedComponent? creamPied))