Refactor Flammable to be ECS. (#4671)

- Refactor IHotItem into IsHotEvent.
- Refactor IFireAct into TileFireEvent.
This commit is contained in:
Vera Aguilera Puerto
2021-09-22 11:05:33 +02:00
committed by GitHub
parent 9bde39c533
commit 6cea9cb973
21 changed files with 348 additions and 268 deletions

View File

@@ -33,9 +33,8 @@ namespace Content.Server.Tools.Components
[RegisterComponent]
[ComponentReference(typeof(ToolComponent))]
[ComponentReference(typeof(IToolComponent))]
[ComponentReference(typeof(IHotItem))]
[NetworkedComponent()]
public class WelderComponent : ToolComponent, IUse, ISuicideAct, IHotItem, IAfterInteract
public class WelderComponent : ToolComponent, IUse, ISuicideAct, IAfterInteract
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
@@ -98,11 +97,6 @@ namespace Content.Server.Tools.Components
}
}
bool IHotItem.IsCurrentlyHot()
{
return WelderLit;
}
protected override void Initialize()
{
base.Initialize();

View File

@@ -4,6 +4,7 @@ using System.Linq;
using Content.Server.Tools.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Examine;
using Content.Shared.Temperature;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
@@ -21,9 +22,15 @@ namespace Content.Server.Tools
base.Initialize();
SubscribeLocalEvent<WelderComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<WelderComponent, IsHotEvent>(OnIsHotEvent);
SubscribeLocalEvent<WelderComponent, ExaminedEvent>(OnExamine);
}
private void OnIsHotEvent(EntityUid uid, WelderComponent component, IsHotEvent args)
{
args.IsHot = component.WelderLit;
}
private void OnExamine(EntityUid uid, WelderComponent component, ExaminedEvent args)
{
if (component.WelderLit)