Refactor Flammable to be ECS. (#4671)
- Refactor IHotItem into IsHotEvent. - Refactor IFireAct into TileFireEvent.
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@@ -4,6 +4,7 @@ using System.Linq;
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using Content.Server.Tools.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Examine;
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using Content.Shared.Temperature;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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@@ -21,9 +22,15 @@ namespace Content.Server.Tools
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base.Initialize();
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SubscribeLocalEvent<WelderComponent, SolutionChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<WelderComponent, IsHotEvent>(OnIsHotEvent);
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SubscribeLocalEvent<WelderComponent, ExaminedEvent>(OnExamine);
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}
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private void OnIsHotEvent(EntityUid uid, WelderComponent component, IsHotEvent args)
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{
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args.IsHot = component.WelderLit;
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}
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private void OnExamine(EntityUid uid, WelderComponent component, ExaminedEvent args)
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{
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if (component.WelderLit)
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