Refactor Flammable to be ECS. (#4671)
- Refactor IHotItem into IsHotEvent. - Refactor IFireAct into TileFireEvent.
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@@ -1,18 +0,0 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Atmos.Components
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{
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public class SharedFlammableComponent : Component
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{
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public override string Name => "Flammable";
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}
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[Serializable, NetSerializable]
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public enum FireVisuals
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{
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OnFire,
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FireStacks,
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}
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}
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