Add ESwords (now Inventory refactor compliant!) (#6000)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Júlio César Ueti
2022-01-24 09:55:48 -03:00
committed by GitHub
parent bfa270e91f
commit 6d5eee0d4c
22 changed files with 577 additions and 8 deletions

View File

@@ -0,0 +1,130 @@
using Content.Server.Tools.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.Weapon.Melee.EnergySword
{
internal class EnergySwordSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _blockerSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EnergySwordComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<EnergySwordComponent, MeleeHitEvent>(OnMeleeHit);
SubscribeLocalEvent<EnergySwordComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<EnergySwordComponent, InteractUsingEvent>(OnInteractUsing);
}
private void OnMapInit(EntityUid uid, EnergySwordComponent comp, MapInitEvent args)
{
if (comp.ColorOptions.Count != 0)
comp.BladeColor = _random.Pick(comp.ColorOptions);
}
private void OnMeleeHit(EntityUid uid, EnergySwordComponent comp, MeleeHitEvent args)
{
if (!comp.Activated) return;
if (args.Handled) return;
args.Handled = true;
// Overrides basic blunt damage with burn+slash as set in yaml
args.BonusDamage = comp.LitDamageBonus;
args.HitSoundOverride = comp.HitSound;
}
private void OnUseInHand(EntityUid uid, EnergySwordComponent comp, UseInHandEvent args)
{
if (args.Handled) return;
if (!_blockerSystem.CanUse(args.User))
return;
args.Handled = true;
if (comp.Activated)
{
TurnOff(comp);
}
else
{
TurnOn(comp);
}
}
private void TurnOff(EnergySwordComponent comp)
{
if (!comp.Activated)
return;
if (TryComp(comp.Owner, out SharedItemComponent? item))
{
item.Size = 5;
}
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.DeActivateSound.GetSound(), comp.Owner);
comp.Activated = false;
UpdateAppearance(comp, item);
}
private void TurnOn(EnergySwordComponent comp)
{
if (comp.Activated)
return;
if (TryComp(comp.Owner, out SharedItemComponent? item))
{
item.Size = 9999;
}
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.ActivateSound.GetSound(), comp.Owner);
comp.Activated = true;
UpdateAppearance(comp, item);
}
private void UpdateAppearance(EnergySwordComponent component, SharedItemComponent? itemComponent = null)
{
if (!EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearanceComponent)) return;
appearanceComponent.SetData(EnergySwordVisuals.Color, component.BladeColor);
var status = component.Activated ? EnergySwordStatus.On : EnergySwordStatus.Off;
if (component.Hacked)
status |= EnergySwordStatus.Hacked;
appearanceComponent.SetData(EnergySwordVisuals.State, status);
// wew itemcomp
if (Resolve(component.Owner, ref itemComponent, false))
{
itemComponent.EquippedPrefix = component.Activated ? "on" : "off";
itemComponent.Color = component.BladeColor;
}
}
private void OnInteractUsing(EntityUid uid, EnergySwordComponent comp, InteractUsingEvent args)
{
if (args.Handled) return;
if (comp.Hacked || !_blockerSystem.CanInteract(args.User))
return;
if (!TryComp(args.Used, out ToolComponent? tool) || !tool.Qualities.ContainsAny("Pulsing")) return;
args.Handled = true;
comp.Hacked = true;
UpdateAppearance(comp);
}
}
}