Add ESwords (now Inventory refactor compliant!) (#6000)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
130
Content.Server/Weapon/Melee/EnergySword/EnergySwordSystem.cs
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130
Content.Server/Weapon/Melee/EnergySword/EnergySwordSystem.cs
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using Content.Server.Tools.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Weapons.Melee;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Weapon.Melee.EnergySword
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{
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internal class EnergySwordSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _blockerSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EnergySwordComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<EnergySwordComponent, MeleeHitEvent>(OnMeleeHit);
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SubscribeLocalEvent<EnergySwordComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<EnergySwordComponent, InteractUsingEvent>(OnInteractUsing);
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}
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private void OnMapInit(EntityUid uid, EnergySwordComponent comp, MapInitEvent args)
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{
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if (comp.ColorOptions.Count != 0)
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comp.BladeColor = _random.Pick(comp.ColorOptions);
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}
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private void OnMeleeHit(EntityUid uid, EnergySwordComponent comp, MeleeHitEvent args)
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{
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if (!comp.Activated) return;
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if (args.Handled) return;
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args.Handled = true;
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// Overrides basic blunt damage with burn+slash as set in yaml
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args.BonusDamage = comp.LitDamageBonus;
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args.HitSoundOverride = comp.HitSound;
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}
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private void OnUseInHand(EntityUid uid, EnergySwordComponent comp, UseInHandEvent args)
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{
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if (args.Handled) return;
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if (!_blockerSystem.CanUse(args.User))
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return;
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args.Handled = true;
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if (comp.Activated)
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{
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TurnOff(comp);
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}
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else
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{
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TurnOn(comp);
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}
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}
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private void TurnOff(EnergySwordComponent comp)
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{
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if (!comp.Activated)
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return;
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if (TryComp(comp.Owner, out SharedItemComponent? item))
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{
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item.Size = 5;
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}
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.DeActivateSound.GetSound(), comp.Owner);
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comp.Activated = false;
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UpdateAppearance(comp, item);
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}
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private void TurnOn(EnergySwordComponent comp)
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{
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if (comp.Activated)
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return;
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if (TryComp(comp.Owner, out SharedItemComponent? item))
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{
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item.Size = 9999;
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}
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.ActivateSound.GetSound(), comp.Owner);
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comp.Activated = true;
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UpdateAppearance(comp, item);
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}
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private void UpdateAppearance(EnergySwordComponent component, SharedItemComponent? itemComponent = null)
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{
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if (!EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearanceComponent)) return;
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appearanceComponent.SetData(EnergySwordVisuals.Color, component.BladeColor);
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var status = component.Activated ? EnergySwordStatus.On : EnergySwordStatus.Off;
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if (component.Hacked)
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status |= EnergySwordStatus.Hacked;
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appearanceComponent.SetData(EnergySwordVisuals.State, status);
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// wew itemcomp
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if (Resolve(component.Owner, ref itemComponent, false))
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{
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itemComponent.EquippedPrefix = component.Activated ? "on" : "off";
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itemComponent.Color = component.BladeColor;
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}
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}
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private void OnInteractUsing(EntityUid uid, EnergySwordComponent comp, InteractUsingEvent args)
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{
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if (args.Handled) return;
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if (comp.Hacked || !_blockerSystem.CanInteract(args.User))
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return;
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if (!TryComp(args.Used, out ToolComponent? tool) || !tool.Qualities.ContainsAny("Pulsing")) return;
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args.Handled = true;
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comp.Hacked = true;
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UpdateAppearance(comp);
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}
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}
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}
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