Add ESwords (now Inventory refactor compliant!) (#6000)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Content.Shared/Weapons/Melee/SharedEnergySwordComponent.cs
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20
Content.Shared/Weapons/Melee/SharedEnergySwordComponent.cs
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Weapons.Melee;
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[Serializable, NetSerializable, Flags]
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public enum EnergySwordStatus : byte
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{
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Off = 0,
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On = 1 << 0,
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Hacked = 1 << 1,
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}
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[Serializable, NetSerializable]
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public enum EnergySwordVisuals : byte
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{
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State,
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Color,
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}
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