Add ESwords (now Inventory refactor compliant!) (#6000)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Júlio César Ueti
2022-01-24 09:55:48 -03:00
committed by GitHub
parent bfa270e91f
commit 6d5eee0d4c
22 changed files with 577 additions and 8 deletions

View File

@@ -31,12 +31,14 @@
# itemId: CrossbowEnergyMini
# price: 8
# bug swept to make
#- type: uplinkListing
# id: UplinkESword
# category: Weapons
# itemId: ESword
# price: 8
- type: uplinkListing
id: UplinkEsword
category: Weapons
itemId: EnergySword
listingName: Energy Sword
description: A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on.
price: 8
# bug swept to make
#- type: uplinkListing

View File

@@ -0,0 +1,38 @@
- type: entity
name: energy sword
parent: BaseItem
id: EnergySword
description: A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on.
components:
- type: EnergySword
litDamageBonus:
types:
Slash: 12.5
Heat: 12.5
Blunt: -7
- type: Sprite
sprite: Objects/Weapons/Melee/e_sword.rsi
layers:
- state: e_sword
- state: e_sword_blade
color: "#FFFFFF"
visible: false
shader: unshaded
- type: MeleeWeapon
damage:
types:
Blunt: 7
- type: Item
size: 5
sprite: Objects/Weapons/Melee/e_sword.rsi
- type: UseDelay
delay: 1.0
- type: PointLight
netsync: false
enabled: false
radius: 2
energy: 2
color: white
- type: Appearance
visuals:
- type: EnergySwordVisualizer