Add ESwords (now Inventory refactor compliant!) (#6000)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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- type: entity
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name: energy sword
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parent: BaseItem
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id: EnergySword
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description: A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on.
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components:
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- type: EnergySword
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litDamageBonus:
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types:
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Slash: 12.5
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Heat: 12.5
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Blunt: -7
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- type: Sprite
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sprite: Objects/Weapons/Melee/e_sword.rsi
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layers:
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- state: e_sword
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- state: e_sword_blade
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color: "#FFFFFF"
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visible: false
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shader: unshaded
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- type: MeleeWeapon
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damage:
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types:
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Blunt: 7
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- type: Item
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size: 5
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sprite: Objects/Weapons/Melee/e_sword.rsi
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- type: UseDelay
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delay: 1.0
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- type: PointLight
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netsync: false
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enabled: false
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radius: 2
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energy: 2
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color: white
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- type: Appearance
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visuals:
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- type: EnergySwordVisualizer
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