Good Intercoms (#17950)
* crystal anomaly * Good intercoms * fixes * fix construction fail * Revert "crystal anomaly" This reverts commit 0d9e3f62ff82c79e72f882b9c7f4ca1b9c6e6dd8. * migration
This commit is contained in:
58
Content.Client/Radio/Ui/IntercomBoundUserInterface.cs
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58
Content.Client/Radio/Ui/IntercomBoundUserInterface.cs
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using Content.Shared.Radio;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Radio.Ui;
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[UsedImplicitly]
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public sealed class IntercomBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private IntercomMenu? _menu;
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public IntercomBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = new();
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_menu.OnMicPressed += enabled =>
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{
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SendMessage(new ToggleIntercomMicMessage(enabled));
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};
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_menu.OnSpeakerPressed += enabled =>
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{
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SendMessage(new ToggleIntercomSpeakerMessage(enabled));
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};
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_menu.OnChannelSelected += channel =>
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{
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SendMessage(new SelectIntercomChannelMessage(channel));
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};
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Close();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not IntercomBoundUIState msg)
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return;
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_menu?.Update(msg);
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}
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}
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31
Content.Client/Radio/Ui/IntercomMenu.xaml
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31
Content.Client/Radio/Ui/IntercomMenu.xaml
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<controls:FancyWindow xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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Title="{Loc 'intercom-menu-title'}"
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MinSize="300 170"
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SetSize="300 170">
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<BoxContainer Orientation="Vertical"
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HorizontalExpand="True"
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VerticalExpand="True"
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Margin="5 0 5 0">
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True" VerticalExpand="True">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" HorizontalAlignment="Center">
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<Label Text="{Loc 'intercom-channel-label'}" HorizontalAlignment="Center"/>
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<OptionButton Name="ChannelOptions" VerticalExpand="True" MinWidth="125"/>
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</BoxContainer>
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</BoxContainer>
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<Control MinHeight="10"/>
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True" HorizontalAlignment="Right" Margin="5 0 5 5">
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<Button Name="MicButton" ToggleMode="True" Text="{Loc 'intercom-button-text-mic'}" StyleClasses="OpenRight" MinWidth="70"/>
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<Button Name="SpeakerButton" ToggleMode="True" Text="{Loc 'intercom-button-text-speaker'}" StyleClasses="OpenLeft" MinWidth="70"/>
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</BoxContainer>
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<BoxContainer Orientation="Vertical">
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<PanelContainer StyleClasses="LowDivider" />
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<BoxContainer Orientation="Horizontal" Margin="10 2 5 0" VerticalAlignment="Bottom">
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<Label Text="{Loc 'intercom-flavor-text-left'}" StyleClasses="WindowFooterText"
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HorizontalAlignment="Left" HorizontalExpand="True" Margin="0 0 5 0" />
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<TextureRect StyleClasses="NTLogoDark" Stretch="KeepAspectCentered"
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VerticalAlignment="Center" HorizontalAlignment="Right" SetSize="19 19"/>
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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</controls:FancyWindow>
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55
Content.Client/Radio/Ui/IntercomMenu.xaml.cs
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55
Content.Client/Radio/Ui/IntercomMenu.xaml.cs
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Radio;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Radio.Ui;
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[GenerateTypedNameReferences]
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public sealed partial class IntercomMenu : FancyWindow
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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public event Action<bool>? OnMicPressed;
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public event Action<bool>? OnSpeakerPressed;
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public event Action<string>? OnChannelSelected;
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private readonly List<string> _channels = new();
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public IntercomMenu()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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MicButton.OnPressed += args => OnMicPressed?.Invoke(args.Button.Pressed);
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SpeakerButton.OnPressed += args => OnSpeakerPressed?.Invoke(args.Button.Pressed);
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}
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public void Update(IntercomBoundUIState state)
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{
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MicButton.Pressed = state.MicEnabled;
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SpeakerButton.Pressed = state.SpeakerEnabled;
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ChannelOptions.Clear();
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_channels.Clear();
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for (var i = 0; i < state.AvailableChannels.Count; i++)
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{
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var channel = state.AvailableChannels[i];
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if (!_prototype.TryIndex<RadioChannelPrototype>(channel, out var prototype))
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continue;
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_channels.Add(channel);
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ChannelOptions.AddItem(Loc.GetString(prototype.Name), i);
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if (channel == state.SelectedChannel)
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ChannelOptions.Select(i);
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}
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ChannelOptions.OnItemSelected += args =>
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{
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ChannelOptions.SelectId(args.Id);
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OnChannelSelected?.Invoke(_channels[args.Id]);
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};
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}
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}
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