Good Intercoms (#17950)
* crystal anomaly * Good intercoms * fixes * fix construction fail * Revert "crystal anomaly" This reverts commit 0d9e3f62ff82c79e72f882b9c7f4ca1b9c6e6dd8. * migration
This commit is contained in:
5
Resources/Locale/en-US/radio/components/intercom.ftl
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5
Resources/Locale/en-US/radio/components/intercom.ftl
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@@ -0,0 +1,5 @@
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intercom-menu-title = Intercom
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intercom-channel-label = Channel:
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intercom-button-text-mic = Mic.
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intercom-button-text-speaker = Speak
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intercom-flavor-text-left = Keep lines free of chatter
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@@ -51,6 +51,8 @@
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type: TransferAmountBoundUserInterface
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- key: enum.InstrumentUiKey.Key
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type: InstrumentBoundUserInterface
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- key: enum.IntercomUiKey.Key
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type: IntercomBoundUserInterface
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- type: Appearance
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- type: Item
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size: 40
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@@ -28,6 +28,8 @@
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type: TransferAmountBoundUserInterface
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- key: enum.InstrumentUiKey.Key
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type: InstrumentBoundUserInterface
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- key: enum.IntercomUiKey.Key
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type: IntercomBoundUserInterface
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- type: Reactive
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groups:
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Acidic: [Touch]
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@@ -2,6 +2,7 @@
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id: Intercom
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name: intercom
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description: An intercom. For when the station just needs to know something.
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abstract: true
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components:
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- type: WallMount
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- type: ApcPowerReceiver
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@@ -12,6 +13,11 @@
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powerRequired: true
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unobstructedRequired: true
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listenRange: 2
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toggleOnInteract: false
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- type: RadioSpeaker
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toggleOnInteract: false
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- type: Intercom
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- type: Speech
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- type: ExtensionCableReceiver
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- type: Clickable
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- type: InteractionOutline
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@@ -23,10 +29,15 @@
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- state: base
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- state: unshaded
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map: ["enum.PowerDeviceVisualLayers.Powered"]
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shader: unshaded
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- state: broadcasting
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map: ["enum.RadioDeviceVisualLayers.Broadcasting"]
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shader: unshaded
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visible: false
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- state: speaker
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map: ["enum.RadioDeviceVisualLayers.Speaker"]
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shader: unshaded
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visible: false
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- type: Transform
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noRot: false
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anchored: true
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@@ -34,6 +45,13 @@
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- type: Wires
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BoardName: "Intercom"
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LayoutId: Intercom
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- type: ActivatableUIRequiresPower
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- type: ActivatableUI
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key: enum.IntercomUiKey.Key
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- type: UserInterface
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interfaces:
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- key: enum.IntercomUiKey.Key
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type: IntercomBoundUserInterface
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- type: Construction
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graph: Intercom
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node: intercom
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@@ -67,6 +85,10 @@
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enum.RadioDeviceVisualLayers.Broadcasting:
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True: { visible: true }
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False: { visible: false }
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enum.RadioDeviceVisuals.Speaker:
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enum.RadioDeviceVisualLayers.Speaker:
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True: { visible: true }
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False: { visible: false }
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placement:
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mode: SnapgridCenter
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snap:
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@@ -93,15 +115,21 @@
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snap:
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- Wallmount
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- type: entity
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id: IntercomCommon
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parent: Intercom
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suffix: Common
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components:
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- type: Intercom
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supportedChannels:
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- Common
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- type: entity
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id: IntercomCommand
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parent: Intercom
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suffix: Command
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components:
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- type: RadioMicrophone
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powerRequired: true
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unobstructedRequired: true
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listenRange: 2
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- type: Intercom
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supportedChannels:
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- Common
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- Command
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@@ -111,10 +139,7 @@
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parent: Intercom
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suffix: Engineering
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components:
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- type: RadioMicrophone
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powerRequired: true
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unobstructedRequired: true
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listenRange: 2
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- type: Intercom
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supportedChannels:
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- Common
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- Engineering
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@@ -124,10 +149,7 @@
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parent: Intercom
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suffix: Medical
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components:
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- type: RadioMicrophone
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powerRequired: true
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unobstructedRequired: true
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listenRange: 2
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- type: Intercom
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supportedChannels:
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- Common
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- Medical
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@@ -137,10 +159,7 @@
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parent: Intercom
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suffix: Science
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components:
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- type: RadioMicrophone
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powerRequired: true
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unobstructedRequired: true
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listenRange: 2
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- type: Intercom
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supportedChannels:
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- Common
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- Science
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@@ -150,10 +169,7 @@
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parent: Intercom
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suffix: Security
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components:
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- type: RadioMicrophone
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powerRequired: true
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unobstructedRequired: true
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listenRange: 2
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- type: Intercom
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supportedChannels:
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- Common
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- Security
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@@ -163,10 +179,7 @@
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parent: Intercom
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suffix: Service
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components:
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- type: RadioMicrophone
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powerRequired: true
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unobstructedRequired: true
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listenRange: 2
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- type: Intercom
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supportedChannels:
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- Common
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- Service
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@@ -176,10 +189,7 @@
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parent: Intercom
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suffix: Supply
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components:
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- type: RadioMicrophone
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powerRequired: true
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unobstructedRequired: true
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listenRange: 2
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- type: Intercom
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supportedChannels:
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- Common
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- Supply
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@@ -189,10 +199,7 @@
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parent: Intercom
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suffix: All
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components:
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- type: RadioMicrophone
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powerRequired: true
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unobstructedRequired: true
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listenRange: 2
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- type: Intercom
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supportedChannels:
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- Common
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- Command
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@@ -41,7 +41,7 @@
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- id: RandomPainting
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prob: 0.05
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orGroup: content
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- id: Intercom
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- id: IntercomCommon
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prob: 0.1
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orGroup: content
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@@ -124,7 +124,7 @@
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- id: RandomPainting
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prob: 0.05
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orGroup: content
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- id: Intercom
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- id: IntercomCommon
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prob: 0.1
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orGroup: content
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@@ -57,7 +57,7 @@
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doAfter: 2
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- node: intercom
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entity: Intercom #TODO: make this work with encryption keys
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entity: IntercomCommon #TODO: make this work with encryption keys
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edges:
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- to: wired
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conditions:
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@@ -7,7 +7,15 @@
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permanentComponents:
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- type: RadioMicrophone
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powerRequired: false
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toggleOnInteract: false
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listenRange: 3
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- type: Speech
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- type: RadioSpeaker
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toggleOnInteract: false
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- type: ActivatableUI
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key: enum.IntercomUiKey.Key
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- type: Intercom
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requiresPower: false
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supportedChannels:
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- Common
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- CentCom
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@@ -19,6 +19,10 @@
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"name": "build",
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"directions": 4
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},
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{
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"name": "speaker",
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"directions": 4
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},
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{
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"name": "unshaded",
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"directions": 4
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@@ -101,4 +101,7 @@ ClothingHeadHelmetHelmetOld: ClothingHeadHelmetBasic
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# 2023-07-04
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# Bulletproof armor is almost statistically identical to kevlar, however, before this kevlar armor was the closest thing there was to "basic" armor. It makes the most sense to replace it with this.
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ClothingOuterVestKevlar: ClothingOuterArmorBasic
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ClothingOuterVestKevlar: ClothingOuterArmorBasic
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# 2023-07-10
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Intercom: IntercomCommon
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