Adds material and singularity cargo crates (#3445)
* Adds various crates * Removes redundant code from EmitterComponent.cs * (fixed) emitter * Hopefully good * Update meta.json
This commit is contained in:
@@ -1,6 +1,6 @@
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- type: cargoProduct
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name: "packaged antimatter reactor crate"
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id: cargo.enginesameshielding
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id: cargo.engineameshielding
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description: "9 parts for the main body of an antimatter reactor, or for expanding an existing one."
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icon:
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sprite: Objects/Power/AME/ame_part.rsi
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@@ -12,7 +12,7 @@
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- type: cargoProduct
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name: "antimatter containment jar crate"
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id: cargo.enginesamejar
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id: cargo.engineamejar
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description: "3 antimatter jars, for fuelling an antimatter reactor."
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icon:
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sprite: Objects/Power/AME/ame_jar.rsi
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@@ -24,7 +24,7 @@
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- type: cargoProduct
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name: "antimatter control unit crate"
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id: cargo.enginesamecontrol
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id: cargo.engineamecontrol
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description: "The control unit of an antimatter reactor."
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icon:
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sprite: Constructible/Power/ame_controller.rsi
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@@ -34,3 +34,50 @@
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category: Engineering
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group: market
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- type: cargoProduct
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name: "singularity generator crate"
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id: cargo.enginesingularitygenerator
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description: "Contains one singularity generator. The mother of the beast."
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icon:
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sprite: Constructible/Power/Singularity/generator.rsi
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state: icon
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product: CrateEngineeringSingularityGenerator
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cost: 4000
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category: Engineering
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group: market
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- type: cargoProduct
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name: "singularity containment crate"
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id: cargo.enginesingularitycontainment
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description: "Contains 2 singularity containment field generators."
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icon:
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sprite: Constructible/Power/Singularity/containment.rsi
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state: icon
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product: CrateEngineeringSingularityContainment
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cost: 1500
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category: Engineering
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group: market
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- type: cargoProduct
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name: "emitter crate"
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id: cargo.enginesingularityemitter
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description: "Contains 2 emitters. Used only for dangerous applications."
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icon:
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sprite: Constructible/Power/Singularity/emitter.rsi
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state: emitter2
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product: CrateEngineeringSingularityEmitter
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cost: 1500
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category: Engineering
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group: market
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- type: cargoProduct
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name: "radiation collector crate"
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id: cargo.enginesingularitycollector
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description: "Contains 2 radiation collectors. Safety first!"
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icon:
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sprite: Constructible/Power/Singularity/collector.rsi
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state: ca_on
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product: CrateEngineeringSingularityCollector
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cost: 1500
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category: Engineering
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group: market
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@@ -15,8 +15,8 @@
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id: cargo.funartsupplies
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description: "Make some happy little accidents with lots of crayons!"
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icon:
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sprite: Objects/Misc/crayons.rsi
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state: crayonbox
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sprite: Objects/Fun/crayons.rsi
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state: box
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product: CrateFunArtSupplies
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cost: 1000
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category: Fun
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35
Resources/Prototypes/Catalog/Cargo/cargo_materials.yml
Normal file
35
Resources/Prototypes/Catalog/Cargo/cargo_materials.yml
Normal file
@@ -0,0 +1,35 @@
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- type: cargoProduct
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name: "crate of glass sheets"
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id: cargo.materialglass
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description: "90 sheets of glass, packed with care."
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icon:
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sprite: Objects/Materials/Sheets/glass.rsi
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state: glass_3
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product: CrateMaterialGlass
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cost: 1500
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category: Materials
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group: market
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- type: cargoProduct
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name: "crate of steel sheets"
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id: cargo.materialsteel
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description: "90 sheets of steel."
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icon:
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sprite: Objects/Materials/Sheets/metal.rsi
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state: steel_3
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product: CrateMaterialGlass
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cost: 1500
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category: Materials
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group: market
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- type: cargoProduct
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name: "crate of plastic sheets"
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id: cargo.materialplastic
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description: "90 sheets of plastic."
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icon:
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sprite: Objects/Materials/Sheets/other.rsi
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state: plastic_3
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product: CrateMaterialPlastic
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cost: 1500
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category: Materials
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group: market
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@@ -31,6 +31,63 @@
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- name: AMEControllerUnanchored
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amount: 1
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- type: entity
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id: CrateEngineeringSingularityEmitter
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name: emitter crate
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description: "An emitter, best used for singularity engines."
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parent: CrateEngineeringSecure
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components:
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- type: StorageFill
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contents:
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- name: Emitter
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amount: 2
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- type: entity
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id: CrateEngineeringSingularityCollector
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name: radiation collector crate
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description: "A radiation collector, best used for singularity engines."
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parent: CrateEngineeringSecure
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components:
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- type: StorageFill
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contents:
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- name: RadiationCollector
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amount: 2
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- type: entity
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id: CrateEngineeringSingularityContainment
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name: containment field generator crate
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description: "A containment field generator, keeps the singulo in submission."
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parent: CrateEngineeringSecure
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components:
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- type: StorageFill
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contents:
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- name: ContainmentFieldGenerator
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amount: 2
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- type: entity
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id: CrateEngineeringSingularityGenerator
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name: singularity generator crate
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description: "A singularity generator, the mother of the beast."
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parent: CrateEngineeringSecure
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components:
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- type: StorageFill
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contents:
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- name: SingularityGenerator
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amount: 1
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# Non-functional for some reason
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#- type: entity
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# id: CrateEngineeringSingularity
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# name: singularity crate
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# description: "Prank the station!"
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# parent: CrateEngineeringSecure
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# components:
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# - type: StorageFill
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# contents:
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# - name: Singularity
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# amount: 1
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- type: entity
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id: CrateEngineeringGenerator
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name: generator crate
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@@ -1,25 +1,35 @@
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- type: entity
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id: CrateMaterialsGlass
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id: CrateMaterialGlass
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name: glass crate
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parent: CrateGenericonimo
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components:
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- type: StorageFill
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contents:
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- name: SheetGlass
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amount: 1
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amount: 3
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- type: entity
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id: CrateMaterialsMetal
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id: CrateMaterialMetal
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name: metals crate
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parent: CrateGenericonimo
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components:
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- type: StorageFill
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contents:
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- name: SheetSteel
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amount: 1
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amount: 3
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- type: entity
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id: CrateMaterialsWood
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id: CrateMaterialPlastic
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name: plastics crate
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parent: CrateGenericonimo
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components:
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- type: StorageFill
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contents:
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- name: SheetPlastic
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amount: 3
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- type: entity
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id: CrateMaterialWood
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name: wood crate
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parent: CrateGenericonimo
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components:
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@@ -29,7 +39,7 @@
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amount: 1
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- type: entity
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id: CrateMaterialsFuelTank
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id: CrateMaterialFuelTank
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name: fueltank crate
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parent: CrateGenericonimo
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components:
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@@ -39,7 +49,7 @@
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amount: 1
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#- type: entity
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# id: CrateMaterialsHFuelTank
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# id: CrateMaterialHFuelTank
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# name: fueltank crate
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# parent: CrateGenericonimo
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# components:
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@@ -49,7 +59,7 @@
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# amount: 1
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- type: entity
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id: CrateMaterialsWaterTank
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id: CrateMaterialWaterTank
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name: watertank crate
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parent: CrateGenericonimo
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components:
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@@ -59,7 +69,7 @@
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amount: 1
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#- type: entity
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# id: CrateMaterialsHWaterTank
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# id: CrateMaterialHWaterTank
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# name: watertank crate
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# parent: CrateGenericonimo
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# components:
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@@ -69,17 +79,7 @@
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# amount: 1
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- type: entity
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id: CrateMaterialsPlastic
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name: plastics crate
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parent: CrateGenericonimo
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components:
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- type: StorageFill
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contents:
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- name: SheetPlastic
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amount: 1
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- type: entity
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id: CrateMaterialsPlasteel
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id: CrateMaterialPlasteel
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name: plasteel crate
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parent: CrateGenericonimo
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components:
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@@ -31,12 +31,19 @@
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- cargo.hydroponicsseedsexotic
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- cargo.servicejanitorial
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- cargo.servicelightsreplacement
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- cargo.enginesameshielding
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- cargo.enginesamejar
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- cargo.enginesamecontrol
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- cargo.engineameshielding
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- cargo.engineamejar
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- cargo.engineamecontrol
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- cargo.funplushies
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- cargo.funartsupplies
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- cargo.funinstruments
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- cargo.materialsteel
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- cargo.materialglass
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- cargo.materialplastic
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- cargo.enginesingularityemitter
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- cargo.enginesingularitycollector
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- cargo.enginesingularitygenerator
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- cargo.enginesingularitycontainment
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- type: UserInterface
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interfaces:
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- key: enum.CargoConsoleUiKey.Key
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@@ -0,0 +1,41 @@
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- type: entity
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id: RadiationCollector
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name: Radiation Collector
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description: A machine that collects Radiation and turns it into power.
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placement:
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mode: SnapgridCenter
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components:
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- type: Clickable
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- type: InteractionOutline
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- type: Physics
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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# layer:
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# - Impassable
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# - MobImpassable
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# - VaultImpassable
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# - Opaque
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# mask:
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# - Impassable
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# - MobImpassable
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# - VaultImpassable
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- type: SnapGrid
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offset: Center
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- type: Sprite
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sprite: Constructible/Power/Singularity/collector.rsi
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layers:
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- state: ca_on
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map: ["enum.RadiationCollectorVisualLayers.Main"]
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- type: Appearance
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visuals:
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- type: RadiationCollectorVisualizer
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- type: NodeContainer
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examinable: true
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nodes:
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- !type:AdjacentNode
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nodeGroupID: HVPower
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- type: RadiationCollector
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- type: Anchorable
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snap: true
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- type: Pullable
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@@ -0,0 +1,65 @@
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- type: entity
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name: containment field generator
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description: "A machine that generates a containment field when powered by an emitter.\nKeeps the Singularity docile."
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id: ContainmentFieldGenerator
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placement:
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mode: SnapgridCenter
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components:
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- type: InteractionOutline
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- type: Clickable
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- type: Physics
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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# layer:
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# - Impassable
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# - MobImpassable
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# - VaultImpassable
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# - Opaque
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# mask:
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# - Impassable
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# - MobImpassable
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# - VaultImpassable
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- type: SnapGrid
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offset: Center
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- type: Sprite
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sprite: Constructible/Power/Singularity/containment.rsi
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state: icon
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- type: Icon
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sprite: Constructible/Power/Singularity/containment.rsi
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state: icon
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- type: ContainmentFieldGenerator
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- type: Anchorable
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snap: true
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- type: Pullable
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- type: PointLight
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enabled: false
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color: "#4080FF"
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radius: 32
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energy: 2.0
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softness: 32.0
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- type: entity
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name: Containment Field
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description: "A containment field that repels gravitational singularities."
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id: ContainmentField
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placement:
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mode: SnapgridCenter
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components:
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- type: InteractionOutline
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- type: Clickable
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- type: Physics
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anchored: true
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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layer: [MobMask, Opaque]
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- type: SnapGrid
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offset: Center
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- type: Sprite
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sprite: Constructible/Power/Singularity/containment_field.rsi
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state: field
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- type: Icon
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sprite: Constructible/Power/Singularity/containment_field.rsi
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state: field
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- type: ContainmentField
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@@ -1,37 +1,36 @@
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- type: entity
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name: Emitter
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name: emitter
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description: "A machine that fires bolts of energy, used for powering containment fields at a safe distance."
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id: Emitter
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placement:
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mode: SnapgridCenter
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components:
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- type: InteractionOutline
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- type: Clickable
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- type: InteractionOutline
|
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- type: Physics
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mass: 25
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anchored: true
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
|
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layer:
|
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- Impassable
|
||||
- MobImpassable
|
||||
- VaultImpassable
|
||||
- Opaque
|
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mask:
|
||||
- Impassable
|
||||
- MobImpassable
|
||||
- VaultImpassable
|
||||
# layer:
|
||||
# - Impassable
|
||||
# - MobImpassable
|
||||
# - VaultImpassable
|
||||
# - Opaque
|
||||
# mask:
|
||||
# - Impassable
|
||||
# - MobImpassable
|
||||
# - VaultImpassable
|
||||
- type: SnapGrid
|
||||
offset: Center
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- type: Sprite
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sprite: Constructible/Power/emitter.rsi
|
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sprite: Constructible/Power/Singularity/emitter.rsi
|
||||
layers:
|
||||
- state: emitter2
|
||||
- state: emitter-beam
|
||||
- state: beam
|
||||
shader: unshaded
|
||||
visible: false
|
||||
- state: emitter-lock
|
||||
- state: lock
|
||||
shader: unshaded
|
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visible: false
|
||||
- type: Emitter
|
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@@ -43,16 +42,15 @@
|
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- !type:AdjacentNode
|
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nodeGroupID: MVPower
|
||||
- type: Anchorable
|
||||
snap: true
|
||||
- type: Pullable
|
||||
- type: Rotatable
|
||||
- type: Appearance
|
||||
# - type: Rotatable
|
||||
# Idk why but the emitter breaks when I apply this.
|
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visuals:
|
||||
- type: EmitterVisualizer
|
||||
- type: AccessReader
|
||||
access: [[ "Engineering" ]]
|
||||
|
||||
|
||||
- type: entity
|
||||
name: Emitter Bolt
|
||||
description: "A bolt of energy."
|
||||
@@ -60,14 +58,14 @@
|
||||
parent: BulletBase
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Constructible/Power/emitter.rsi
|
||||
sprite: Constructible/Power/Singularity/emitter.rsi
|
||||
state: ''
|
||||
layers:
|
||||
- state: emitter_projectile
|
||||
- state: projectile
|
||||
shader: unshaded
|
||||
- type: Icon
|
||||
sprite: Constructible/Power/emitter.rsi
|
||||
state: emitter_projectile
|
||||
sprite: Constructible/Power/Singularity/emitter.rsi
|
||||
state: projectile
|
||||
- type: EmitterBoltComponent
|
||||
- type: Projectile
|
||||
soundHit: /Audio/Weapons/Guns/Hits/bullet_hit.ogg
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
- type: entity
|
||||
name: gravitational singularity generator
|
||||
description: An Odd Device which produces a Gravitational Singularity when set up.
|
||||
id: SingularityGenerator
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Constructible/Power/Singularity/generator.rsi
|
||||
state: icon
|
||||
- type: SingularityGenerator
|
||||
- type: InteractionOutline
|
||||
- type: Clickable
|
||||
- type: Physics
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.5, -0.5, 0.5, 0.5"
|
||||
# layer:
|
||||
# - Impassable
|
||||
# - MobImpassable
|
||||
# - VaultImpassable
|
||||
# - Opaque
|
||||
# mask:
|
||||
# - Impassable
|
||||
# - MobImpassable
|
||||
# - VaultImpassable
|
||||
- type: SnapGrid
|
||||
offset: Center
|
||||
- type: Anchorable
|
||||
snap: true
|
||||
- type: Pullable
|
||||
@@ -0,0 +1,26 @@
|
||||
- type: entity
|
||||
name: "Gravitational Singularity"
|
||||
description: "A mesmerizing swirl of darkness that sucks in everything.\nIf it's moving towards you, run."
|
||||
id: Singularity
|
||||
components:
|
||||
- type: Clickable
|
||||
- type: Physics
|
||||
anchored: false
|
||||
shapes:
|
||||
- !type:PhysShapeCircle
|
||||
radius: 0.5
|
||||
layer: [Impassable]
|
||||
mask:
|
||||
- AllMask
|
||||
mass: 5
|
||||
- type: Singularity
|
||||
- type: RadiationPulse
|
||||
range: 15
|
||||
decay: false
|
||||
- type: Sprite
|
||||
sprite: Constructible/Power/Singularity/singularity_1.rsi
|
||||
state: singularity_1
|
||||
- type: Icon
|
||||
sprite: Constructible/Power/Singularity/singularity_1.rsi
|
||||
state: singularity_1
|
||||
drawdepth: Items
|
||||
@@ -1,140 +0,0 @@
|
||||
- type: entity
|
||||
name: "Gravitational Singularity"
|
||||
description: "A mesmerizing swirl of darkness that sucks in everything.\nIf it's moving towards you, run."
|
||||
id: Singularity
|
||||
components:
|
||||
- type: Clickable
|
||||
- type: Physics
|
||||
anchored: false
|
||||
shapes:
|
||||
- !type:PhysShapeCircle
|
||||
radius: 0.5
|
||||
layer: [Impassable]
|
||||
mask:
|
||||
- AllMask
|
||||
mass: 5
|
||||
- type: Singularity
|
||||
- type: RadiationPulse
|
||||
range: 15
|
||||
decay: false
|
||||
- type: Sprite
|
||||
sprite: Effects/Singularity/singularity_1.rsi
|
||||
state: singularity_1
|
||||
- type: Icon
|
||||
sprite: Effects/Singularity/singularity_1.rsi
|
||||
state: singularity_1
|
||||
drawdepth: Items
|
||||
|
||||
- type: entity
|
||||
id: RadiationCollector
|
||||
name: Radiation Collector
|
||||
description: A machine that collects Radiation and turns it into power.
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Physics
|
||||
anchored: true
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.5, -0.5, 0.5, 0.5"
|
||||
layer: [MobMask, Opaque]
|
||||
- type: SnapGrid
|
||||
offset: Center
|
||||
- type: Sprite
|
||||
sprite: Constructible/Power/radiation_collector.rsi
|
||||
layers:
|
||||
- state: ca_on
|
||||
map: ["enum.RadiationCollectorVisualLayers.Main"]
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: RadiationCollectorVisualizer
|
||||
- type: NodeContainer
|
||||
examinable: true
|
||||
nodes:
|
||||
- !type:AdjacentNode
|
||||
nodeGroupID: HVPower
|
||||
- type: RadiationCollector
|
||||
- type: Anchorable
|
||||
- type: Pullable
|
||||
|
||||
- type: entity
|
||||
name: Containment Field Generator
|
||||
description: "A machine that generates a containment field when powered by an emitter.\nKeeps the Singularity docile."
|
||||
id: ContainmentFieldGenerator
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
- type: InteractionOutline
|
||||
- type: Clickable
|
||||
- type: Physics
|
||||
anchored: true
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.5, -0.5, 0.5, 0.5"
|
||||
layer: [MobMask, Opaque]
|
||||
- type: SnapGrid
|
||||
offset: Center
|
||||
- type: Sprite
|
||||
sprite: Constructible/Power/field_generator.rsi
|
||||
state: Field_Gen
|
||||
- type: Icon
|
||||
sprite: Constructible/Power/field_generator.rsi
|
||||
state: Field_Gen
|
||||
- type: ContainmentFieldGenerator
|
||||
- type: Anchorable
|
||||
- type: Pullable
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
color: "#4080FF"
|
||||
radius: 32
|
||||
energy: 2.0
|
||||
softness: 32.0
|
||||
|
||||
- type: entity
|
||||
name: Containment Field
|
||||
description: "A containment field that repels gravitational singularities."
|
||||
id: ContainmentField
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
- type: InteractionOutline
|
||||
- type: Clickable
|
||||
- type: Physics
|
||||
anchored: true
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.5, -0.5, 0.5, 0.5"
|
||||
layer: [MobMask, Opaque]
|
||||
- type: SnapGrid
|
||||
offset: Center
|
||||
- type: Sprite
|
||||
sprite: Effects/contain_f.rsi
|
||||
state: Contain_F
|
||||
- type: Icon
|
||||
sprite: Effects/contain_f.rsi
|
||||
state: Contain_F
|
||||
- type: ContainmentField
|
||||
|
||||
- type: entity
|
||||
name: Gravitational Singularity Generator
|
||||
description: An Odd Device which produces a Gravitational Singularity when set up.
|
||||
id: SinguloGenerator
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Effects/Singularity/singulo_gen.rsi
|
||||
state: singulo_gen
|
||||
- type: SingularityGenerator
|
||||
- type: InteractionOutline
|
||||
- type: Clickable
|
||||
- type: Physics
|
||||
anchored: true
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.5, -0.5, 0.5, 0.5"
|
||||
layer: [ MobMask ]
|
||||
- type: SnapGrid
|
||||
offset: Center
|
||||
- type: Anchorable
|
||||
- type: Pullable
|
||||
Reference in New Issue
Block a user