Adds material and singularity cargo crates (#3445)
* Adds various crates * Removes redundant code from EmitterComponent.cs * (fixed) emitter * Hopefully good * Update meta.json
This commit is contained in:
@@ -31,12 +31,19 @@
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- cargo.hydroponicsseedsexotic
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- cargo.servicejanitorial
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- cargo.servicelightsreplacement
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- cargo.enginesameshielding
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- cargo.enginesamejar
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- cargo.enginesamecontrol
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- cargo.engineameshielding
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- cargo.engineamejar
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- cargo.engineamecontrol
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- cargo.funplushies
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- cargo.funartsupplies
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- cargo.funinstruments
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- cargo.materialsteel
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- cargo.materialglass
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- cargo.materialplastic
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- cargo.enginesingularityemitter
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- cargo.enginesingularitycollector
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- cargo.enginesingularitygenerator
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- cargo.enginesingularitycontainment
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- type: UserInterface
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interfaces:
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- key: enum.CargoConsoleUiKey.Key
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@@ -0,0 +1,41 @@
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- type: entity
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id: RadiationCollector
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name: Radiation Collector
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description: A machine that collects Radiation and turns it into power.
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placement:
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mode: SnapgridCenter
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components:
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- type: Clickable
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- type: InteractionOutline
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- type: Physics
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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# layer:
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# - Impassable
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# - MobImpassable
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# - VaultImpassable
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# - Opaque
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# mask:
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# - Impassable
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# - MobImpassable
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# - VaultImpassable
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- type: SnapGrid
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offset: Center
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- type: Sprite
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sprite: Constructible/Power/Singularity/collector.rsi
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layers:
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- state: ca_on
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map: ["enum.RadiationCollectorVisualLayers.Main"]
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- type: Appearance
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visuals:
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- type: RadiationCollectorVisualizer
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- type: NodeContainer
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examinable: true
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nodes:
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- !type:AdjacentNode
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nodeGroupID: HVPower
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- type: RadiationCollector
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- type: Anchorable
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snap: true
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- type: Pullable
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@@ -0,0 +1,65 @@
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- type: entity
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name: containment field generator
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description: "A machine that generates a containment field when powered by an emitter.\nKeeps the Singularity docile."
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id: ContainmentFieldGenerator
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placement:
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mode: SnapgridCenter
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components:
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- type: InteractionOutline
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- type: Clickable
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- type: Physics
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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# layer:
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# - Impassable
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# - MobImpassable
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# - VaultImpassable
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# - Opaque
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# mask:
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# - Impassable
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# - MobImpassable
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# - VaultImpassable
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- type: SnapGrid
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offset: Center
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- type: Sprite
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sprite: Constructible/Power/Singularity/containment.rsi
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state: icon
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- type: Icon
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sprite: Constructible/Power/Singularity/containment.rsi
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state: icon
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- type: ContainmentFieldGenerator
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- type: Anchorable
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snap: true
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- type: Pullable
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- type: PointLight
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enabled: false
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color: "#4080FF"
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radius: 32
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energy: 2.0
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softness: 32.0
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- type: entity
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name: Containment Field
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description: "A containment field that repels gravitational singularities."
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id: ContainmentField
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placement:
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mode: SnapgridCenter
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components:
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- type: InteractionOutline
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- type: Clickable
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- type: Physics
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anchored: true
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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layer: [MobMask, Opaque]
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- type: SnapGrid
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offset: Center
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- type: Sprite
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sprite: Constructible/Power/Singularity/containment_field.rsi
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state: field
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- type: Icon
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sprite: Constructible/Power/Singularity/containment_field.rsi
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state: field
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- type: ContainmentField
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@@ -1,37 +1,36 @@
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- type: entity
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name: Emitter
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name: emitter
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description: "A machine that fires bolts of energy, used for powering containment fields at a safe distance."
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id: Emitter
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placement:
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mode: SnapgridCenter
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components:
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- type: InteractionOutline
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- type: Clickable
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- type: InteractionOutline
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- type: Physics
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mass: 25
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anchored: true
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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layer:
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- Impassable
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- MobImpassable
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- VaultImpassable
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- Opaque
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mask:
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- Impassable
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- MobImpassable
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- VaultImpassable
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# layer:
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# - Impassable
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# - MobImpassable
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# - VaultImpassable
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# - Opaque
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# mask:
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# - Impassable
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# - MobImpassable
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# - VaultImpassable
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- type: SnapGrid
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offset: Center
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- type: Sprite
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sprite: Constructible/Power/emitter.rsi
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sprite: Constructible/Power/Singularity/emitter.rsi
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layers:
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- state: emitter2
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- state: emitter-beam
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- state: beam
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shader: unshaded
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visible: false
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- state: emitter-lock
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- state: lock
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shader: unshaded
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visible: false
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- type: Emitter
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@@ -43,16 +42,15 @@
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- !type:AdjacentNode
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nodeGroupID: MVPower
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- type: Anchorable
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snap: true
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- type: Pullable
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- type: Rotatable
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- type: Appearance
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# - type: Rotatable
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# Idk why but the emitter breaks when I apply this.
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visuals:
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- type: EmitterVisualizer
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- type: AccessReader
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access: [[ "Engineering" ]]
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- type: entity
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name: Emitter Bolt
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description: "A bolt of energy."
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@@ -60,14 +58,14 @@
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parent: BulletBase
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components:
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- type: Sprite
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sprite: Constructible/Power/emitter.rsi
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sprite: Constructible/Power/Singularity/emitter.rsi
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state: ''
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layers:
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- state: emitter_projectile
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- state: projectile
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shader: unshaded
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- type: Icon
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sprite: Constructible/Power/emitter.rsi
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state: emitter_projectile
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sprite: Constructible/Power/Singularity/emitter.rsi
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state: projectile
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- type: EmitterBoltComponent
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- type: Projectile
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soundHit: /Audio/Weapons/Guns/Hits/bullet_hit.ogg
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@@ -0,0 +1,29 @@
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- type: entity
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name: gravitational singularity generator
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description: An Odd Device which produces a Gravitational Singularity when set up.
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id: SingularityGenerator
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components:
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- type: Sprite
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sprite: Constructible/Power/Singularity/generator.rsi
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state: icon
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- type: SingularityGenerator
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- type: InteractionOutline
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- type: Clickable
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- type: Physics
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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# layer:
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# - Impassable
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# - MobImpassable
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# - VaultImpassable
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# - Opaque
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# mask:
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# - Impassable
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# - MobImpassable
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# - VaultImpassable
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- type: SnapGrid
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offset: Center
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- type: Anchorable
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snap: true
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- type: Pullable
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@@ -0,0 +1,26 @@
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- type: entity
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name: "Gravitational Singularity"
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description: "A mesmerizing swirl of darkness that sucks in everything.\nIf it's moving towards you, run."
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id: Singularity
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components:
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- type: Clickable
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- type: Physics
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anchored: false
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shapes:
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- !type:PhysShapeCircle
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radius: 0.5
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layer: [Impassable]
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mask:
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- AllMask
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mass: 5
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- type: Singularity
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- type: RadiationPulse
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range: 15
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decay: false
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- type: Sprite
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sprite: Constructible/Power/Singularity/singularity_1.rsi
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state: singularity_1
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- type: Icon
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sprite: Constructible/Power/Singularity/singularity_1.rsi
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state: singularity_1
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drawdepth: Items
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@@ -1,140 +0,0 @@
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- type: entity
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name: "Gravitational Singularity"
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description: "A mesmerizing swirl of darkness that sucks in everything.\nIf it's moving towards you, run."
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id: Singularity
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components:
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- type: Clickable
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- type: Physics
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anchored: false
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shapes:
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- !type:PhysShapeCircle
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radius: 0.5
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layer: [Impassable]
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mask:
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- AllMask
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mass: 5
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- type: Singularity
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- type: RadiationPulse
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range: 15
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decay: false
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- type: Sprite
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sprite: Effects/Singularity/singularity_1.rsi
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state: singularity_1
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- type: Icon
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sprite: Effects/Singularity/singularity_1.rsi
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state: singularity_1
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drawdepth: Items
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- type: entity
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id: RadiationCollector
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name: Radiation Collector
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description: A machine that collects Radiation and turns it into power.
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placement:
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mode: SnapgridCenter
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components:
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- type: Clickable
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- type: InteractionOutline
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- type: Physics
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anchored: true
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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layer: [MobMask, Opaque]
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- type: SnapGrid
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offset: Center
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- type: Sprite
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sprite: Constructible/Power/radiation_collector.rsi
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layers:
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- state: ca_on
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map: ["enum.RadiationCollectorVisualLayers.Main"]
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- type: Appearance
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visuals:
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- type: RadiationCollectorVisualizer
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- type: NodeContainer
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examinable: true
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nodes:
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- !type:AdjacentNode
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nodeGroupID: HVPower
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- type: RadiationCollector
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- type: Anchorable
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- type: Pullable
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- type: entity
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name: Containment Field Generator
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description: "A machine that generates a containment field when powered by an emitter.\nKeeps the Singularity docile."
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id: ContainmentFieldGenerator
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placement:
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mode: SnapgridCenter
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components:
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- type: InteractionOutline
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- type: Clickable
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- type: Physics
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anchored: true
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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layer: [MobMask, Opaque]
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- type: SnapGrid
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offset: Center
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- type: Sprite
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sprite: Constructible/Power/field_generator.rsi
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state: Field_Gen
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- type: Icon
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sprite: Constructible/Power/field_generator.rsi
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state: Field_Gen
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- type: ContainmentFieldGenerator
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- type: Anchorable
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- type: Pullable
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- type: PointLight
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enabled: false
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color: "#4080FF"
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radius: 32
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energy: 2.0
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softness: 32.0
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- type: entity
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name: Containment Field
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description: "A containment field that repels gravitational singularities."
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id: ContainmentField
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placement:
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mode: SnapgridCenter
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components:
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- type: InteractionOutline
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- type: Clickable
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- type: Physics
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anchored: true
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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layer: [MobMask, Opaque]
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- type: SnapGrid
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offset: Center
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- type: Sprite
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sprite: Effects/contain_f.rsi
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state: Contain_F
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- type: Icon
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sprite: Effects/contain_f.rsi
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state: Contain_F
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- type: ContainmentField
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- type: entity
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name: Gravitational Singularity Generator
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description: An Odd Device which produces a Gravitational Singularity when set up.
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id: SinguloGenerator
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components:
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- type: Sprite
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sprite: Effects/Singularity/singulo_gen.rsi
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state: singulo_gen
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- type: SingularityGenerator
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- type: InteractionOutline
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- type: Clickable
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- type: Physics
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anchored: true
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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layer: [ MobMask ]
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- type: SnapGrid
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offset: Center
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- type: Anchorable
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- type: Pullable
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Reference in New Issue
Block a user