Surveillance camera listening/speaking (#11640)
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using Content.Server.Radio.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Radio;
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using Content.Shared.Whitelist;
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namespace Content.Server.SurveillanceCamera;
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/// <summary>
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/// Component that allows surveillance cameras to listen to the local
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/// environment. All surveillance camera monitors have speakers for this.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(IListen))]
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public sealed class SurveillanceCameraMicrophoneComponent : Component, IListen
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{
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public bool Enabled { get; set; } = true;
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/// <summary>
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/// Components that the microphone checks for to avoid transmitting
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/// messages from these entities over the surveillance camera.
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/// Used to avoid things like feedback loops, or radio spam.
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/// </summary>
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[DataField("blacklist")]
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public EntityWhitelist BlacklistedComponents { get; } = new();
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// TODO: Once IListen is removed, **REMOVE THIS**
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private SurveillanceCameraMicrophoneSystem? _microphoneSystem;
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protected override void Initialize()
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{
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base.Initialize();
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_microphoneSystem = EntitySystem.Get<SurveillanceCameraMicrophoneSystem>();
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}
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public int ListenRange { get; } = 10;
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public bool CanListen(string message, EntityUid source, RadioChannelPrototype? channelPrototype)
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{
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return _microphoneSystem != null
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&& _microphoneSystem.CanListen(Owner, source, this);
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}
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public void Listen(string message, EntityUid speaker, RadioChannelPrototype? channel)
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{
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_microphoneSystem?.RelayEntityMessage(Owner, speaker, message);
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}
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}
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@@ -0,0 +1,18 @@
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namespace Content.Server.SurveillanceCamera;
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/// <summary>
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/// This allows surveillance cameras to speak, if the camera in question
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/// has a microphone that listens to speech.
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/// </summary>
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[RegisterComponent]
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public sealed class SurveillanceCameraSpeakerComponent : Component
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{
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// mostly copied from Speech
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[DataField("speechEnabled")] public bool SpeechEnabled = true;
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[ViewVariables] public float SpeechSoundCooldown = 0.5f;
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[ViewVariables] public readonly Queue<string> LastSpokenNames = new();
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public TimeSpan LastSoundPlayed = TimeSpan.Zero;
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}
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