From 6e1ef973f043259b32f2c558bfcb4009e4a96d56 Mon Sep 17 00:00:00 2001 From: Swept Date: Tue, 17 Aug 2021 14:13:39 -0700 Subject: [PATCH] ItemCabinetVisualizer uses layers (#4445) * ItemCabinetVisualizer uses layers * Reviews applied * Fixes the fireaxe cabinet as well * I'm dumb --- .../Cabinet/ItemCabinetVisualizer.cs | 43 ++++++------------- .../Wallmounts/extinguisher_cabinet.yml | 14 +++--- .../Structures/Wallmounts/fireaxe_cabinet.yml | 14 +++--- 3 files changed, 31 insertions(+), 40 deletions(-) diff --git a/Content.Client/Cabinet/ItemCabinetVisualizer.cs b/Content.Client/Cabinet/ItemCabinetVisualizer.cs index e0a9d64a92..d3f3d5bc57 100644 --- a/Content.Client/Cabinet/ItemCabinetVisualizer.cs +++ b/Content.Client/Cabinet/ItemCabinetVisualizer.cs @@ -1,6 +1,7 @@ using Content.Shared.Cabinet; using JetBrains.Annotations; using Robust.Client.GameObjects; +using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.Cabinet @@ -8,19 +9,12 @@ namespace Content.Client.Cabinet [UsedImplicitly] public class ItemCabinetVisualizer : AppearanceVisualizer { - // TODO proper layering - [DataField("fullState", required: true)] - private string _fullState = default!; - - [DataField("emptyState", required: true)] - private string _emptyState = default!; + [DataField("openState", required: true)] + private string _openState = default!; [DataField("closedState", required: true)] private string _closedState = default!; - [DataField("closedEmptyState", required: true)] - private string _closedEmptyState = default!; - public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); @@ -29,28 +23,17 @@ namespace Content.Client.Cabinet && component.TryGetData(ItemCabinetVisuals.IsOpen, out bool isOpen) && component.TryGetData(ItemCabinetVisuals.ContainsItem, out bool contains)) { - if (isOpen) - { - if (contains) - { - sprite.LayerSetState(0, _fullState); - } - else - { - sprite.LayerSetState(0, _emptyState); - } - } - else - - if (contains) - { - sprite.LayerSetState(0, _closedState); - } - else - { - sprite.LayerSetState(0, _closedEmptyState); - } + var state = isOpen ? _openState : _closedState; + sprite.LayerSetState(ItemCabinetVisualLayers.Door, state); + sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, contains); } } } + + public enum ItemCabinetVisualLayers : byte + { + Door, + ContainsItem + //Welded + } } diff --git a/Resources/Prototypes/Entities/Structures/Wallmounts/extinguisher_cabinet.yml b/Resources/Prototypes/Entities/Structures/Wallmounts/extinguisher_cabinet.yml index 40e5c08394..0e0ddb4fbf 100644 --- a/Resources/Prototypes/Entities/Structures/Wallmounts/extinguisher_cabinet.yml +++ b/Resources/Prototypes/Entities/Structures/Wallmounts/extinguisher_cabinet.yml @@ -8,7 +8,13 @@ - type: Sprite sprite: Structures/Wallmounts/extinguisher_cabinet.rsi netsync: false - state: extinguisher_closed + layers: + - state: frame + - state: extinguisher + map: ["enum.ItemCabinetVisualLayers.ContainsItem"] + visible: true + - state: closed + map: ["enum.ItemCabinetVisualLayers.Door"] - type: ItemCabinet doorSound: path: /Audio/Machines/machine_switch.ogg @@ -18,10 +24,8 @@ - type: Appearance visuals: - type: ItemCabinetVisualizer - emptyState: extinguisher_empty - fullState: extinguisher_full - closedState: extinguisher_closed - closedEmptyState: extinguisher_closed + openState: open + closedState: closed placement: mode: SnapgridCenter diff --git a/Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml b/Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml index 2314d4dcfc..ab58b7a58f 100644 --- a/Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml +++ b/Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml @@ -8,7 +8,13 @@ - type: Sprite sprite: Structures/Wallmounts/fireaxe_cabinet.rsi netsync: false - state: cabinet-filled-closed + layers: + - state: cabinet + - state: fireaxe + map: ["enum.ItemCabinetVisualLayers.ContainsItem"] + visible: true + - state: glass + map: ["enum.ItemCabinetVisualLayers.Door"] - type: ItemCabinet doorSound: path: /Audio/Machines/machine_switch.ogg @@ -18,10 +24,8 @@ - type: Appearance visuals: - type: ItemCabinetVisualizer - emptyState: cabinet-empty-open - fullState: cabinet-filled-open - closedState: cabinet-filled-closed - closedEmptyState: cabinet-empty-closed + closedState: glass + openState: glass-up placement: mode: SnapgridCenter