ID card console (#324)

* ID card console

* Container -> ContainerSlot
This commit is contained in:
DamianX
2019-09-06 08:12:44 +02:00
committed by Pieter-Jan Briers
parent ba8b495ec0
commit 6e2799f048
54 changed files with 661 additions and 10 deletions

View File

@@ -9,14 +9,13 @@ namespace Content.Server.GameObjects.Components.Access
public class AccessComponent : Component
{
public override string Name => "Access";
private List<string> _tags;
[ViewVariables]
public List<string> Tags => _tags;
public List<string> Tags;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _tags, "tags", new List<string>());
serializer.DataField(ref Tags, "tags", new List<string>());
}
}
}

View File

@@ -13,9 +13,17 @@ namespace Content.Server.GameObjects.Components.Access
public class AccessReader : Component
{
public override string Name => "AccessReader";
[ViewVariables]
private List<string> _necessaryTags;
[ViewVariables]
private List<string> _sufficientTags;
/// <summary>
/// Searches an <see cref="AccessComponent"/> in the entity itself, in its active hand or in its ID slot.
/// Returns true if an <see cref="AccessComponent"/> is found and its tags list contains
/// at least one of <see cref="_sufficientTags"/> or all of <see cref="_necessaryTags"/>.
/// </summary>
/// <param name="entity">The entity to be searched for access.</param>
public bool IsAllowed(IEntity entity)
{
var accessProvider = FindAccessProvider(entity);

View File

@@ -1,4 +1,3 @@
using System.Security.Cryptography;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -9,10 +8,61 @@ namespace Content.Server.GameObjects.Components.Access
public class IdCardComponent : Component
{
public override string Name => "IdCard";
[ViewVariables(VVAccess.ReadWrite)]
/// See <see cref="UpdateEntityName"/>.
private string _ownerOriginalName;
private string _fullName;
[ViewVariables(VVAccess.ReadWrite)]
public string FullName
{
get => _fullName;
set
{
_fullName = value;
UpdateEntityName();
}
}
private string _jobTitle;
[ViewVariables(VVAccess.ReadWrite)]
public string JobTitle
{
get => _jobTitle;
set
{
_jobTitle = value;
UpdateEntityName();
}
}
/// <summary>
/// Changes the <see cref="Entity.Name"/> of <see cref="Component.Owner"/>.
/// </summary>
/// <remarks>
/// If either <see cref="FullName"/> or <see cref="JobTitle"/> is empty, it's replaced by placeholders.
/// If both are empty, the original entity's name is restored.
/// </remarks>
private void UpdateEntityName()
{
if (string.IsNullOrWhiteSpace(FullName) && string.IsNullOrWhiteSpace(JobTitle))
{
Owner.Name = _ownerOriginalName;
return;
}
var tempFullName = string.IsNullOrWhiteSpace(FullName) ? "Unknown" : FullName;
var tempJobTitle = string.IsNullOrWhiteSpace(JobTitle) ? "N/A" : JobTitle;
Owner.Name = $"{_ownerOriginalName} ({tempFullName}, {tempJobTitle})";
}
public override void Initialize()
{
base.Initialize();
_ownerOriginalName = Owner.Name;
UpdateEntityName();
}
public override void ExposeData(ObjectSerializer serializer)
{

View File

@@ -0,0 +1,192 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.Access;
using Content.Shared.GameObjects.Components.Access;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
namespace Content.Server.GameObjects.Components.Access
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class IdCardConsoleComponent : SharedIdCardConsoleComponent, IActivate
{
#pragma warning disable 649
[Dependency] private readonly IServerNotifyManager _notifyManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
private BoundUserInterface _userInterface;
private ContainerSlot _privilegedIdContainer;
private ContainerSlot _targetIdContainer;
private AccessReader _accessReader;
public override void Initialize()
{
base.Initialize();
_privilegedIdContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-privilegedId", Owner);
_targetIdContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-targetId", Owner);
_accessReader = Owner.GetComponent<AccessReader>();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(IdCardConsoleUiKey.Key);
_userInterface.OnReceiveMessage += OnUiReceiveMessage;
UpdateUserInterface();
}
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
switch (obj.Message)
{
case IdButtonPressedMessage msg:
switch (msg.Button)
{
case UiButton.PrivilegedId:
HandleId(obj.Session.AttachedEntity, _privilegedIdContainer);
break;
case UiButton.TargetId:
HandleId(obj.Session.AttachedEntity, _targetIdContainer);
break;
}
break;
case WriteToTargetIdMessage msg:
TryWriteToTargetId(msg.FullName, msg.JobTitle, msg.AccessList);
break;
}
}
/// <summary>
/// Returns true if there is an ID in <see cref="_privilegedIdContainer"/> and said ID satisfies the requirements of <see cref="_accessReader"/>.
/// </summary>
private bool PrivilegedIdIsAuthorized()
{
var privilegedIdEntity = _privilegedIdContainer.ContainedEntity;
return privilegedIdEntity != null && _accessReader.IsAllowed(privilegedIdEntity);
}
/// <summary>
/// Called when the "Submit" button in the UI gets pressed.
/// Writes data passed from the UI into the ID stored in <see cref="_targetIdContainer"/>, if present.
/// </summary>
private void TryWriteToTargetId(string newFullName, string newJobTitle, List<string> newAccessList)
{
if (!PrivilegedIdIsAuthorized() || _targetIdContainer.ContainedEntity == null)
{
return;
}
var targetIdEntity = _targetIdContainer.ContainedEntity;
var targetIdComponent = targetIdEntity.GetComponent<IdCardComponent>();
targetIdComponent.FullName = newFullName;
targetIdComponent.JobTitle = newJobTitle;
if (!newAccessList.TrueForAll(x => SharedAccess.AllAccess.Contains(x)))
{
Logger.Warning($"Tried to write unknown access tag.");
return;
}
var targetIdAccess = targetIdEntity.GetComponent<AccessComponent>();
targetIdAccess.Tags = newAccessList;
}
/// <summary>
/// Called when one of the insert/remove ID buttons gets pressed.
/// </summary>
private void HandleId(IEntity user, ContainerSlot container)
{
if (!user.TryGetComponent(out IHandsComponent hands))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user, _localizationManager.GetString("You have no hands."));
return;
}
if (container.ContainedEntity == null)
{
InsertIdFromHand(user, container, hands);
}
else
{
PutIdInHand(container, hands);
}
}
private void InsertIdFromHand(IEntity user, ContainerSlot container, IHandsComponent hands)
{
var isId = hands.GetActiveHand?.Owner.HasComponent<IdCardComponent>();
if (isId != true)
{
return;
}
if(!hands.Drop(hands.ActiveIndex, container))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user, _localizationManager.GetString("You can't let go of the ID card!"));
return;
}
UpdateUserInterface();
}
private void PutIdInHand(ContainerSlot container, IHandsComponent hands)
{
var idEntity = container.ContainedEntity;
if (idEntity == null || !container.Remove(idEntity))
{
return;
}
UpdateUserInterface();
hands.PutInHand(idEntity.GetComponent<ItemComponent>());
}
private void UpdateUserInterface()
{
var isPrivilegedIdPresent = _privilegedIdContainer.ContainedEntity != null;
var targetIdEntity = _targetIdContainer.ContainedEntity;
IdCardConsoleBoundUserInterfaceState newState;
// this could be prettier
if (targetIdEntity == null)
{
newState = new IdCardConsoleBoundUserInterfaceState(
isPrivilegedIdPresent,
PrivilegedIdIsAuthorized(),
false,
null,
null,
null);
}
else
{
var targetIdComponent = targetIdEntity.GetComponent<IdCardComponent>();
var targetAccessComponent = targetIdEntity.GetComponent<AccessComponent>();
newState = new IdCardConsoleBoundUserInterfaceState(
isPrivilegedIdPresent,
PrivilegedIdIsAuthorized(),
true,
targetIdComponent.FullName,
targetIdComponent.JobTitle,
targetAccessComponent.Tags);
}
_userInterface.SetState(newState);
}
public void Activate(ActivateEventArgs eventArgs)
{
if(!eventArgs.User.TryGetComponent(out IActorComponent actor))
{
return;
}
_userInterface.Open(actor.playerSession);
}
}
}