Removed Old PlayerSession Functions (#5404)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Buckle.Components;
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using Content.Server.Hands.Components;
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@@ -98,7 +98,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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Assert.NotNull(buckle.BuckledTo);
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Assert.True(buckle.Buckled);
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var player = IoCManager.Resolve<IPlayerManager>().GetAllPlayers().Single();
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var player = IoCManager.Resolve<IPlayerManager>().Sessions.Single();
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Assert.True(((BuckleComponentState) buckle.GetComponentState(player)).Buckled);
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Assert.False(actionBlocker.CanMove(human.Uid));
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Assert.False(actionBlocker.CanChangeDirection(human.Uid));
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@@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Database;
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@@ -27,7 +28,7 @@ namespace Content.IntegrationTests.Tests.Commands
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await server.WaitAssertion(async () =>
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{
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var clientSession = sPlayerManager.GetAllPlayers().Single();
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var clientSession = sPlayerManager.Sessions.Single();
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var clientId = clientSession.UserId;
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// No bans on record
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@@ -59,10 +59,7 @@ namespace Content.IntegrationTests.Tests
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s.Post(() =>
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{
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IoCManager.Resolve<IPlayerManager>()
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.GetAllPlayers()
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.Single()
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.JoinGame();
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IoCManager.Resolve<IPlayerManager>().ServerSessions.Single().JoinGame();
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var mapMan = IoCManager.Resolve<IMapManager>();
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@@ -70,8 +70,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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var actionsComponent = playerEnt!.GetComponent<ServerActionsComponent>();
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// player should begin with their innate actions granted
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@@ -153,8 +152,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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// now revoke the action and check that the client sees it as revoked
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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var actionsComponent = playerEnt!.GetComponent<ServerActionsComponent>();
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actionsComponent.Revoke(ActionType.DebugInstant);
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});
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@@ -246,7 +244,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitAssertion(() =>
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{
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serverPlayerEnt = serverPlayerManager.GetAllPlayers().Single().AttachedEntity;
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serverPlayerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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serverActionsComponent = serverPlayerEnt!.GetComponent<ServerActionsComponent>();
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// spawn and give them an item that has actions
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@@ -2,12 +2,11 @@ using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.Alerts;
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using Content.Client.Alerts.UI;
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using Content.Client.UserInterface;
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using Content.Server.Alert;
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using Content.Shared.Alert;
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using NUnit.Framework;
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using Robust.Client.UserInterface;
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using IPlayerManager = Robust.Server.Player.IPlayerManager;
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using Robust.Server.Player;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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{
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@@ -28,8 +27,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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Assert.NotNull(playerEnt);
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var alertsComponent = playerEnt.GetComponent<ServerAlertsComponent>();
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Assert.NotNull(alertsComponent);
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@@ -69,8 +67,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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Assert.NotNull(playerEnt);
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var alertsComponent = playerEnt.GetComponent<ServerAlertsComponent>();
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Assert.NotNull(alertsComponent);
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@@ -1,7 +1,6 @@
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Shared.Coordinates;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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@@ -26,7 +25,7 @@ namespace Content.IntegrationTests.Tests
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Mind mind = null;
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server.Assert(() =>
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{
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var player = IoCManager.Resolve<IPlayerManager>().GetAllPlayers().Single();
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var player = IoCManager.Resolve<IPlayerManager>().ServerSessions.Single();
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var mapMan = IoCManager.Resolve<IMapManager>();
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var entMgr = IoCManager.Resolve<IServerEntityManager>();
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@@ -71,7 +70,7 @@ namespace Content.IntegrationTests.Tests
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Mind mind = null;
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server.Assert(() =>
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{
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var player = IoCManager.Resolve<IPlayerManager>().GetAllPlayers().Single();
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var player = IoCManager.Resolve<IPlayerManager>().ServerSessions.Single();
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var mapMan = IoCManager.Resolve<IMapManager>();
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var entMgr = IoCManager.Resolve<IServerEntityManager>();
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@@ -116,7 +115,7 @@ namespace Content.IntegrationTests.Tests
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MapId map = default;
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server.Assert(() =>
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{
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var player = IoCManager.Resolve<IPlayerManager>().GetAllPlayers().Single();
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var player = IoCManager.Resolve<IPlayerManager>().ServerSessions.Single();
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var mapMan = IoCManager.Resolve<IMapManager>();
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@@ -50,7 +50,7 @@ namespace Content.IntegrationTests.Tests.Networking
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var playerManager = server.ResolveDependency<IPlayerManager>();
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Assert.That(playerManager.PlayerCount, Is.EqualTo(1));
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Assert.That(playerManager.GetAllPlayers().First().Status, Is.EqualTo(SessionStatus.InGame));
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Assert.That(playerManager.Sessions.First().Status, Is.EqualTo(SessionStatus.InGame));
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var clEntityManager = client.ResolveDependency<IEntityManager>();
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var svEntityManager = server.ResolveDependency<IEntityManager>();
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@@ -90,7 +90,7 @@ namespace Content.IntegrationTests.Tests.Networking
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{
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// Spawn dummy component entity.
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var map = sMapManager.CreateMap();
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var player = sPlayerManager.GetAllPlayers().Single();
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var player = sPlayerManager.ServerSessions.Single();
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serverEnt = sEntityManager.SpawnEntity(null, new MapCoordinates((0, 0), map));
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serverComponent = serverEnt.AddComponent<PredictionTestComponent>();
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Access.Components;
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using Content.Server.Hands.Components;
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@@ -59,7 +59,7 @@ namespace Content.IntegrationTests.Tests.PDA
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await server.WaitAssertion(() =>
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{
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var player = sPlayerManager.GetAllPlayers().Single().AttachedEntity;
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var player = sPlayerManager.Sessions.Single().AttachedEntity;
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Assert.NotNull(player);
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