Removed Old PlayerSession Functions (#5404)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -70,8 +70,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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var actionsComponent = playerEnt!.GetComponent<ServerActionsComponent>();
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// player should begin with their innate actions granted
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@@ -153,8 +152,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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// now revoke the action and check that the client sees it as revoked
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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var actionsComponent = playerEnt!.GetComponent<ServerActionsComponent>();
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actionsComponent.Revoke(ActionType.DebugInstant);
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});
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@@ -246,7 +244,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitAssertion(() =>
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{
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serverPlayerEnt = serverPlayerManager.GetAllPlayers().Single().AttachedEntity;
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serverPlayerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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serverActionsComponent = serverPlayerEnt!.GetComponent<ServerActionsComponent>();
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// spawn and give them an item that has actions
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@@ -2,12 +2,11 @@ using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.Alerts;
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using Content.Client.Alerts.UI;
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using Content.Client.UserInterface;
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using Content.Server.Alert;
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using Content.Shared.Alert;
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using NUnit.Framework;
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using Robust.Client.UserInterface;
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using IPlayerManager = Robust.Server.Player.IPlayerManager;
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using Robust.Server.Player;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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{
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@@ -28,8 +27,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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Assert.NotNull(playerEnt);
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var alertsComponent = playerEnt.GetComponent<ServerAlertsComponent>();
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Assert.NotNull(alertsComponent);
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@@ -69,8 +67,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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Assert.NotNull(playerEnt);
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var alertsComponent = playerEnt.GetComponent<ServerAlertsComponent>();
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Assert.NotNull(alertsComponent);
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