Removed Old PlayerSession Functions (#5404)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -50,7 +50,7 @@ namespace Content.IntegrationTests.Tests.Networking
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var playerManager = server.ResolveDependency<IPlayerManager>();
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Assert.That(playerManager.PlayerCount, Is.EqualTo(1));
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Assert.That(playerManager.GetAllPlayers().First().Status, Is.EqualTo(SessionStatus.InGame));
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Assert.That(playerManager.Sessions.First().Status, Is.EqualTo(SessionStatus.InGame));
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var clEntityManager = client.ResolveDependency<IEntityManager>();
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var svEntityManager = server.ResolveDependency<IEntityManager>();
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@@ -90,7 +90,7 @@ namespace Content.IntegrationTests.Tests.Networking
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{
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// Spawn dummy component entity.
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var map = sMapManager.CreateMap();
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var player = sPlayerManager.GetAllPlayers().Single();
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var player = sPlayerManager.ServerSessions.Single();
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serverEnt = sEntityManager.SpawnEntity(null, new MapCoordinates((0, 0), map));
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serverComponent = serverEnt.AddComponent<PredictionTestComponent>();
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