Removed Old PlayerSession Functions (#5404)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,10 +1,13 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.AI.Components;
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using Content.Shared.Damage;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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namespace Content.Server.AI.WorldState.States.Mobs
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{
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@@ -22,8 +25,9 @@ namespace Content.Server.AI.WorldState.States.Mobs
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return result;
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}
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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var nearbyPlayers = playerManager.GetPlayersInRange(Owner.Transform.Coordinates, (int) controller.VisionRadius);
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var nearbyPlayers = Filter.Empty()
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.AddInRange(Owner.Transform.MapPosition, controller.VisionRadius)
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.Recipients;
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foreach (var player in nearbyPlayers)
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{
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@@ -2,7 +2,6 @@ using System.Linq;
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using Content.Server.Administration.Managers;
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using Content.Server.Players;
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using Content.Server.Roles;
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using Content.Server.Traitor;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Events;
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using Robust.Server.GameObjects;
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@@ -113,7 +112,7 @@ namespace Content.Server.Administration
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{
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var ev = new FullPlayerListEvent();
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ev.PlayersInfo.Clear();
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foreach (var session in _playerManager.GetAllPlayers())
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foreach (var session in _playerManager.ServerSessions)
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{
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ev.PlayersInfo.Add(GetPlayerInfo(session));
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}
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@@ -147,7 +147,7 @@ namespace Content.Server.Chat.Managers
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var clients = new List<INetChannel>();
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foreach (var player in _playerManager.GetAllPlayers())
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foreach (var player in _playerManager.Sessions)
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{
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if (player.AttachedEntity == null) continue;
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var transform = player.AttachedEntity.Transform;
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@@ -222,15 +222,18 @@ namespace Content.Server.Chat.Managers
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action = FormattedMessage.EscapeText(action);
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var pos = source.Transform.Coordinates;
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var clients = _playerManager.GetPlayersInRange(pos, VoiceRange).Select(p => p.ConnectedClient);
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var clients = Filter.Empty()
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.AddInRange(source.Transform.MapPosition, VoiceRange)
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.Recipients
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.Select(p => p.ConnectedClient)
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.ToList();
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Emotes;
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msg.Message = action;
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msg.MessageWrap = Loc.GetString("chat-manager-entity-me-wrap-message", ("entityName",source.Name));
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msg.SenderEntity = source.Uid;
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_netManager.ServerSendToMany(msg, clients.ToList());
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_netManager.ServerSendToMany(msg, clients);
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}
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public void SendOOC(IPlayerSession player, string message)
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@@ -324,10 +327,11 @@ namespace Content.Server.Chat.Managers
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private IEnumerable<INetChannel> GetDeadChatClients()
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{
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return _playerManager
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.GetPlayersBy(x => x.AttachedEntity != null && x.AttachedEntity.HasComponent<GhostComponent>())
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.Select(p => p.ConnectedClient)
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.Union(_adminManager.ActiveAdmins.Select(p => p.ConnectedClient));
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return Filter.Empty()
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.AddWhereAttachedEntity(uid => _entManager.HasComponent<GhostComponent>(uid))
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.Recipients
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.Union(_adminManager.ActiveAdmins)
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.Select(p => p.ConnectedClient);
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}
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public void SendAdminChat(IPlayerSession player, string message)
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Camera;
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@@ -10,7 +10,6 @@ using Content.Shared.Physics;
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using Content.Shared.Sound;
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using Content.Shared.Tag;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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@@ -43,7 +42,6 @@ namespace Content.Server.Explosion.EntitySystems
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[Dependency] private readonly IEntityLookup _entityLookup = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IMapManager _maps = default!;
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[Dependency] private readonly IPlayerManager _players = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ITileDefinitionManager _tiles = default!;
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@@ -74,7 +72,9 @@ namespace Content.Server.Explosion.EntitySystems
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private void CameraShakeInRange(EntityCoordinates epicenter, float maxRange)
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{
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var players = _players.GetPlayersInRange(epicenter, (int) Math.Ceiling(maxRange));
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var players = Filter.Empty()
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.AddInRange(epicenter.ToMap(EntityManager), MathF.Ceiling(maxRange))
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.Recipients;
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foreach (var player in players)
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{
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@@ -37,7 +37,7 @@ namespace Content.Server.GameTicking
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// Can't simple check the current connected player count since that doesn't update
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// before PlayerStatusChanged gets fired.
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// So in the disconnect handler we'd still see a single player otherwise.
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var playersOnline = _playerManager.GetAllPlayers().Any(p => p.Status != SessionStatus.Disconnected);
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var playersOnline = _playerManager.Sessions.Any(p => p.Status != SessionStatus.Disconnected);
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if (playersOnline || !_updateOnRoundEnd)
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{
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// Still somebody online.
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@@ -143,7 +143,7 @@ namespace Content.Server.GameTicking.Presets
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{
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// Collate people to avoid...
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var existingPlayerPoints = new List<EntityCoordinates>();
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foreach (var player in _playerManager.GetAllPlayers())
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foreach (var player in _playerManager.ServerSessions)
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{
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var avoidMeMind = player.Data.ContentData()?.Mind;
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if ((avoidMeMind == null) || (avoidMeMind == ignoreMe))
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@@ -1,4 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Content.Server.Chat.Managers;
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using Content.Shared.CCVar;
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@@ -58,7 +60,7 @@ namespace Content.Server.GameTicking.Rules
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return;
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IPlayerSession? winner = null;
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foreach (var playerSession in _playerManager.GetAllPlayers())
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foreach (var playerSession in _playerManager.ServerSessions)
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{
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var playerEntity = playerSession.AttachedEntity;
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if (playerEntity == null
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@@ -1,4 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Content.Server.Chat.Managers;
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using Content.Server.Doors;
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@@ -25,7 +27,7 @@ namespace Content.Server.GameTicking.Rules
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/// <summary>
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/// Simple GameRule that will do a TTT-like gamemode with traitors.
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/// </summary>
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public sealed class RuleSuspicion : GameRule, IEntityEventSubscriber
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public sealed class RuleSuspicion : GameRule
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{
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private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(1);
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@@ -86,7 +88,7 @@ namespace Content.Server.GameTicking.Rules
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var traitorsAlive = 0;
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var innocentsAlive = 0;
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foreach (var playerSession in _playerManager.GetAllPlayers())
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foreach (var playerSession in _playerManager.ServerSessions)
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{
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if (playerSession.AttachedEntity == null
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|| !playerSession.AttachedEntity.TryGetComponent(out MobStateComponent? mobState)
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@@ -218,7 +218,7 @@ namespace Content.Server.Ghost
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{
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var players = new Dictionary<EntityUid, string>();
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foreach (var player in _playerManager.GetAllPlayers())
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foreach (var player in _playerManager.Sessions)
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{
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if (player.AttachedEntity != null)
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{
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@@ -24,9 +24,9 @@ namespace Content.Server.Ghost.Roles
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public class GhostRoleSystem : EntitySystem
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{
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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private uint _nextRoleIdentifier = 0;
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private uint _nextRoleIdentifier;
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private bool _needsUpdateGhostRoleCount = true;
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private readonly Dictionary<uint, GhostRoleComponent> _ghostRoles = new();
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private readonly Dictionary<IPlayerSession, GhostRolesEui> _openUis = new();
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@@ -96,7 +96,7 @@ namespace Content.Server.Ghost.Roles
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{
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if (_openMakeGhostRoleUis.Remove(session, out var eui))
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{
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eui?.Close();
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eui.Close();
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}
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}
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@@ -119,8 +119,10 @@ namespace Content.Server.Ghost.Roles
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{
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_needsUpdateGhostRoleCount = false;
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var response = new GhostUpdateGhostRoleCountEvent(_ghostRoles.Count);
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foreach (var player in _playerManager.GetAllPlayers())
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foreach (var player in _playerManager.Sessions)
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{
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RaiseNetworkEvent(response, player.ConnectedClient);
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}
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}
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}
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.Camera;
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using Content.Shared.Gravity;
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using Robust.Server.Player;
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@@ -25,7 +25,7 @@ namespace Content.Server.Gravity.EntitySystems
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private const float GravityKick = 100.0f;
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private const uint ShakeTimes = 10;
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private float _internalTimer = 0.0f;
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private float _internalTimer;
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public override void Update(float frameTime)
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{
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@@ -77,7 +77,7 @@ namespace Content.Server.Gravity.EntitySystems
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private void ShakeGrid(GridId gridId)
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{
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foreach (var player in _playerManager.GetAllPlayers())
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foreach (var player in _playerManager.Sessions)
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{
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if (player.AttachedEntity == null
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|| player.AttachedEntity.Transform.GridID != gridId
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Ghost.Components;
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using Content.Server.Players;
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using Content.Server.Pointing.Components;
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@@ -20,6 +21,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Timing;
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@@ -55,7 +57,7 @@ namespace Content.Server.Pointing.EntitySystems
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}
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// TODO: FOV
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private void SendMessage(IEntity source, IList<IPlayerSession> viewers, IEntity? pointed, string selfMessage,
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private void SendMessage(IEntity source, IEnumerable<ICommonSession> viewers, IEntity? pointed, string selfMessage,
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string viewerMessage, string? viewerPointedAtMessage = null)
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{
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foreach (var viewer in viewers)
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@@ -127,15 +129,18 @@ namespace Content.Server.Pointing.EntitySystems
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}
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// Get players that are in range and whose visibility layer matches the arrow's.
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var viewers = _playerManager.GetPlayersBy((playerSession) =>
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bool ViewerPredicate(IPlayerSession playerSession)
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{
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var ent = playerSession.ContentData()?.Mind?.CurrentEntity;
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if (ent is null || (!ent.TryGetComponent<EyeComponent>(out var eyeComp) || (eyeComp.VisibilityMask & layer) == 0))
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return false;
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if (ent is null || (!ent.TryGetComponent<EyeComponent>(out var eyeComp) || (eyeComp.VisibilityMask & layer) == 0)) return false;
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return ent.Transform.MapPosition.InRange(player.Transform.MapPosition, PointingRange);
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});
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}
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var viewers = Filter.Empty()
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.AddWhere(session1 => ViewerPredicate((IPlayerSession) session1))
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.Recipients;
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string selfMessage;
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string viewerMessage;
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@@ -1,11 +1,10 @@
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using System.Linq;
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using System.Linq;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Pointing.Components;
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using Content.Shared.MobState.Components;
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using Content.Shared.Pointing.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -19,7 +18,6 @@ namespace Content.Server.Pointing.EntitySystems
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[UsedImplicitly]
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internal sealed class RoguePointingSystem : EntitySystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ExplosionSystem _explosions = default!;
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@@ -44,17 +42,15 @@ namespace Content.Server.Pointing.EntitySystems
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if (!Resolve(uid, ref component, ref transform))
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return null;
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var players = _playerManager
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.GetPlayersInRange(transform.Coordinates, 15)
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.Where(player => player.AttachedEntity != null && player.AttachedEntity.TryGetComponent(out MobStateComponent? mobStateComponent) && !mobStateComponent.IsDead())
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var players = Filter.Empty()
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.AddPlayersByPvs(transform.MapPosition)
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.RemoveWhereAttachedEntity(euid => !EntityManager.TryGetComponent(euid, out MobStateComponent? mobStateComponent) || mobStateComponent.IsDead())
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.Recipients
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.ToArray();
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if (players.Length == 0)
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{
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return null;
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}
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return _random.Pick(players).AttachedEntity;
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return players.Length != 0
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? _random.Pick(players).AttachedEntity
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: null;
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}
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private void UpdateAppearance(EntityUid uid, RoguePointingArrowComponent? component = null, TransformComponent? transform = null, AppearanceComponent? appearance = null)
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@@ -1,7 +1,11 @@
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using Content.Shared.Popups;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Popups;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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namespace Content.Server.Popups
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{
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@@ -13,18 +17,11 @@ namespace Content.Server.Popups
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/// </summary>
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/// <param name="source">The entity on which to popup the message.</param>
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/// <param name="message">The message to show.</param>
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/// <param name="playerManager">
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/// The instance of player manager to use, will be resolved automatically
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/// if null.
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/// </param>
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/// <param name="range">
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/// The range in which to search for players, defaulting to one screen.
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/// </param>
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public static void PopupMessageOtherClients(this IEntity source, string message, IPlayerManager? playerManager = null, int range = 15)
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public static void PopupMessageOtherClients(this IEntity source, string message)
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{
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playerManager ??= IoCManager.Resolve<IPlayerManager>();
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var viewers = playerManager.GetPlayersInRange(source.Transform.Coordinates, range);
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var viewers = Filter.Empty()
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.AddPlayersByPvs(source)
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.Recipients;
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foreach (var viewer in viewers)
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{
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@@ -55,7 +52,7 @@ namespace Content.Server.Popups
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public static void PopupMessageEveryone(this IEntity source, string message, IPlayerManager? playerManager = null, int range = 15)
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{
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source.PopupMessage(message);
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source.PopupMessageOtherClients(message, playerManager, range);
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source.PopupMessageOtherClients(message);
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}
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}
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}
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Linq;
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using Content.Shared.GameTicking;
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using Content.Shared.Suspicion;
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@@ -54,7 +54,7 @@ namespace Content.Server.Suspicion.EntitySystems
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private void SendUpdateToAll()
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{
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foreach (var player in _playerManager.GetAllPlayers().Where(p => p.Status == SessionStatus.InGame))
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foreach (var player in _playerManager.ServerSessions.Where(p => p.Status == SessionStatus.InGame))
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{
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SendUpdateTimerMessage(player);
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}
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameTicking;
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@@ -85,7 +85,7 @@ namespace Content.Server.Voting.Managers
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vote.CastVote(initiator, 0);
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}
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foreach (var player in _playerManager.GetAllPlayers())
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foreach (var player in _playerManager.ServerSessions)
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{
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if (player != initiator && !_afkManager.IsAfk(player))
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{
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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@@ -204,7 +204,7 @@ namespace Content.Server.Voting.Managers
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private void SendUpdates(VoteReg v)
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{
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foreach (var player in _playerManager.GetAllPlayers())
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foreach (var player in _playerManager.ServerSessions)
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{
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SendSingleUpdate(v, player);
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}
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@@ -253,7 +253,7 @@ namespace Content.Server.Voting.Managers
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private void DirtyCanCallVoteAll()
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{
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_playerCanCallVoteDirty.UnionWith(_playerManager.GetAllPlayers());
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_playerCanCallVoteDirty.UnionWith(_playerManager.ServerSessions);
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}
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private void SendUpdateCanCallVote(IPlayerSession player)
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Block a user