Removed Old PlayerSession Functions (#5404)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -143,7 +143,7 @@ namespace Content.Server.GameTicking.Presets
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{
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// Collate people to avoid...
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var existingPlayerPoints = new List<EntityCoordinates>();
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foreach (var player in _playerManager.GetAllPlayers())
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foreach (var player in _playerManager.ServerSessions)
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{
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var avoidMeMind = player.Data.ContentData()?.Mind;
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if ((avoidMeMind == null) || (avoidMeMind == ignoreMe))
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