artifact crusher (#22301)
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using Content.Shared.Damage;
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using Content.Shared.Stacks;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Xenoarchaeology.Equipment;
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/// <summary>
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/// This is an entity storage that, when activated, crushes the artifact inside of it and gives artifact fragments.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedArtifactCrusherSystem))]
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public sealed partial class ArtifactCrusherComponent : Component
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{
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/// <summary>
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/// Whether or not the crusher is currently in the process of crushing something.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool Crushing;
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/// <summary>
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/// When the current crushing will end.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public TimeSpan CrushEndTime;
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/// <summary>
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/// The next second. Used to apply damage over time.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public TimeSpan NextSecond;
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/// <summary>
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/// The total duration of the crushing.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public TimeSpan CrushDuration = TimeSpan.FromSeconds(10);
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/// <summary>
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/// A whitelist specifying what items, when crushed, will give fragments.
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/// </summary>
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[DataField]
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public EntityWhitelist CrushingWhitelist = new();
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/// <summary>
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/// The minimum amount of fragments spawned.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public int MinFragments = 2;
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/// <summary>
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/// The maximum amount of fragments spawned, non-inclusive.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public int MaxFragments = 5;
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/// <summary>
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/// The material for the fragments.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public ProtoId<StackPrototype> FragmentStackProtoId = "ArtifactFragment";
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/// <summary>
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/// A container used to hold fragments and gibs from crushing.
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/// </summary>
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[ViewVariables]
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public Container OutputContainer;
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/// <summary>
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/// The ID for <see cref="OutputContainer"/>
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/// </summary>
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[DataField]
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public string OutputContainerName = "output_container";
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/// <summary>
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/// Damage dealt each second to entities inside while crushing.
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/// </summary>
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[DataField]
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public DamageSpecifier CrushingDamage = new();
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/// <summary>
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/// Sound played at the end of a successful crush.
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/// </summary>
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[DataField, AutoNetworkedField]
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public SoundSpecifier? CrushingCompleteSound = new SoundPathSpecifier("/Audio/Effects/metal_crunch.ogg");
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/// <summary>
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/// Sound played throughout the entire crushing. Cut off if ended early.
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/// </summary>
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[DataField, AutoNetworkedField]
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public SoundSpecifier? CrushingSound = new SoundPathSpecifier("/Audio/Effects/hydraulic_press.ogg");
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/// <summary>
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/// Stores entity of <see cref="CrushingSound"/> to allow ending it early.
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/// </summary>
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[DataField]
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public (EntityUid, AudioComponent)? CrushingSoundEntity;
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}
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[Serializable, NetSerializable]
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public enum ArtifactCrusherVisuals : byte
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{
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Crushing
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}
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@@ -0,0 +1,54 @@
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using Content.Shared.Storage.Components;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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namespace Content.Shared.Xenoarchaeology.Equipment;
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/// <summary>
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/// This handles logic relating to <see cref="ArtifactCrusherComponent"/>
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/// </summary>
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public abstract class SharedArtifactCrusherSystem : EntitySystem
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{
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[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
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[Dependency] protected readonly SharedAudioSystem AudioSystem = default!;
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[Dependency] protected readonly SharedContainerSystem ContainerSystem = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ArtifactCrusherComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ArtifactCrusherComponent, StorageAfterOpenEvent>(OnStorageAfterOpen);
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}
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private void OnInit(Entity<ArtifactCrusherComponent> ent, ref ComponentInit args)
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{
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ent.Comp.OutputContainer = ContainerSystem.EnsureContainer<Container>(ent, ent.Comp.OutputContainerName);
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}
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private void OnStorageAfterOpen(Entity<ArtifactCrusherComponent> ent, ref StorageAfterOpenEvent args)
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{
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StopCrushing(ent);
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ContainerSystem.EmptyContainer(ent.Comp.OutputContainer);
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}
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public void StopCrushing(Entity<ArtifactCrusherComponent> ent, bool early = true)
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{
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var (_, crusher) = ent;
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if (!crusher.Crushing)
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return;
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crusher.Crushing = false;
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Appearance.SetData(ent, ArtifactCrusherVisuals.Crushing, false);
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if (early)
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{
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AudioSystem.Stop(crusher.CrushingSoundEntity?.Item1, crusher.CrushingSoundEntity?.Item2);
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crusher.CrushingSoundEntity = null;
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}
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Dirty(ent, ent.Comp);
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}
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}
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