Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,12 +1,13 @@
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using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.MachineLinking.Events;
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using Content.Server.DeviceLinking.Events;
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using Content.Server.DeviceLinking.Systems;
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using Content.Server.MachineLinking.System;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems;
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public sealed class SignalControlledValveSystem : EntitySystem
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{
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[Dependency] private readonly SignalLinkerSystem _signal = default!;
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[Dependency] private readonly DeviceLinkSystem _signal = default!;
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[Dependency] private readonly GasValveSystem _valve = default!;
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public override void Initialize()
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@@ -19,10 +20,10 @@ public sealed class SignalControlledValveSystem : EntitySystem
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private void OnInit(EntityUid uid, SignalControlledValveComponent comp, ComponentInit args)
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{
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_signal.EnsureReceiverPorts(uid, comp.OpenPort, comp.ClosePort, comp.TogglePort);
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_signal.EnsureSinkPorts(uid, comp.OpenPort, comp.ClosePort, comp.TogglePort);
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}
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private void OnSignalReceived(EntityUid uid, SignalControlledValveComponent comp, SignalReceivedEvent args)
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private void OnSignalReceived(EntityUid uid, SignalControlledValveComponent comp, ref SignalReceivedEvent args)
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{
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if (!TryComp<GasValveComponent>(uid, out var valve))
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return;
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@@ -1,13 +1,12 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Monitor.Components;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.DeviceLinking.Events;
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using Content.Server.DeviceLinking.Systems;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.MachineLinking.Events;
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using Content.Server.MachineLinking.System;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.Components;
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@@ -28,7 +27,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
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[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
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[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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@@ -224,10 +223,10 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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private void OnInit(EntityUid uid, GasVentPumpComponent component, ComponentInit args)
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{
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if (component.CanLink)
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_signalSystem.EnsureReceiverPorts(uid, component.PressurizePort, component.DepressurizePort);
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_signalSystem.EnsureSinkPorts(uid, component.PressurizePort, component.DepressurizePort);
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}
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private void OnSignalReceived(EntityUid uid, GasVentPumpComponent component, SignalReceivedEvent args)
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private void OnSignalReceived(EntityUid uid, GasVentPumpComponent component, ref SignalReceivedEvent args)
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{
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if (!component.CanLink)
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return;
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