Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
37
Content.Server/DeviceLinking/Systems/AutoLinkSystem.cs
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37
Content.Server/DeviceLinking/Systems/AutoLinkSystem.cs
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using Content.Server.DeviceLinking.Components;
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using Content.Server.MachineLinking.System;
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namespace Content.Server.DeviceLinking.Systems;
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/// <summary>
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/// This handles automatically linking autolinked entities at round-start.
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/// </summary>
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public sealed class AutoLinkSystem : EntitySystem
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{
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[Dependency] private readonly DeviceLinkSystem _deviceLinkSystem = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<AutoLinkTransmitterComponent, MapInitEvent>(OnAutoLinkMapInit);
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}
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private void OnAutoLinkMapInit(EntityUid uid, AutoLinkTransmitterComponent component, MapInitEvent args)
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{
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var xform = Transform(uid);
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foreach (var receiver in EntityQuery<AutoLinkReceiverComponent>())
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{
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if (receiver.AutoLinkChannel != component.AutoLinkChannel)
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continue; // Not ours.
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var rxXform = Transform(receiver.Owner);
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if (rxXform.GridUid != xform.GridUid)
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continue;
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_deviceLinkSystem.LinkDefaults(null, uid, receiver.Owner);
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}
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}
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}
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114
Content.Server/DeviceLinking/Systems/DeviceLinkSystem.cs
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114
Content.Server/DeviceLinking/Systems/DeviceLinkSystem.cs
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using Content.Server.DeviceLinking.Events;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.MachineLinking.Components;
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using Content.Shared.DeviceLinking;
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using Robust.Shared.Utility;
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namespace Content.Server.DeviceLinking.Systems;
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public sealed class DeviceLinkSystem : SharedDeviceLinkSystem
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{
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SignalTransmitterComponent, MapInitEvent>(OnTransmitterStartup);
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SubscribeLocalEvent<DeviceLinkSinkComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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}
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/// <summary>
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/// Moves existing links from machine linking to device linking to ensure linked things still work even when the map wasn't updated yet
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/// </summary>
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private void OnTransmitterStartup(EntityUid sourceUid, SignalTransmitterComponent transmitterComponent, MapInitEvent args)
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{
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if (!TryComp<DeviceLinkSourceComponent?>(sourceUid, out var sourceComponent))
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return;
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Dictionary<EntityUid, List<(string, string)>> outputs = new();
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foreach (var (transmitterPort, receiverPorts) in transmitterComponent.Outputs)
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{
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foreach (var receiverPort in receiverPorts)
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{
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outputs.GetOrNew(receiverPort.Uid).Add((transmitterPort, receiverPort.Port));
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}
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}
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foreach (var (sinkUid, links) in outputs)
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{
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SaveLinks(null, sourceUid, sinkUid, links, sourceComponent);
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}
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}
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#region Sending & Receiving
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/// <summary>
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/// Sends a network payload directed at the sink entity.
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/// Just raises a <see cref="SignalReceivedEvent"/> without data if the source or the sink doesn't have a <see cref="DeviceNetworkComponent"/>
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/// </summary>
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/// <param name="uid">The source uid that invokes the port</param>
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/// <param name="port">The port to invoke</param>
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/// <param name="data">Optional data to send along</param>
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/// <param name="sourceComponent"></param>
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public void InvokePort(EntityUid uid, string port, NetworkPayload? data = null, DeviceLinkSourceComponent? sourceComponent = null)
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{
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if (!Resolve(uid, ref sourceComponent) || !sourceComponent.Outputs.TryGetValue(port, out var sinks))
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return;
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foreach (var sinkUid in sinks)
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{
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if (!sourceComponent.LinkedPorts.TryGetValue(sinkUid, out var links))
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continue;
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foreach (var (source, sink) in links)
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{
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if (source != port)
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continue;
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//Just skip using device networking if the source or the sink doesn't support it
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if (!HasComp<DeviceNetworkComponent>(uid) || !TryComp<DeviceNetworkComponent?>(sinkUid, out var sinkNetworkComponent))
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{
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var eventArgs = new SignalReceivedEvent(sink, uid);
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RaiseLocalEvent(sinkUid, ref eventArgs);
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continue;
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}
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var payload = new NetworkPayload()
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{
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[InvokedPort] = sink
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};
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if (data != null)
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{
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//Prevent overriding the invoked port
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data.Remove(InvokedPort);
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foreach (var (key, value) in data)
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{
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payload.Add(key, value);
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}
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}
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_deviceNetworkSystem.QueuePacket(uid, sinkNetworkComponent.Address, payload, sinkNetworkComponent.ReceiveFrequency);
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}
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}
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}
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/// <summary>
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/// Checks if the payload has a port defined and if the port is present on the sink.
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/// Raises a <see cref="SignalReceivedEvent"/> containing the payload when the check passes
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/// </summary>
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private void OnPacketReceived(EntityUid uid, DeviceLinkSinkComponent component, DeviceNetworkPacketEvent args)
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{
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if (!args.Data.TryGetValue(InvokedPort, out string? port) || !(component.Ports?.Contains(port) ?? false))
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return;
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var eventArgs = new SignalReceivedEvent(port, args.Sender, args.Data);
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RaiseLocalEvent(uid, ref eventArgs);
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}
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#endregion
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}
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@@ -0,0 +1,49 @@
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using Content.Server.DeviceLinking.Components;
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using Content.Server.DeviceLinking.Events;
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using Content.Server.Doors.Systems;
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using Content.Server.MachineLinking.System;
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using Content.Shared.Doors.Components;
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using JetBrains.Annotations;
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namespace Content.Server.DeviceLinking.Systems
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{
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[UsedImplicitly]
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public sealed class DoorSignalControlSystem : EntitySystem
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{
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[Dependency] private readonly DoorSystem _doorSystem = default!;
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[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DoorSignalControlComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<DoorSignalControlComponent, SignalReceivedEvent>(OnSignalReceived);
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}
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private void OnInit(EntityUid uid, DoorSignalControlComponent component, ComponentInit args)
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{
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_signalSystem.EnsureSinkPorts(uid, component.OpenPort, component.ClosePort, component.TogglePort);
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}
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private void OnSignalReceived(EntityUid uid, DoorSignalControlComponent component, ref SignalReceivedEvent args)
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{
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if (!TryComp(uid, out DoorComponent? door))
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return;
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if (args.Port == component.OpenPort)
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{
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if (door.State != DoorState.Open)
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_doorSystem.TryOpen(uid, door);
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}
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else if (args.Port == component.ClosePort)
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{
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if (door.State != DoorState.Closed)
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_doorSystem.TryClose(uid, door);
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}
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else if (args.Port == component.TogglePort)
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{
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_doorSystem.TryToggleDoor(uid, door);
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}
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}
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}
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}
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40
Content.Server/DeviceLinking/Systems/SignalSwitchSystem.cs
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40
Content.Server/DeviceLinking/Systems/SignalSwitchSystem.cs
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using Content.Server.DeviceLinking.Components;
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using Content.Server.MachineLinking.System;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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namespace Content.Server.DeviceLinking.Systems
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{
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public sealed class SignalSwitchSystem : EntitySystem
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{
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[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SignalSwitchComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SignalSwitchComponent, ActivateInWorldEvent>(OnActivated);
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}
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private void OnInit(EntityUid uid, SignalSwitchComponent component, ComponentInit args)
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{
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_signalSystem.EnsureSourcePorts(uid, component.OnPort, component.OffPort);
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}
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private void OnActivated(EntityUid uid, SignalSwitchComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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component.State = !component.State;
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_signalSystem.InvokePort(uid, component.State ? component.OnPort : component.OffPort);
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SoundSystem.Play(component.ClickSound.GetSound(), Filter.Pvs(component.Owner), component.Owner,
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AudioHelpers.WithVariation(0.125f).WithVolume(8f));
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args.Handled = true;
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}
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}
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}
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49
Content.Server/DeviceLinking/Systems/SignallerSystem.cs
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49
Content.Server/DeviceLinking/Systems/SignallerSystem.cs
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using Content.Server.DeviceLinking.Components;
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using Content.Server.Explosion.EntitySystems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Timing;
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namespace Content.Server.DeviceLinking.Systems;
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public sealed class SignallerSystem : EntitySystem
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{
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[Dependency] private readonly DeviceLinkSystem _link = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SignallerComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SignallerComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<SignallerComponent, TriggerEvent>(OnTrigger);
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}
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private void OnInit(EntityUid uid, SignallerComponent component, ComponentInit args)
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{
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_link.EnsureSourcePorts(uid, component.Port);
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}
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private void OnUseInHand(EntityUid uid, SignallerComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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_link.InvokePort(uid, component.Port);
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args.Handled = true;
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}
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private void OnTrigger(EntityUid uid, SignallerComponent component, TriggerEvent args)
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{
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// if on cooldown, do nothing
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var hasUseDelay = TryComp<UseDelayComponent>(uid, out var useDelay);
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if (hasUseDelay && _useDelay.ActiveDelay(uid, useDelay))
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return;
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// set cooldown to prevent clocks
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if (hasUseDelay)
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_useDelay.BeginDelay(uid, useDelay);
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_link.InvokePort(uid, component.Port);
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args.Handled = true;
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}
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}
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115
Content.Server/DeviceLinking/Systems/TwoWayLeverSystem.cs
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115
Content.Server/DeviceLinking/Systems/TwoWayLeverSystem.cs
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using Content.Server.DeviceLinking.Components;
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using Content.Shared.DeviceLinking;
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using Content.Shared.Interaction;
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using Content.Shared.Verbs;
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using Robust.Shared.Utility;
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namespace Content.Server.DeviceLinking.Systems
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{
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public sealed class TwoWayLeverSystem : EntitySystem
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{
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[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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const string _leftToggleImage = "rotate_ccw.svg.192dpi.png";
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const string _rightToggleImage = "rotate_cw.svg.192dpi.png";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TwoWayLeverComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<TwoWayLeverComponent, ActivateInWorldEvent>(OnActivated);
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SubscribeLocalEvent<TwoWayLeverComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
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}
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private void OnInit(EntityUid uid, TwoWayLeverComponent component, ComponentInit args)
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{
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_signalSystem.EnsureSourcePorts(uid, component.LeftPort, component.RightPort, component.MiddlePort);
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}
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private void OnActivated(EntityUid uid, TwoWayLeverComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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component.State = component.State switch
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{
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TwoWayLeverState.Middle => component.NextSignalLeft ? TwoWayLeverState.Left : TwoWayLeverState.Right,
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TwoWayLeverState.Right => TwoWayLeverState.Middle,
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TwoWayLeverState.Left => TwoWayLeverState.Middle,
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_ => throw new ArgumentOutOfRangeException()
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};
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StateChanged(uid, component);
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args.Handled = true;
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}
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private void OnGetInteractionVerbs(EntityUid uid, TwoWayLeverComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || (args.Hands == null))
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return;
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InteractionVerb verbLeft = new()
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{
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Act = () =>
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{
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component.State = component.State switch
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{
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TwoWayLeverState.Middle => TwoWayLeverState.Left,
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TwoWayLeverState.Right => TwoWayLeverState.Middle,
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_ => throw new ArgumentOutOfRangeException()
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};
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StateChanged(uid, component);
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},
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Category = VerbCategory.Lever,
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Message = Loc.GetString("two-way-lever-cant"),
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Disabled = component.State == TwoWayLeverState.Left,
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Icon = new SpriteSpecifier.Texture(new ($"/Textures/Interface/VerbIcons/{_leftToggleImage}")),
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Text = Loc.GetString("two-way-lever-left"),
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};
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args.Verbs.Add(verbLeft);
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InteractionVerb verbRight = new()
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{
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Act = () =>
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{
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component.State = component.State switch
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{
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TwoWayLeverState.Left => TwoWayLeverState.Middle,
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TwoWayLeverState.Middle => TwoWayLeverState.Right,
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_ => throw new ArgumentOutOfRangeException()
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};
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StateChanged(uid, component);
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},
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Category = VerbCategory.Lever,
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Message = Loc.GetString("two-way-lever-cant"),
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Disabled = component.State == TwoWayLeverState.Right,
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Icon = new SpriteSpecifier.Texture(new ($"/Textures/Interface/VerbIcons/{_rightToggleImage}")),
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Text = Loc.GetString("two-way-lever-right"),
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};
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args.Verbs.Add(verbRight);
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}
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private void StateChanged(EntityUid uid, TwoWayLeverComponent component)
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{
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if (component.State == TwoWayLeverState.Middle)
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component.NextSignalLeft = !component.NextSignalLeft;
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if (TryComp(uid, out AppearanceComponent? appearance))
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_appearance.SetData(uid, TwoWayLeverVisuals.State, component.State, appearance);
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var port = component.State switch
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{
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TwoWayLeverState.Left => component.LeftPort,
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TwoWayLeverState.Right => component.RightPort,
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TwoWayLeverState.Middle => component.MiddlePort,
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_ => throw new ArgumentOutOfRangeException()
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};
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_signalSystem.InvokePort(uid, port);
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}
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}
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}
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Block a user