Device Linking and better linking ui (#13645)

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Julian Giebel
2023-05-07 08:07:24 +02:00
committed by GitHub
parent 2fe7055de6
commit 6ebd784cb6
100 changed files with 2096 additions and 342 deletions

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@@ -1,12 +0,0 @@
namespace Content.Server.MachineLinking.Components;
/// <summary>
/// This is used for automatic linkage with buttons and other transmitters.
/// </summary>
[RegisterComponent]
public sealed class AutoLinkReceiverComponent : Component
{
[DataField("channel", required: true, readOnly: true)]
public string AutoLinkChannel = default!;
}

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@@ -1,12 +0,0 @@
namespace Content.Server.MachineLinking.Components;
/// <summary>
/// This is used for automatic linkage with various receivers, like shutters.
/// </summary>
[RegisterComponent]
public sealed class AutoLinkTransmitterComponent : Component
{
[DataField("channel", required: true, readOnly: true)]
public string AutoLinkChannel = default!;
}

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@@ -1,18 +0,0 @@
using Content.Shared.MachineLinking;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.MachineLinking.Components
{
[RegisterComponent]
public sealed class DoorSignalControlComponent : Component
{
[DataField("openPort", customTypeSerializer: typeof(PrototypeIdSerializer<ReceiverPortPrototype>))]
public string OpenPort = "Open";
[DataField("closePort", customTypeSerializer: typeof(PrototypeIdSerializer<ReceiverPortPrototype>))]
public string ClosePort = "Close";
[DataField("togglePort", customTypeSerializer: typeof(PrototypeIdSerializer<ReceiverPortPrototype>))]
public string TogglePort = "Toggle";
}
}

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@@ -1,32 +0,0 @@
using Content.Shared.MachineLinking;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.MachineLinking.Components
{
/// <summary>
/// Simple switch that will fire ports when toggled on or off. A button is jsut a switch that signals on the
/// same port regardless of its state.
/// </summary>
[RegisterComponent]
public sealed class SignalSwitchComponent : Component
{
/// <summary>
/// The port that gets signaled when the switch turns on.
/// </summary>
[DataField("onPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string OnPort = "On";
/// <summary>
/// The port that gets signaled when the switch turns off.
/// </summary>
[DataField("offPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string OffPort = "Off";
[DataField("state")]
public bool State;
[DataField("clickSound")]
public SoundSpecifier ClickSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/lightswitch.ogg");
}
}

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@@ -3,13 +3,13 @@ using Content.Server.MachineLinking.System;
namespace Content.Server.MachineLinking.Components
{
[DataDefinition]
public struct PortIdentifier
public readonly struct PortIdentifier
{
[DataField("uid")]
public EntityUid Uid;
public readonly EntityUid Uid;
[DataField("port")]
public string Port;
public readonly string Port;
public PortIdentifier(EntityUid uid, string port)
{

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@@ -1,18 +0,0 @@
using Content.Shared.MachineLinking;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.MachineLinking.Components
{
/// <summary>
/// Sends out a signal to machine linked objects.
/// </summary>
[RegisterComponent]
public sealed class SignallerComponent : Component
{
/// <summary>
/// The port that gets signaled when the switch turns on.
/// </summary>
[DataField("port", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string Port = "Pressed";
}
}

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@@ -1,24 +0,0 @@
using Content.Shared.MachineLinking;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.MachineLinking.Components
{
[RegisterComponent]
public sealed class TwoWayLeverComponent : Component
{
[DataField("state")]
public TwoWayLeverState State;
[DataField("nextSignalLeft")]
public bool NextSignalLeft;
[DataField("leftPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string LeftPort = "Left";
[DataField("rightPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string RightPort = "Right";
[DataField("middlePort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string MiddlePort = "Middle";
}
}

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@@ -1,12 +0,0 @@
namespace Content.Server.MachineLinking.Events
{
public sealed class PortDisconnectedEvent : EntityEventArgs
{
public readonly string Port;
public PortDisconnectedEvent(string port)
{
Port = port;
}
}
}

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@@ -1,14 +0,0 @@
namespace Content.Server.MachineLinking.Events
{
public sealed class SignalReceivedEvent : EntityEventArgs
{
public readonly string Port;
public readonly EntityUid? Trigger;
public SignalReceivedEvent(string port, EntityUid? trigger)
{
Port = port;
Trigger = trigger;
}
}
}

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@@ -1,36 +0,0 @@
using Content.Server.MachineLinking.Components;
namespace Content.Server.MachineLinking.System;
/// <summary>
/// This handles automatically linking autolinked entities at round-start.
/// </summary>
public sealed class AutoLinkSystem : EntitySystem
{
[Dependency] private readonly SignalLinkerSystem _signalLinkerSystem = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<AutoLinkTransmitterComponent, MapInitEvent>(OnAutoLinkMapInit);
}
private void OnAutoLinkMapInit(EntityUid uid, AutoLinkTransmitterComponent component, MapInitEvent args)
{
var xform = Transform(uid);
foreach (var receiver in EntityQuery<AutoLinkReceiverComponent>())
{
if (receiver.AutoLinkChannel != component.AutoLinkChannel)
continue; // Not ours.
var rxXform = Transform(receiver.Owner);
if (rxXform.GridUid != xform.GridUid)
continue;
_signalLinkerSystem.TryLinkDefaults(receiver.Owner, uid, null);
}
}
}

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@@ -1,48 +0,0 @@
using Content.Server.MachineLinking.Components;
using Content.Server.MachineLinking.Events;
using Content.Server.Doors.Systems;
using Content.Shared.Doors.Components;
using JetBrains.Annotations;
namespace Content.Server.MachineLinking.System
{
[UsedImplicitly]
public sealed class DoorSignalControlSystem : EntitySystem
{
[Dependency] private readonly DoorSystem _doorSystem = default!;
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DoorSignalControlComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<DoorSignalControlComponent, SignalReceivedEvent>(OnSignalReceived);
}
private void OnInit(EntityUid uid, DoorSignalControlComponent component, ComponentInit args)
{
_signalSystem.EnsureReceiverPorts(uid, component.OpenPort, component.ClosePort, component.TogglePort);
}
private void OnSignalReceived(EntityUid uid, DoorSignalControlComponent component, SignalReceivedEvent args)
{
if (!TryComp(uid, out DoorComponent? door))
return;
if (args.Port == component.OpenPort)
{
if (door.State != DoorState.Open)
_doorSystem.TryOpen(uid, door);
}
else if (args.Port == component.ClosePort)
{
if (door.State != DoorState.Closed)
_doorSystem.TryClose(uid, door);
}
else if (args.Port == component.TogglePort)
{
_doorSystem.TryToggleDoor(uid, door);
}
}
}
}

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@@ -1,18 +1,16 @@
using System.Linq;
using System.Diagnostics.CodeAnalysis;
using Content.Server.DeviceLinking.Events;
using Content.Server.MachineLinking.Components;
using Content.Server.MachineLinking.Events;
using Content.Server.Power.Components;
using Content.Server.Tools;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.Interaction;
using Content.Shared.MachineLinking;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Content.Shared.Verbs;
using Robust.Shared.Prototypes;
using Content.Shared.MachineLinking.Events;
using Content.Server.Database;
namespace Content.Server.MachineLinking.System
{
@@ -140,7 +138,10 @@ namespace Content.Server.MachineLinking.System
return;
foreach (var receiver in receivers)
RaiseLocalEvent(receiver.Uid, new SignalReceivedEvent(receiver.Port, uid), false);
{
var eventArgs = new SignalReceivedEvent(receiver.Port, uid);
RaiseLocalEvent(receiver.Uid, ref eventArgs);
}
}
private void OnTransmitterStartup(EntityUid uid, SignalTransmitterComponent transmitter, ComponentStartup args)

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@@ -1,39 +0,0 @@
using Content.Server.MachineLinking.Components;
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.Player;
namespace Content.Server.MachineLinking.System
{
public sealed class SignalSwitchSystem : EntitySystem
{
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SignalSwitchComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SignalSwitchComponent, ActivateInWorldEvent>(OnActivated);
}
private void OnInit(EntityUid uid, SignalSwitchComponent component, ComponentInit args)
{
_signalSystem.EnsureTransmitterPorts(uid, component.OnPort, component.OffPort);
}
private void OnActivated(EntityUid uid, SignalSwitchComponent component, ActivateInWorldEvent args)
{
if (args.Handled)
return;
component.State = !component.State;
_signalSystem.InvokePort(uid, component.State ? component.OnPort : component.OffPort);
SoundSystem.Play(component.ClickSound.GetSound(), Filter.Pvs(component.Owner), component.Owner,
AudioHelpers.WithVariation(0.125f).WithVolume(8f));
args.Handled = true;
}
}
}

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@@ -1,49 +0,0 @@
using Content.Server.Explosion.EntitySystems;
using Content.Server.MachineLinking.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Timing;
namespace Content.Server.MachineLinking.System;
public sealed class SignallerSystem : EntitySystem
{
[Dependency] private readonly SignalLinkerSystem _signal = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SignallerComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SignallerComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<SignallerComponent, TriggerEvent>(OnTrigger);
}
private void OnInit(EntityUid uid, SignallerComponent component, ComponentInit args)
{
_signal.EnsureTransmitterPorts(uid, component.Port);
}
private void OnUseInHand(EntityUid uid, SignallerComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
_signal.InvokePort(uid, component.Port);
args.Handled = true;
}
private void OnTrigger(EntityUid uid, SignallerComponent component, TriggerEvent args)
{
// if on cooldown, do nothing
var hasUseDelay = TryComp<UseDelayComponent>(uid, out var useDelay);
if (hasUseDelay && _useDelay.ActiveDelay(uid, useDelay))
return;
// set cooldown to prevent clocks
if (hasUseDelay)
_useDelay.BeginDelay(uid, useDelay);
_signal.InvokePort(uid, component.Port);
args.Handled = true;
}
}

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@@ -1,116 +0,0 @@
using Content.Server.MachineLinking.Components;
using Content.Shared.Interaction;
using Content.Shared.MachineLinking;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.MachineLinking.System
{
public sealed class TwoWayLeverSystem : EntitySystem
{
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
const string _leftToggleImage = "rotate_ccw.svg.192dpi.png";
const string _rightToggleImage = "rotate_cw.svg.192dpi.png";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TwoWayLeverComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<TwoWayLeverComponent, ActivateInWorldEvent>(OnActivated);
SubscribeLocalEvent<TwoWayLeverComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
}
private void OnInit(EntityUid uid, TwoWayLeverComponent component, ComponentInit args)
{
_signalSystem.EnsureTransmitterPorts(uid, component.LeftPort, component.RightPort, component.MiddlePort);
}
private void OnActivated(EntityUid uid, TwoWayLeverComponent component, ActivateInWorldEvent args)
{
if (args.Handled)
return;
component.State = component.State switch
{
TwoWayLeverState.Middle => component.NextSignalLeft ? TwoWayLeverState.Left : TwoWayLeverState.Right,
TwoWayLeverState.Right => TwoWayLeverState.Middle,
TwoWayLeverState.Left => TwoWayLeverState.Middle,
_ => throw new ArgumentOutOfRangeException()
};
StateChanged(uid, component);
args.Handled = true;
}
private void OnGetInteractionVerbs(EntityUid uid, TwoWayLeverComponent component, GetVerbsEvent<InteractionVerb> args)
{
if (!args.CanAccess || !args.CanInteract || (args.Hands == null))
return;
InteractionVerb verbLeft = new()
{
Act = () =>
{
component.State = component.State switch
{
TwoWayLeverState.Middle => TwoWayLeverState.Left,
TwoWayLeverState.Right => TwoWayLeverState.Middle,
_ => throw new ArgumentOutOfRangeException()
};
StateChanged(uid, component);
},
Category = VerbCategory.Lever,
Message = Loc.GetString("two-way-lever-cant"),
Disabled = component.State == TwoWayLeverState.Left,
Icon = new SpriteSpecifier.Texture(new ($"/Textures/Interface/VerbIcons/{_leftToggleImage}")),
Text = Loc.GetString("two-way-lever-left"),
};
args.Verbs.Add(verbLeft);
InteractionVerb verbRight = new()
{
Act = () =>
{
component.State = component.State switch
{
TwoWayLeverState.Left => TwoWayLeverState.Middle,
TwoWayLeverState.Middle => TwoWayLeverState.Right,
_ => throw new ArgumentOutOfRangeException()
};
StateChanged(uid, component);
},
Category = VerbCategory.Lever,
Message = Loc.GetString("two-way-lever-cant"),
Disabled = component.State == TwoWayLeverState.Right,
Icon = new SpriteSpecifier.Texture(new ($"/Textures/Interface/VerbIcons/{_rightToggleImage}")),
Text = Loc.GetString("two-way-lever-right"),
};
args.Verbs.Add(verbRight);
}
private void StateChanged(EntityUid uid, TwoWayLeverComponent component)
{
if (component.State == TwoWayLeverState.Middle)
component.NextSignalLeft = !component.NextSignalLeft;
if (TryComp(uid, out AppearanceComponent? appearance))
_appearance.SetData(uid, TwoWayLeverVisuals.State, component.State, appearance);
var port = component.State switch
{
TwoWayLeverState.Left => component.LeftPort,
TwoWayLeverState.Right => component.RightPort,
TwoWayLeverState.Middle => component.MiddlePort,
_ => throw new ArgumentOutOfRangeException()
};
_signalSystem.InvokePort(uid, port);
}
}
}