Device Linking and better linking ui (#13645)

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Julian Giebel
2023-05-07 08:07:24 +02:00
committed by GitHub
parent 2fe7055de6
commit 6ebd784cb6
100 changed files with 2096 additions and 342 deletions

View File

@@ -0,0 +1,22 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Shared.DeviceLinking;
[RegisterComponent]
[NetworkedComponent] // for interactions. Actual state isn't currently synced.
[Access(typeof(SharedDeviceLinkSystem))]
public sealed class DeviceLinkSinkComponent : Component
{
/// <summary>
/// The ports this sink has
/// </summary>
[DataField("ports", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<SinkPortPrototype>))]
public HashSet<string>? Ports;
/// <summary>
/// Used for removing a sink from all linked sources when it gets removed
/// </summary>
[DataField("links")]
public HashSet<EntityUid> LinkedSources = new();
}