EntitySystemMessage Removal & InteractionSystem directed events (#3572)
* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
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@@ -9,7 +9,7 @@ using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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{
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public class PathfindingChunkUpdateMessage : EntitySystemMessage
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public class PathfindingChunkUpdateMessage : EntityEventArgs
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{
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public PathfindingChunk Chunk { get; }
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@@ -7,7 +7,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI
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/// Indicates whether an AI should be updated by the AiSystem or not.
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/// Useful to sleep AI when they die or otherwise should be inactive.
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/// </summary>
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internal sealed class SleepAiMessage : EntitySystemMessage
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internal sealed class SleepAiMessage : EntityEventArgs
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{
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/// <summary>
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/// Sleep or awake.
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