EntitySystemMessage Removal & InteractionSystem directed events (#3572)
* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
This commit is contained in:
@@ -12,7 +12,7 @@ namespace Content.Shared.AI
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{
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#region Mob Debug
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[Serializable, NetSerializable]
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public class UtilityAiDebugMessage : EntitySystemMessage
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public class UtilityAiDebugMessage : EntityEventArgs
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{
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public EntityUid EntityUid { get; }
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public double PlanningTime { get; }
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@@ -40,10 +40,10 @@ namespace Content.Shared.AI
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/// Client asks the server for the pathfinding graph details
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/// </summary>
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[Serializable, NetSerializable]
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public class RequestPathfindingGraphMessage : EntitySystemMessage {}
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public class RequestPathfindingGraphMessage : EntityEventArgs {}
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[Serializable, NetSerializable]
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public class PathfindingGraphMessage : EntitySystemMessage
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public class PathfindingGraphMessage : EntityEventArgs
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{
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public Dictionary<int, List<Vector2>> Graph { get; }
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@@ -97,7 +97,7 @@ namespace Content.Shared.AI
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}
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[Serializable, NetSerializable]
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public class AStarRouteMessage : EntitySystemMessage
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public class AStarRouteMessage : EntityEventArgs
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{
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public readonly EntityUid EntityUid;
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public readonly IEnumerable<Vector2> Route;
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@@ -121,7 +121,7 @@ namespace Content.Shared.AI
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}
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[Serializable, NetSerializable]
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public class JpsRouteMessage : EntitySystemMessage
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public class JpsRouteMessage : EntityEventArgs
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{
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public readonly EntityUid EntityUid;
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public readonly IEnumerable<Vector2> Route;
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@@ -143,7 +143,7 @@ namespace Content.Shared.AI
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#endregion
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#region Reachable Debug
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[Serializable, NetSerializable]
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public sealed class ReachableChunkRegionsDebugMessage : EntitySystemMessage
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public sealed class ReachableChunkRegionsDebugMessage : EntityEventArgs
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{
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public GridId GridId { get; }
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public Dictionary<int, Dictionary<int, List<Vector2>>> Regions { get; }
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@@ -156,7 +156,7 @@ namespace Content.Shared.AI
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}
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[Serializable, NetSerializable]
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public sealed class ReachableCacheDebugMessage : EntitySystemMessage
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public sealed class ReachableCacheDebugMessage : EntityEventArgs
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{
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public GridId GridId { get; }
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public Dictionary<int, List<Vector2>> Regions { get; }
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@@ -174,13 +174,13 @@ namespace Content.Shared.AI
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/// Send if someone is subscribing to reachable regions for NPCs.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class SubscribeReachableMessage : EntitySystemMessage {}
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public sealed class SubscribeReachableMessage : EntityEventArgs {}
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/// <summary>
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/// Send if someone is unsubscribing to reachable regions for NPCs.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class UnsubscribeReachableMessage : EntitySystemMessage {}
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public sealed class UnsubscribeReachableMessage : EntityEventArgs {}
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#endregion
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}
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}
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@@ -9,7 +9,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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public static class CombatModeSystemMessages
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{
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[Serializable, NetSerializable]
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public sealed class SetTargetZoneMessage : EntitySystemMessage
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public sealed class SetTargetZoneMessage : EntityEventArgs
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{
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public SetTargetZoneMessage(TargetingZone targetZone)
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{
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@@ -20,7 +20,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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}
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[Serializable, NetSerializable]
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public sealed class SetCombatModeActiveMessage : EntitySystemMessage
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public sealed class SetCombatModeActiveMessage : EntityEventArgs
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{
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public SetCombatModeActiveMessage(bool active)
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{
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@@ -10,7 +10,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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/// Requests a drag / drop interaction to be performed
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/// </summary>
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[Serializable, NetSerializable]
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public class DragDropMessage : EntitySystemMessage
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public class DragDropMessage : EntityEventArgs
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{
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public EntityCoordinates DropLocation { get; }
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public EntityUid Dropped { get; }
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@@ -9,7 +9,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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public static class ExamineSystemMessages
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{
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[Serializable, NetSerializable]
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public class RequestExamineInfoMessage : EntitySystemMessage
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public class RequestExamineInfoMessage : EntityEventArgs
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{
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public readonly EntityUid EntityUid;
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@@ -20,7 +20,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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}
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[Serializable, NetSerializable]
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public class ExamineInfoResponseMessage : EntitySystemMessage
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public class ExamineInfoResponseMessage : EntityEventArgs
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{
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public readonly EntityUid EntityUid;
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public readonly FormattedMessage Message;
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@@ -4,7 +4,7 @@ using Robust.Shared.Map;
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namespace Content.Shared.GameObjects.EntitySystemMessages.Gravity
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{
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public class GravityChangedMessage : EntitySystemMessage
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public class GravityChangedMessage : EntityEventArgs
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{
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public GravityChangedMessage(IMapGrid grid)
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{
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@@ -10,7 +10,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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public static class MeleeWeaponSystemMessages
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{
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[Serializable, NetSerializable]
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public sealed class PlayMeleeWeaponAnimationMessage : EntitySystemMessage
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public sealed class PlayMeleeWeaponAnimationMessage : EntityEventArgs
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{
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public PlayMeleeWeaponAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, EntityUid source, List<EntityUid> hits, bool textureEffect = false, bool arcFollowAttacker = true)
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{
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@@ -33,7 +33,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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}
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[Serializable, NetSerializable]
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public sealed class PlayLungeAnimationMessage : EntitySystemMessage
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public sealed class PlayLungeAnimationMessage : EntityEventArgs
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{
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public Angle Angle { get; }
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public EntityUid Source { get; }
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@@ -6,7 +6,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.EntitySystemMessages
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{
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[Serializable, NetSerializable]
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public class PlayerContainerVisibilityMessage : EntitySystemMessage
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public class PlayerContainerVisibilityMessage : EntityEventArgs
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{
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public readonly bool CanSeeThrough;
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@@ -8,7 +8,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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public static class SuspicionMessages
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{
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[Serializable, NetSerializable]
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public sealed class SetSuspicionEndTimerMessage : EntitySystemMessage
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public sealed class SetSuspicionEndTimerMessage : EntityEventArgs
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{
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public TimeSpan? EndTime;
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}
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@@ -10,7 +10,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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public static class VerbSystemMessages
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{
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[Serializable, NetSerializable]
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public class RequestVerbsMessage : EntitySystemMessage
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public class RequestVerbsMessage : EntityEventArgs
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{
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public readonly EntityUid EntityUid;
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@@ -21,7 +21,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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}
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[Serializable, NetSerializable]
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public class VerbsResponseMessage : EntitySystemMessage
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public class VerbsResponseMessage : EntityEventArgs
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{
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public readonly NetVerbData[] Verbs;
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public readonly EntityUid Entity;
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@@ -55,7 +55,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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}
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[Serializable, NetSerializable]
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public class UseVerbMessage : EntitySystemMessage
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public class UseVerbMessage : EntityEventArgs
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{
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public readonly EntityUid EntityUid;
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public readonly string VerbKey;
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@@ -38,7 +38,7 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
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/// No point re-sending every tile if only a subset might have been updated.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class AtmosDebugOverlayMessage : EntitySystemMessage
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public sealed class AtmosDebugOverlayMessage : EntityEventArgs
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{
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public GridId GridId { get; }
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@@ -55,7 +55,7 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
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}
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[Serializable, NetSerializable]
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public sealed class AtmosDebugOverlayDisableMessage : EntitySystemMessage
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public sealed class AtmosDebugOverlayDisableMessage : EntityEventArgs
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{
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}
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}
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@@ -100,7 +100,7 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
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/// No point re-sending every tile if only a subset might have been updated.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class GasOverlayMessage : EntitySystemMessage
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public sealed class GasOverlayMessage : EntityEventArgs
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{
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public GridId GridId { get; }
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@@ -14,7 +14,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// a structure-construction.
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/// </summary>
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[Serializable, NetSerializable]
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public class TryStartStructureConstructionMessage : EntitySystemMessage
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public class TryStartStructureConstructionMessage : EntityEventArgs
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{
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/// <summary>
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/// Position to start building.
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@@ -47,7 +47,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// an item-construction.
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/// </summary>
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[Serializable, NetSerializable]
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public class TryStartItemConstructionMessage : EntitySystemMessage
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public class TryStartItemConstructionMessage : EntityEventArgs
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{
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/// <summary>
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/// The construction prototype to start building.
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@@ -64,7 +64,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// Send server -> client to tell the client that a ghost has started to be constructed.
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/// </summary>
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[Serializable, NetSerializable]
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public class AckStructureConstructionMessage : EntitySystemMessage
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public class AckStructureConstructionMessage : EntityEventArgs
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{
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public readonly int GhostId;
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@@ -31,13 +31,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// Raised when an entity is activated in the world.
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/// </summary>
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[PublicAPI]
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public class ActivateInWorldMessage : EntitySystemMessage
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public class ActivateInWorldMessage : HandledEntityEventArgs
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
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/// </summary>
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public bool Handled { get; set; }
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/// <summary>
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/// Entity that activated the world entity.
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/// </summary>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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@@ -50,13 +50,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// Raised when clicking on another object and no attack event was handled.
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/// </summary>
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[PublicAPI]
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public class AfterInteractMessage : EntitySystemMessage
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public class AfterInteractMessage : HandledEntityEventArgs
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
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/// </summary>
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public bool Handled { get; set; }
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/// <summary>
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/// Entity that triggered the attack.
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/// </summary>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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@@ -18,7 +18,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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bool ClickAttack(AttackEventArgs eventArgs);
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}
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public class AttackEventArgs : EventArgs
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public class AttackEventArgs : EntityEventArgs
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{
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public AttackEventArgs(IEntity user, EntityCoordinates clickLocation, bool wideAttack, EntityUid target = default)
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{
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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@@ -58,7 +58,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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}
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}
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public class StartDragDropEventArgs : EventArgs
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public class StartDragDropEventArgs : EntityEventArgs
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{
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/// <summary>
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/// Creates a new instance of <see cref="StartDragDropEventArgs"/>.
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
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@@ -32,13 +32,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// Raised when an entity is dropped
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/// </summary>
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[PublicAPI]
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public class DroppedMessage : EntitySystemMessage
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public class DroppedMessage : HandledEntityEventArgs
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
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/// </summary>
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public bool Handled { get; set; }
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/// <summary>
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/// Entity that dropped the item.
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/// </summary>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using Content.Shared.GameObjects.Components.Inventory;
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using JetBrains.Annotations;
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@@ -45,13 +45,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// Raised when equipping the entity in an inventory slot.
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/// </summary>
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[PublicAPI]
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public class EquippedMessage : EntitySystemMessage
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public class EquippedMessage : HandledEntityEventArgs
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
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/// </summary>
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public bool Handled { get; set; }
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/// <summary>
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/// Entity that equipped the item.
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/// </summary>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using Content.Shared.GameObjects.Components.Items;
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using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
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@@ -32,13 +32,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// Raised when putting the entity into a hand slot
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/// </summary>
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[PublicAPI]
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public class EquippedHandMessage : EntitySystemMessage
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public class EquippedHandMessage : HandledEntityEventArgs
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
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/// </summary>
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public bool Handled { get; set; }
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/// <summary>
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/// Entity that equipped the item.
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/// </summary>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
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@@ -29,13 +29,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// Raised when an entity item in a hand is deselected.
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/// </summary>
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[PublicAPI]
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public class HandDeselectedMessage : EntitySystemMessage
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public class HandDeselectedMessage : HandledEntityEventArgs
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
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/// </summary>
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public bool Handled { get; set; }
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/// <summary>
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/// Entity that owns the deselected hand.
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/// </summary>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
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@@ -29,13 +29,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// Raised when an entity item in a hand is selected.
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/// </summary>
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[PublicAPI]
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public class HandSelectedMessage : EntitySystemMessage
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public class HandSelectedMessage : HandledEntityEventArgs
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
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/// </summary>
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||||
public bool Handled { get; set; }
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/// <summary>
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/// Entity that owns the selected hand.
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/// </summary>
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@@ -29,13 +29,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
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/// Raised when being clicked on or "attacked" by a user with an empty hand.
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/// </summary>
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[PublicAPI]
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public class AttackHandMessage : EntitySystemMessage
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public class AttackHandMessage : HandledEntityEventArgs
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
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/// Entity that triggered the attack.
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/// </summary>
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||||
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@@ -39,13 +39,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
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/// Raised when being clicked on or "attacked" by a user with an object in their hand
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/// </summary>
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[PublicAPI]
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public class InteractUsingMessage : EntitySystemMessage
|
||||
public class InteractUsingMessage : HandledEntityEventArgs
|
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
|
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/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
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/// <summary>
|
||||
/// Entity that triggered the attack.
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/// </summary>
|
||||
|
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@@ -1,4 +1,4 @@
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#nullable enable
|
||||
#nullable enable
|
||||
using System;
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||||
using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
|
||||
@@ -32,13 +32,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
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/// Raised when an entity that was thrown lands.
|
||||
/// </summary>
|
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[PublicAPI]
|
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public class LandMessage : EntitySystemMessage
|
||||
public class LandMessage : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that threw the item.
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||||
/// </summary>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
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||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -32,13 +32,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
/// Raised when being clicked by objects outside the range of direct use.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class RangedInteractMessage : EntitySystemMessage
|
||||
public class RangedInteractMessage : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that triggered the attack.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -38,13 +38,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
}
|
||||
}
|
||||
|
||||
public class ThrowCollideMessage : EntitySystemMessage
|
||||
public class ThrowCollideMessage : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The entity that threw <see cref="Thrown"/>.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Analyzers;
|
||||
@@ -29,13 +29,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
/// Raised when throwing the entity in your hands.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class ThrownMessage : EntitySystemMessage
|
||||
public class ThrownMessage : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that threw the item.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Analyzers;
|
||||
@@ -34,13 +34,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
/// Raised when removing the entity from an inventory slot.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class UnequippedMessage : EntitySystemMessage
|
||||
public class UnequippedMessage : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that equipped the item.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Analyzers;
|
||||
@@ -31,13 +31,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
/// Raised when removing the entity from an inventory slot.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class UnequippedHandMessage : EntitySystemMessage
|
||||
public class UnequippedHandMessage : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that equipped the item.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -28,13 +28,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
/// Raised when using the entity in your hands.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class UseInHandMessage : EntitySystemMessage
|
||||
public class UseInHandMessage : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// If this message has already been "handled" by a previous system.
|
||||
/// </summary>
|
||||
public bool Handled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity holding the item in their hand.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user