More artifacts triggers and tweaks (#6723)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
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@@ -1,6 +1,4 @@
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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@@ -26,7 +24,7 @@ public sealed class ArtifactSystem : EntitySystem
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}
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}
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public void AddRandomTrigger(EntityUid uid, ArtifactComponent? component = null)
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private void AddRandomTrigger(EntityUid uid, ArtifactComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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