More artifacts triggers and tweaks (#6723)

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
This commit is contained in:
Alex Evgrashin
2022-02-19 22:16:49 +03:00
committed by GitHub
parent 162af7add5
commit 6eeaa81131
32 changed files with 347 additions and 61 deletions

View File

@@ -1,6 +1,4 @@
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
@@ -20,4 +18,11 @@ public sealed class TemperatureArtifactComponent : Component
[DataField("maxTempDif")]
public float MaxTemperatureDifference = 1;
/// <summary>
/// If true, artifact will heat/cool not only its current tile, but surrounding tiles too.
/// This will change room temperature much faster.
/// </summary>
[DataField("effectAdjacent")]
public bool EffectAdjacentTiles = true;
}