More artifacts triggers and tweaks (#6723)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
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@@ -1,6 +1,4 @@
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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@@ -20,4 +18,11 @@ public sealed class TemperatureArtifactComponent : Component
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[DataField("maxTempDif")]
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public float MaxTemperatureDifference = 1;
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/// <summary>
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/// If true, artifact will heat/cool not only its current tile, but surrounding tiles too.
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/// This will change room temperature much faster.
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/// </summary>
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[DataField("effectAdjacent")]
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public bool EffectAdjacentTiles = true;
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}
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