More artifacts triggers and tweaks (#6723)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
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@@ -1,8 +1,6 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
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@@ -37,7 +35,7 @@ public sealed class ArtifactGasTriggerSystem : EntitySystem
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if (trigger.ActivationGas == null)
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continue;
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var environment = _atmosphereSystem.GetTileMixture(transform.Coordinates, true);
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var environment = _atmosphereSystem.GetTileMixture(transform.Coordinates);
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if (environment == null)
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continue;
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