Refactors stunnable to be ECS. (#4819)

Also cleans up StandingStatesystem.
This commit is contained in:
Vera Aguilera Puerto
2021-10-10 12:47:26 +02:00
committed by GitHub
parent 19a588a70a
commit 6eee256b11
34 changed files with 776 additions and 633 deletions

View File

@@ -0,0 +1,9 @@
using Content.Shared.Stunnable;
namespace Content.Client.Stunnable
{
public sealed class StunSystem : SharedStunSystem
{
}
}

View File

@@ -1,33 +0,0 @@
using Content.Shared.Movement.Components;
using Content.Shared.Stunnable;
using Robust.Shared.GameObjects;
namespace Content.Client.Stunnable
{
[RegisterComponent]
[ComponentReference(typeof(SharedStunnableComponent))]
public class StunnableComponent : SharedStunnableComponent
{
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not StunnableComponentState state)
{
return;
}
StunnedTimer = state.StunnedTimer;
KnockdownTimer = state.KnockdownTimer;
SlowdownTimer = state.SlowdownTimer;
WalkModifierOverride = state.WalkModifierOverride;
RunModifierOverride = state.RunModifierOverride;
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
{
movement.RefreshMovementSpeedModifiers();
}
}
}
}