Refactors stunnable to be ECS. (#4819)
Also cleans up StandingStatesystem.
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6eee256b11
@@ -1,3 +1,4 @@
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -6,18 +7,26 @@ namespace Content.Server.Stunnable.Components
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/// <summary>
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/// Adds stun when it collides with an entity
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/// </summary>
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[RegisterComponent]
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internal sealed class StunOnCollideComponent : Component
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[RegisterComponent, Friend(typeof(StunOnCollideSystem))]
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public sealed class StunOnCollideComponent : Component
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{
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// TODO: Can probably predict this.
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public override string Name => "StunOnCollide";
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// See stunnable for what these do
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[DataField("stunAmount")]
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internal int StunAmount = default;
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public int StunAmount;
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[DataField("knockdownAmount")]
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internal int KnockdownAmount = default;
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public int KnockdownAmount;
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[DataField("slowdownAmount")]
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internal int SlowdownAmount = default;
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public int SlowdownAmount;
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[DataField("walkSpeedMultiplier")]
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public float WalkSpeedMultiplier = 1f;
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[DataField("runSpeedMultiplier")]
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public float RunSpeedMultiplier = 1f;
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}
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}
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@@ -1,86 +0,0 @@
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using Content.Server.Act;
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using Content.Server.Popups;
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using Content.Shared.Audio;
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using Content.Shared.MobState;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Standing;
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using Content.Shared.Stunnable;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Stunnable.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedStunnableComponent))]
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public class StunnableComponent : SharedStunnableComponent, IDisarmedAct
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{
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[DataField("stunAttemptSound")] private SoundSpecifier _stunAttemptSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
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protected override void OnKnockdown()
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{
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EntitySystem.Get<StandingStateSystem>().Down(Owner);
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}
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protected override void OnKnockdownEnd()
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{
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if (Owner.TryGetComponent(out IMobStateComponent? mobState) && !mobState.IsIncapacitated())
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EntitySystem.Get<StandingStateSystem>().Stand(Owner);
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}
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public void CancelAll()
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{
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KnockdownTimer = null;
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StunnedTimer = null;
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Dirty();
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}
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public void ResetStuns()
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{
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StunnedTimer = null;
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SlowdownTimer = null;
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if (KnockedDown &&
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Owner.TryGetComponent(out IMobStateComponent? mobState) && !mobState.IsIncapacitated())
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{
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EntitySystem.Get<StandingStateSystem>().Stand(Owner);
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}
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KnockdownTimer = null;
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Dirty();
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}
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protected override void OnInteractHand()
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{
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SoundSystem.Play(Filter.Pvs(Owner), _stunAttemptSound.GetSound(), Owner, AudioHelpers.WithVariation(0.05f));
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}
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bool IDisarmedAct.Disarmed(DisarmedActEventArgs eventArgs)
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{
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if (!IoCManager.Resolve<IRobustRandom>().Prob(eventArgs.PushProbability))
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return false;
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Paralyze(4f);
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var source = eventArgs.Source;
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var target = eventArgs.Target;
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if (source != null)
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{
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SoundSystem.Play(Filter.Pvs(source), _stunAttemptSound.GetSound(), source, AudioHelpers.WithVariation(0.025f));
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if (target != null)
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{
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source.PopupMessageOtherClients(Loc.GetString("stunnable-component-disarm-success-others", ("source", source.Name), ("target", target.Name)));
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source.PopupMessageCursor(Loc.GetString("stunnable-component-disarm-success", ("target", target.Name)));
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}
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}
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return true;
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}
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}
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}
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@@ -1,6 +1,14 @@
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using System;
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using Content.Server.Alert;
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using Content.Server.Stunnable.Components;
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using Content.Shared.Alert;
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using Content.Shared.Movement.Components;
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using Content.Shared.Standing;
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using Content.Shared.Stunnable;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Server.Stunnable
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@@ -8,6 +16,8 @@ namespace Content.Server.Stunnable
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[UsedImplicitly]
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internal sealed class StunOnCollideSystem : EntitySystem
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{
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[Dependency] private readonly StunSystem _stunSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -16,11 +26,25 @@ namespace Content.Server.Stunnable
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private void HandleCollide(EntityUid uid, StunOnCollideComponent component, StartCollideEvent args)
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{
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if (args.OtherFixture.Body.Owner.TryGetComponent(out StunnableComponent? stunnableComponent))
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var otherUid = args.OtherFixture.Body.Owner.Uid;
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if (EntityManager.TryGetComponent(otherUid, out StunnableComponent? stunnableComponent))
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{
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stunnableComponent.Stun(component.StunAmount);
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stunnableComponent.Knockdown(component.KnockdownAmount);
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stunnableComponent.Slowdown(component.SlowdownAmount);
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ServerAlertsComponent? alerts = null;
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StandingStateComponent? standingState = null;
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AppearanceComponent? appearance = null;
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MovementSpeedModifierComponent? speedModifier = null;
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// Let the actual methods log errors for these.
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Resolve(otherUid, ref alerts, ref standingState, ref appearance, ref speedModifier, false);
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_stunSystem.Stun(otherUid, TimeSpan.FromSeconds(component.StunAmount), stunnableComponent, alerts);
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_stunSystem.Knockdown(otherUid, TimeSpan.FromSeconds(component.KnockdownAmount), stunnableComponent,
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alerts, standingState, appearance);
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_stunSystem.Slowdown(otherUid, TimeSpan.FromSeconds(component.SlowdownAmount),
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component.WalkSpeedMultiplier, component.RunSpeedMultiplier, stunnableComponent, speedModifier, alerts);
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}
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}
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}
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52
Content.Server/Stunnable/StunSystem.cs
Normal file
52
Content.Server/Stunnable/StunSystem.cs
Normal file
@@ -0,0 +1,52 @@
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using System;
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using Content.Server.Act;
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using Content.Server.Popups;
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using Content.Shared.Audio;
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using Content.Shared.Popups;
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using Content.Shared.Stunnable;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Stunnable
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{
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public sealed class StunSystem : SharedStunSystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StunnableComponent, DisarmedActEvent>(OnDisarmed);
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}
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private void OnDisarmed(EntityUid uid, StunnableComponent stunnable, DisarmedActEvent args)
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{
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if (args.Handled || !_random.Prob(args.PushProbability))
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return;
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Paralyze(uid, TimeSpan.FromSeconds(4f), stunnable);
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var source = args.Source;
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var target = args.Target;
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if (source != null)
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{
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SoundSystem.Play(Filter.Pvs(source), stunnable.StunAttemptSound.GetSound(), source, AudioHelpers.WithVariation(0.025f));
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if (target != null)
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{
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// TODO: Use PopupSystem
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source.PopupMessageOtherClients(Loc.GetString("stunnable-component-disarm-success-others", ("source", source.Name), ("target", target.Name)));
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source.PopupMessageCursor(Loc.GetString("stunnable-component-disarm-success", ("target", target.Name)));
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}
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}
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args.Handled = true;
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}
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}
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}
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@@ -10,6 +10,7 @@ using Content.Shared.Audio;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Stunnable;
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using Content.Shared.Throwing;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -23,6 +24,7 @@ namespace Content.Server.Stunnable
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{
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public class StunbatonSystem : EntitySystem
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{
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[Dependency] private readonly StunSystem _stunSystem = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override void Initialize()
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@@ -119,20 +121,22 @@ namespace Content.Server.Stunnable
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{
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if (!entity.TryGetComponent(out StunnableComponent? stunnable) || !comp.Activated) return;
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// TODO: Make slowdown inflicted customizable.
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.StunSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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if (!stunnable.SlowedDown)
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{
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if (_robustRandom.Prob(comp.ParalyzeChanceNoSlowdown))
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stunnable.Paralyze(comp.ParalyzeTime);
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_stunSystem.Paralyze(entity.Uid, TimeSpan.FromSeconds(comp.ParalyzeTime), stunnable);
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else
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stunnable.Slowdown(comp.SlowdownTime);
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_stunSystem.Slowdown(entity.Uid, TimeSpan.FromSeconds(comp.SlowdownTime), 0.5f, 0.5f, stunnable);
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}
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else
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{
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if (_robustRandom.Prob(comp.ParalyzeChanceWithSlowdown))
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stunnable.Paralyze(comp.ParalyzeTime);
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_stunSystem.Paralyze(entity.Uid, TimeSpan.FromSeconds(comp.ParalyzeTime), stunnable);
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else
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stunnable.Slowdown(comp.SlowdownTime);
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_stunSystem.Slowdown(entity.Uid, TimeSpan.FromSeconds(comp.SlowdownTime), 0.5f, 0.5f, stunnable);
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}
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