Refactors stunnable to be ECS. (#4819)
Also cleans up StandingStatesystem.
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@@ -1,3 +1,4 @@
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -6,18 +7,26 @@ namespace Content.Server.Stunnable.Components
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/// <summary>
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/// Adds stun when it collides with an entity
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/// </summary>
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[RegisterComponent]
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internal sealed class StunOnCollideComponent : Component
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[RegisterComponent, Friend(typeof(StunOnCollideSystem))]
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public sealed class StunOnCollideComponent : Component
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{
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// TODO: Can probably predict this.
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public override string Name => "StunOnCollide";
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// See stunnable for what these do
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[DataField("stunAmount")]
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internal int StunAmount = default;
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public int StunAmount;
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[DataField("knockdownAmount")]
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internal int KnockdownAmount = default;
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public int KnockdownAmount;
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[DataField("slowdownAmount")]
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internal int SlowdownAmount = default;
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public int SlowdownAmount;
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[DataField("walkSpeedMultiplier")]
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public float WalkSpeedMultiplier = 1f;
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[DataField("runSpeedMultiplier")]
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public float RunSpeedMultiplier = 1f;
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}
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}
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@@ -1,86 +0,0 @@
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using Content.Server.Act;
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using Content.Server.Popups;
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using Content.Shared.Audio;
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using Content.Shared.MobState;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Standing;
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using Content.Shared.Stunnable;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Stunnable.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedStunnableComponent))]
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public class StunnableComponent : SharedStunnableComponent, IDisarmedAct
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{
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[DataField("stunAttemptSound")] private SoundSpecifier _stunAttemptSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
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protected override void OnKnockdown()
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{
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EntitySystem.Get<StandingStateSystem>().Down(Owner);
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}
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protected override void OnKnockdownEnd()
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{
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if (Owner.TryGetComponent(out IMobStateComponent? mobState) && !mobState.IsIncapacitated())
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EntitySystem.Get<StandingStateSystem>().Stand(Owner);
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}
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public void CancelAll()
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{
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KnockdownTimer = null;
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StunnedTimer = null;
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Dirty();
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}
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public void ResetStuns()
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{
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StunnedTimer = null;
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SlowdownTimer = null;
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if (KnockedDown &&
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Owner.TryGetComponent(out IMobStateComponent? mobState) && !mobState.IsIncapacitated())
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{
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EntitySystem.Get<StandingStateSystem>().Stand(Owner);
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}
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KnockdownTimer = null;
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Dirty();
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}
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protected override void OnInteractHand()
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{
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SoundSystem.Play(Filter.Pvs(Owner), _stunAttemptSound.GetSound(), Owner, AudioHelpers.WithVariation(0.05f));
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}
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bool IDisarmedAct.Disarmed(DisarmedActEventArgs eventArgs)
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{
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if (!IoCManager.Resolve<IRobustRandom>().Prob(eventArgs.PushProbability))
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return false;
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Paralyze(4f);
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var source = eventArgs.Source;
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var target = eventArgs.Target;
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if (source != null)
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{
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SoundSystem.Play(Filter.Pvs(source), _stunAttemptSound.GetSound(), source, AudioHelpers.WithVariation(0.025f));
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if (target != null)
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{
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source.PopupMessageOtherClients(Loc.GetString("stunnable-component-disarm-success-others", ("source", source.Name), ("target", target.Name)));
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source.PopupMessageCursor(Loc.GetString("stunnable-component-disarm-success", ("target", target.Name)));
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}
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}
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return true;
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}
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}
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}
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