Enable nullability in Content.Shared (#3626)
* Enable nullability in Content.Shared * Fix null errors in server * aye github i swear on me mom
This commit is contained in:
@@ -66,7 +66,7 @@ namespace Content.Server.AI.Operators.Inventory
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if (storageComponent.Open)
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{
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var activateArgs = new ActivateEventArgs {User = _owner, Target = _target};
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var activateArgs = new ActivateEventArgs(_owner, _target);
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storageComponent.Activate(activateArgs);
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}
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@@ -43,7 +43,7 @@ namespace Content.Server.AI.Operators.Inventory
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if (!storageComponent.Open)
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{
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var activateArgs = new ActivateEventArgs {User = _owner, Target = _target};
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var activateArgs = new ActivateEventArgs(_owner, _target);
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storageComponent.Activate(activateArgs);
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}
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@@ -239,7 +239,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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var activeHandEntity = handsComponent.GetActiveHand?.Owner;
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if (activeHandEntity == null || !activeHandEntity.TryGetComponent(out GasAnalyzerComponent? gasAnalyzer))
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{
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serverMsg.Session.AttachedEntity.PopupMessage(Loc.GetString("You need a Gas Analyzer in your hand!"));
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serverMsg.Session.AttachedEntity?.PopupMessage(Loc.GetString("You need a Gas Analyzer in your hand!"));
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return;
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}
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@@ -88,7 +88,7 @@ namespace Content.Server.GameObjects.Components.Body
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}
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else // If surgery cannot be performed, show message saying so.
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{
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eventArgs.Target.PopupMessage(eventArgs.User,
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eventArgs.Target?.PopupMessage(eventArgs.User,
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Loc.GetString("You see no way to install the {0}.", Owner.Name));
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}
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}
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@@ -155,7 +155,7 @@ namespace Content.Server.GameObjects.Components.Body.Part
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}
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else // If surgery cannot be performed, show message saying so.
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{
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eventArgs.Target.PopupMessage(eventArgs.User,
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eventArgs.Target?.PopupMessage(eventArgs.User,
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Loc.GetString("You see no way to install {0:theName}.", Owner));
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}
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}
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@@ -16,8 +16,6 @@ using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -246,7 +244,9 @@ namespace Content.Server.GameObjects.Components.Body.Surgery
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private void HandleReceiveMechanism(int key)
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{
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// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
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if (!_optionsCache.TryGetValue(key, out var targetObject) ||
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if (BodyCache == null ||
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!_optionsCache.TryGetValue(key, out var targetObject) ||
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targetObject is not MechanismComponent target ||
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PerformerCache == null ||
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!PerformerCache.TryGetComponent(out IActorComponent? actor))
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{
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@@ -254,20 +254,22 @@ namespace Content.Server.GameObjects.Components.Body.Surgery
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return;
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}
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var target = targetObject as MechanismComponent;
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CloseSurgeryUI(actor.playerSession);
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_callbackCache?.Invoke(target, BodyCache, this, PerformerCache);
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}
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private void NotUsefulPopup()
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{
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if (PerformerCache == null) return;
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BodyCache?.Owner.PopupMessage(PerformerCache,
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Loc.GetString("You see no useful way to use {0:theName}.", Owner));
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}
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private void NotUsefulAnymorePopup()
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{
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if (PerformerCache == null) return;
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BodyCache?.Owner.PopupMessage(PerformerCache,
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Loc.GetString("You see no useful way to use {0:theName} anymore.", Owner));
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}
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@@ -13,7 +13,6 @@ using Content.Shared.GameObjects.Components.Strap;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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@@ -237,7 +236,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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public override bool TryBuckle(IEntity? user, IEntity to)
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{
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if (!CanBuckle(user, to, out var strap))
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if (user == null || !CanBuckle(user, to, out var strap))
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{
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return false;
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}
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@@ -410,7 +409,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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return new BuckleComponentState(Buckled, drawDepth, LastEntityBuckledTo, DontCollide);
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}
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public void Update()
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{
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if (!DontCollide || Physics == null)
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@@ -15,8 +15,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -201,11 +199,11 @@ namespace Content.Server.GameObjects.Components.Instruments
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{
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if (_laggedBatches == (int) (maxMidiLaggedBatches * (1 / 3d) + 1))
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{
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Owner.PopupMessage(InstrumentPlayer.AttachedEntity,
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InstrumentPlayer.AttachedEntity?.PopupMessage(
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Loc.GetString("Your fingers are beginning to a cramp a little!"));
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} else if (_laggedBatches == (int) (maxMidiLaggedBatches * (2 / 3d) + 1))
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{
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Owner.PopupMessage(InstrumentPlayer.AttachedEntity,
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InstrumentPlayer.AttachedEntity?.PopupMessage(
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Loc.GetString("Your fingers are seriously cramping up!"));
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}
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}
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@@ -360,11 +358,11 @@ namespace Content.Server.GameObjects.Components.Instruments
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stun.Stun(1);
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Clean();
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}
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Owner.PopupMessage(mob, "Your fingers cramp up from playing!");
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}
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InstrumentPlayer = null;
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Owner.PopupMessage(mob, "Your fingers cramp up from playing!");
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}
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_timer += delta;
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@@ -21,8 +21,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -139,20 +137,24 @@ namespace Content.Server.GameObjects.Components.Interactable
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{
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if (!WelderLit)
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{
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if(!silent) Owner.PopupMessage(user, Loc.GetString("The welder is turned off!"));
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if (!silent && user != null)
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Owner.PopupMessage(user, Loc.GetString("The welder is turned off!"));
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return false;
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}
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if (!CanWeld(value))
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{
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if(!silent) Owner.PopupMessage(user, Loc.GetString("The welder does not have enough fuel for that!"));
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if (!silent && user != null)
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Owner.PopupMessage(user, Loc.GetString("The welder does not have enough fuel for that!"));
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return false;
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}
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if (_solutionComponent == null)
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return false;
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bool succeeded = _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
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var succeeded = _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
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if (succeeded && !silent)
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{
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@@ -192,7 +194,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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return true;
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}
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if (!CanLitWelder())
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if (!CanLitWelder() && user != null)
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{
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Owner.PopupMessage(user, Loc.GetString("The welder has no fuel left!"));
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return false;
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@@ -23,8 +23,6 @@ using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -481,7 +479,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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((IUse) this).UseEntity(new UseEntityEventArgs { User = eventArgs.User });
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((IUse) this).UseEntity(new UseEntityEventArgs(eventArgs.User));
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}
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/// <summary>
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@@ -15,13 +15,9 @@ namespace Content.Server.GameObjects.Components.Morgue
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if(Morgue != null && !Morgue.Deleted && Morgue.TryGetComponent<MorgueEntityStorageComponent>(out var comp))
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if (Morgue != null && !Morgue.Deleted && Morgue.TryGetComponent<MorgueEntityStorageComponent>(out var comp))
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{
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comp.Activate(new ActivateEventArgs()
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{
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User = eventArgs.User,
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Target = Morgue
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});
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comp.Activate(new ActivateEventArgs(eventArgs.User, Morgue));
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}
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}
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}
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@@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Items.Storage;
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@@ -26,7 +25,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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namespace Content.Server.GameObjects.EntitySystems.Click
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@@ -143,7 +141,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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}
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// all activates should only fire when in range / unbostructed
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var activateEventArgs = new ActivateEventArgs { User = user, Target = used };
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var activateEventArgs = new ActivateEventArgs(user, used);
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if (activateEventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
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{
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activateComp.Activate(activateEventArgs);
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@@ -432,10 +430,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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return;
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var attackBys = attacked.GetAllComponents<IInteractUsing>().OrderByDescending(x => x.Priority);
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var attackByEventArgs = new InteractUsingEventArgs
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{
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User = user, ClickLocation = clickLocation, Using = weapon, Target = attacked
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};
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var attackByEventArgs = new InteractUsingEventArgs(user, clickLocation, weapon, attacked);
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// all AttackBys should only happen when in range / unobstructed, so no range check is needed
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if (attackByEventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
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@@ -474,7 +469,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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if (message.Handled)
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return;
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var attackHandEventArgs = new InteractHandEventArgs { User = user, Target = attacked };
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var attackHandEventArgs = new InteractHandEventArgs(user, attacked);
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// all attackHands should only fire when in range / unobstructed
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if (attackHandEventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
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@@ -534,7 +529,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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// Try to use item on any components which have the interface
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foreach (var use in uses)
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{
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if (use.UseEntity(new UseEntityEventArgs { User = user }))
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if (use.UseEntity(new UseEntityEventArgs(user)))
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{
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// If a Use returns a status completion we finish our attack
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return;
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@@ -753,10 +748,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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return;
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var rangedAttackBys = attacked.GetAllComponents<IRangedInteract>().ToList();
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var rangedAttackByEventArgs = new RangedInteractEventArgs
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{
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User = user, Using = weapon, ClickLocation = clickLocation
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};
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var rangedAttackByEventArgs = new RangedInteractEventArgs(user, weapon, clickLocation);
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// See if we have a ranged attack interaction
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foreach (var t in rangedAttackBys)
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@@ -352,11 +352,18 @@ namespace Content.Server.GameObjects.EntitySystems
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return;
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}
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var user = args.SenderSession.AttachedEntity;
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if (user == null)
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{
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Logger.Error($"Client sent {nameof(TryStartStructureConstructionMessage)} with no attached entity!");
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return;
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}
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var startNode = constructionGraph.Nodes[constructionPrototype.StartNode];
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var targetNode = constructionGraph.Nodes[constructionPrototype.TargetNode];
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var pathFind = constructionGraph.Path(startNode.Name, targetNode.Name);
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var user = args.SenderSession.AttachedEntity;
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if (_beingBuilt.TryGetValue(args.SenderSession, out var set))
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{
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@@ -69,7 +69,7 @@ namespace Content.Server.GameObjects.EntitySystems
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? viewerPointedAtMessage
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: viewerMessage;
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source.PopupMessage(viewer.AttachedEntity, message);
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source.PopupMessage(viewerEntity, message);
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}
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}
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