Enable nullability in Content.Shared (#3626)
* Enable nullability in Content.Shared * Fix null errors in server * aye github i swear on me mom
This commit is contained in:
@@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -12,12 +12,13 @@ namespace Content.Shared.Construction
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{
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[DataField("actions", serverOnly: true)]
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private List<IGraphAction> _actions = new();
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[DataField("edges")]
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private List<ConstructionGraphEdge> _edges = new();
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[ViewVariables]
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[DataField("node")]
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public string Name { get; private set; }
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[DataField("node", required: true)]
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public string Name { get; private set; } = default!;
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[ViewVariables]
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public IReadOnlyList<ConstructionGraphEdge> Edges => _edges;
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@@ -27,9 +28,9 @@ namespace Content.Shared.Construction
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[ViewVariables]
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[DataField("entity")]
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public string Entity { get; private set; }
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public string? Entity { get; private set; }
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public ConstructionGraphEdge GetEdge(string target)
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public ConstructionGraphEdge? GetEdge(string target)
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{
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foreach (var edge in _edges)
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{
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@@ -39,5 +40,10 @@ namespace Content.Shared.Construction
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return null;
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}
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public bool TryGetEdge(string target, [NotNullWhen(true)] out ConstructionGraphEdge? edge)
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{
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return (edge = GetEdge(target)) != null;
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}
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}
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}
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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@@ -12,8 +13,8 @@ namespace Content.Shared.Construction
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public class ConstructionGraphPrototype : IPrototype, ISerializationHooks
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{
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private readonly Dictionary<string, ConstructionGraphNode> _nodes = new();
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private readonly Dictionary<ValueTuple<string, string>, ConstructionGraphNode[]> _paths = new();
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private readonly Dictionary<string, Dictionary<ConstructionGraphNode, ConstructionGraphNode>> _pathfinding = new();
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private readonly Dictionary<ValueTuple<string, string>, ConstructionGraphNode[]?> _paths = new();
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private readonly Dictionary<string, Dictionary<ConstructionGraphNode, ConstructionGraphNode?>> _pathfinding = new();
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[ViewVariables]
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[field: DataField("id", required: true)]
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@@ -21,7 +22,7 @@ namespace Content.Shared.Construction
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[ViewVariables]
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[field: DataField("start")]
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public string Start { get; }
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public string? Start { get; }
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[DataField("graph", priority: 0)]
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private List<ConstructionGraphNode> _graph = new();
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@@ -35,20 +36,30 @@ namespace Content.Shared.Construction
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foreach (var graphNode in _graph)
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{
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if (string.IsNullOrEmpty(graphNode.Name))
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{
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throw new InvalidDataException($"Name of graph node is null in construction graph {ID}!");
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}
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_nodes[graphNode.Name] = graphNode;
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}
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if(string.IsNullOrEmpty(Start) || !_nodes.ContainsKey(Start))
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if (string.IsNullOrEmpty(Start) || !_nodes.ContainsKey(Start))
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throw new InvalidDataException($"Starting node for construction graph {ID} is null, empty or invalid!");
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}
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public ConstructionGraphEdge Edge(string startNode, string nextNode)
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public ConstructionGraphEdge? Edge(string startNode, string nextNode)
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{
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var start = _nodes[startNode];
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return start.GetEdge(nextNode);
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}
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public ConstructionGraphNode[] Path(string startNode, string finishNode)
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public bool TryPath(string startNode, string finishNode, [NotNullWhen(true)] out ConstructionGraphNode[]? path)
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{
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return (path = Path(startNode, finishNode)) != null;
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}
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public ConstructionGraphNode[]? Path(string startNode, string finishNode)
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{
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var tuple = new ValueTuple<string, string>(startNode, finishNode);
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@@ -57,7 +68,7 @@ namespace Content.Shared.Construction
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// Get graph given the current start.
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Dictionary<ConstructionGraphNode, ConstructionGraphNode> pathfindingForStart;
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Dictionary<ConstructionGraphNode, ConstructionGraphNode?> pathfindingForStart;
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if (_pathfinding.ContainsKey(startNode))
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{
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pathfindingForStart = _pathfinding[startNode];
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@@ -76,8 +87,6 @@ namespace Content.Shared.Construction
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var path = new List<ConstructionGraphNode>();
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while (current != start)
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{
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path.Add(current);
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// No path.
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if (current == null || !pathfindingForStart.ContainsKey(current))
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{
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@@ -86,6 +95,8 @@ namespace Content.Shared.Construction
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return null;
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}
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path.Add(current);
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current = pathfindingForStart[current];
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}
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@@ -97,13 +108,13 @@ namespace Content.Shared.Construction
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/// Uses breadth first search for pathfinding.
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/// </summary>
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/// <param name="start"></param>
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private Dictionary<ConstructionGraphNode, ConstructionGraphNode> PathsForStart(string start)
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private Dictionary<ConstructionGraphNode, ConstructionGraphNode?> PathsForStart(string start)
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{
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// TODO: Make this use A* or something, although it's not that important.
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var startNode = _nodes[start];
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var frontier = new Queue<ConstructionGraphNode>();
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var cameFrom = new Dictionary<ConstructionGraphNode, ConstructionGraphNode>();
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var cameFrom = new Dictionary<ConstructionGraphNode, ConstructionGraphNode?>();
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frontier.Enqueue(startNode);
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cameFrom[startNode] = null;
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@@ -10,6 +10,7 @@
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<Configurations>Release;Debug</Configurations>
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<Platforms>AnyCPU</Platforms>
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<WarningsAsErrors>nullable</WarningsAsErrors>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<Import Project="..\RobustToolbox\MSBuild\Robust.DefineConstants.targets" />
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<ItemGroup>
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@@ -1,11 +1,9 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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@@ -16,16 +14,14 @@ namespace Content.Shared.GameObjects.Components.Inventory
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{
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public abstract class SharedInventoryComponent : Component, IMoveSpeedModifier
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{
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// ReSharper disable UnassignedReadonlyField
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[Dependency] protected readonly IReflectionManager ReflectionManager;
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[Dependency] protected readonly IDynamicTypeFactory DynamicTypeFactory;
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// ReSharper restore UnassignedReadonlyField
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[Dependency] protected readonly IReflectionManager ReflectionManager = default!;
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[Dependency] protected readonly IDynamicTypeFactory DynamicTypeFactory = default!;
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public sealed override string Name => "Inventory";
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public sealed override uint? NetID => ContentNetIDs.STORAGE;
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[ViewVariables]
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protected Inventory InventoryInstance { get; private set; }
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protected Inventory InventoryInstance { get; private set; } = default!;
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[ViewVariables]
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[DataField("Template")]
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@@ -42,7 +38,7 @@ namespace Content.Shared.GameObjects.Components.Inventory
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{
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var type = ReflectionManager.LooseGetType(_templateName);
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DebugTools.Assert(type != null);
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InventoryInstance = DynamicTypeFactory.CreateInstance<Inventory>(type);
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InventoryInstance = DynamicTypeFactory.CreateInstance<Inventory>(type!);
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}
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/// <returns>true if the item is equipped to an equip slot (NOT inside an equipped container
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@@ -40,13 +40,13 @@ namespace Content.Shared.GameObjects.Components.Materials
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[DataDefinition]
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public class MaterialDataEntry : ISerializationHooks
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{
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public object Key;
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public object Key = default!;
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[DataField("key")]
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public string StringKey;
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[DataField("key", required: true)]
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public string StringKey = default!;
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[DataField("mat")]
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public string Value;
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[DataField("mat", required: true)]
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public string Value = default!;
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void ISerializationHooks.AfterDeserialization()
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{
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@@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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@@ -22,10 +21,10 @@ namespace Content.Shared.GameObjects.Components
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{
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public float Pressure;
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public float Temperature;
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public GasEntry[] Gases;
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public string Error = string.Empty;
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public GasEntry[]? Gases;
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public string? Error;
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public GasAnalyzerBoundUserInterfaceState(float pressure, float temperature, GasEntry[] gases, string error = null)
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public GasAnalyzerBoundUserInterfaceState(float pressure, float temperature, GasEntry[]? gases, string? error = null)
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{
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Pressure = pressure;
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Temperature = temperature;
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@@ -76,7 +76,7 @@ namespace Content.Shared.GameObjects.Components
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return new StackComponentState(Count, MaxCount);
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (curState is not StackComponentState cast)
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{
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@@ -4,10 +4,8 @@ using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Broadphase;
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@@ -40,7 +38,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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MapCoordinates origin,
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MapCoordinates other,
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int collisionMask = (int) CollisionGroup.Impassable,
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Ignored predicate = null)
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Ignored? predicate = null)
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{
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var dir = other.Position - origin.Position;
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@@ -69,7 +67,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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MapCoordinates origin,
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MapCoordinates other,
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int collisionMask = (int) CollisionGroup.Impassable,
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IEntity ignoredEnt = null)
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IEntity? ignoredEnt = null)
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{
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var predicate = ignoredEnt == null
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? null
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@@ -111,7 +109,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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MapCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored predicate = null,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false)
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{
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if (!origin.InRange(other, range)) return false;
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@@ -132,7 +130,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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foreach (var result in rayResults)
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{
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if (!result.HitEntity.TryGetComponent(out IPhysBody p))
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if (!result.HitEntity.TryGetComponent(out IPhysBody? p))
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{
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continue;
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}
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@@ -186,7 +184,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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IEntity other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored predicate = null,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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@@ -242,7 +240,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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IComponent other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored predicate = null,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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@@ -298,7 +296,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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EntityCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored predicate = null,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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@@ -354,7 +352,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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MapCoordinates other,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored predicate = null,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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@@ -408,7 +406,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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ITargetedInteractEventArgs args,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored predicate = null,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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@@ -453,7 +451,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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DragDropEventArgs args,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored predicate = null,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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@@ -521,7 +519,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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AfterInteractEventArgs args,
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float range = InteractionRange,
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CollisionGroup collisionMask = CollisionGroup.Impassable,
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Ignored predicate = null,
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Ignored? predicate = null,
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bool ignoreInsideBlocker = false,
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bool popup = false)
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{
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@@ -23,8 +23,14 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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public class ActivateEventArgs : EventArgs, ITargetedInteractEventArgs
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{
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public IEntity User { get; set; }
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public IEntity Target { get; set; }
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public ActivateEventArgs(IEntity user, IEntity target)
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{
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User = user;
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Target = target;
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}
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public IEntity User { get; }
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public IEntity Target { get; }
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}
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/// <summary>
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@@ -20,8 +20,14 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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public class InteractHandEventArgs : EventArgs, ITargetedInteractEventArgs
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{
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public IEntity User { get; set; }
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public IEntity Target { get; set; }
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public InteractHandEventArgs(IEntity user, IEntity target)
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{
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User = user;
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Target = target;
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}
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public IEntity User { get; }
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public IEntity Target { get; }
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}
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@@ -29,10 +29,18 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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public class InteractUsingEventArgs : EventArgs, ITargetedInteractEventArgs
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{
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public IEntity User { get; set; }
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public EntityCoordinates ClickLocation { get; set; }
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public IEntity Using { get; set; }
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public IEntity Target { get; set; }
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public InteractUsingEventArgs(IEntity user, EntityCoordinates clickLocation, IEntity @using, IEntity target)
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{
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User = user;
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ClickLocation = clickLocation;
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Using = @using;
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Target = target;
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}
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public IEntity User { get; }
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public EntityCoordinates ClickLocation { get; }
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public IEntity Using { get; }
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public IEntity Target { get; }
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}
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/// <summary>
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@@ -23,9 +23,16 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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[PublicAPI]
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public class RangedInteractEventArgs : EventArgs
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{
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public IEntity User { get; set; }
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public IEntity Using { get; set; }
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public EntityCoordinates ClickLocation { get; set; }
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public RangedInteractEventArgs(IEntity user, IEntity @using, EntityCoordinates clickLocation)
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{
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User = user;
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Using = @using;
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ClickLocation = clickLocation;
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}
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public IEntity User { get; }
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public IEntity Using { get; }
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public EntityCoordinates ClickLocation { get; }
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}
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/// <summary>
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@@ -21,7 +21,12 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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public class UseEntityEventArgs : EventArgs
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{
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public IEntity User { get; set; }
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public UseEntityEventArgs(IEntity user)
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{
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User = user;
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}
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public IEntity User { get; }
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}
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/// <summary>
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