Replace old Overflow algorithm (#6280)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -48,11 +48,6 @@ namespace Content.Server.Fluids.Components
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[DataField("spillSound")]
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public SoundSpecifier SpillSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
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/// <summary>
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/// Whether or not this puddle is currently overflowing onto its neighbors
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/// </summary>
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public bool Overflown;
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[ViewVariables(VVAccess.ReadOnly)]
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public FixedPoint2 CurrentVolume => EntitySystem.Get<PuddleSystem>().CurrentVolume(Owner);
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