fix several traitor objective bugs (#12212)
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@@ -3,13 +3,11 @@ using Content.Server.Chat.Managers;
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using Content.Server.Objectives.Interfaces;
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using Content.Server.Players;
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using Content.Server.Roles;
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using Content.Server.Store.Systems;
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using Content.Server.Traitor;
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using Content.Server.Traitor.Uplink;
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using Content.Server.MobState;
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using Content.Shared.CCVar;
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using Content.Shared.Dataset;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Inventory;
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using Content.Shared.Roles;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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@@ -29,11 +27,10 @@ public sealed class TraitorRuleSystem : GameRuleSystem
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[Dependency] private readonly IObjectivesManager _objectivesManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly StoreSystem _store = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly UplinkSystem _uplink = default!;
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public override string Prototype => "Traitor";
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private readonly SoundSpecifier _addedSound = new SoundPathSpecifier("/Audio/Misc/tatoralert.ogg");
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@@ -322,4 +319,18 @@ public sealed class TraitorRuleSystem : GameRuleSystem
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}
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ev.AddLine(result);
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}
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public IEnumerable<Traitor.TraitorRole> GetOtherTraitorsAliveAndConnected(Mind.Mind ourMind)
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{
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var traitors = Traitors;
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List<Traitor.TraitorRole> removeList = new();
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return Traitors // don't want
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.Where(t => t.Mind is not null) // no mind
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.Where(t => t.Mind.OwnedEntity is not null) // no entity
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.Where(t => t.Mind.Session is not null) // player disconnected
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.Where(t => t.Mind != ourMind) // ourselves
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.Where(t => _mobStateSystem.IsAlive((EntityUid) t.Mind.OwnedEntity!)) // dead
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.Where(t => t.Mind.CurrentEntity == t.Mind.OwnedEntity); // not in original body
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}
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}
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