fix several traitor objective bugs (#12212)
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@@ -1,3 +1,4 @@
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using System.Linq;
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using Content.Server.Objectives.Interfaces;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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@@ -13,27 +14,7 @@ namespace Content.Server.Objectives.Conditions
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public IObjectiveCondition GetAssigned(Mind.Mind mind)
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{
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var entityMgr = IoCManager.Resolve<IEntityManager>();
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var traitors = EntitySystem.Get<TraitorRuleSystem>().Traitors;
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List<Traitor.TraitorRole> removeList = new();
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foreach (var traitor in traitors)
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{
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if (traitor.Mind == null)
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{
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removeList.Add(traitor);
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continue;
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}
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if (traitor.Mind == mind) // we have different objectives for defending ourselves.
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{
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removeList.Add(traitor);
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continue;
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}
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}
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foreach (var traitor in removeList)
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{
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traitors.Remove(traitor);
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}
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var traitors = entityMgr.EntitySysManager.GetEntitySystem<TraitorRuleSystem>().GetOtherTraitorsAliveAndConnected(mind).ToList();
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if (traitors.Count == 0) return new EscapeShuttleCondition{}; //You were made a traitor by admins, and are the first/only.
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return new RandomTraitorAliveCondition { _target = IoCManager.Resolve<IRobustRandom>().Pick(traitors).Mind };
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@@ -49,9 +30,7 @@ namespace Content.Server.Objectives.Conditions
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if (_target == null)
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return Loc.GetString("objective-condition-other-traitor-alive-title", ("targetName", targetName), ("job", jobName));
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if (_target.CharacterName != null)
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targetName = _target.CharacterName;
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else if (_target.OwnedEntity is {Valid: true} owned)
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if (_target.OwnedEntity is {Valid: true} owned)
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targetName = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(owned).EntityName;
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return Loc.GetString("objective-condition-other-traitor-alive-title", ("targetName", targetName), ("job", jobName));
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