Urist's damage and health thing. (#10)
* Add prototype for temperature testing entity. * Add Damageable, Destructible, Temperature. Add a prototype based on those. * Works and cleaned up. * Nerf
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Content.Server/Interfaces/GameObjects/IOnDamageBehavior.cs
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Content.Server/Interfaces/GameObjects/IOnDamageBehavior.cs
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using System.Collections.Generic;
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using Content.Server.GameObjects;
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namespace Content.Server.Interfaces
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{
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/// <summary>
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/// Any component/entity that has behaviour linked to taking damage should implement this interface.
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/// TODO: Don't know how to work around this currently, but due to how events work
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/// you need to hook it up to the DamageableComponent via Initialize().
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/// See DestructibleComponent.Initialize() for an example.
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/// </summary>
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interface IOnDamageBehavior
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{
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/// <summary>
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/// Gets a list of all DamageThresholds this component/entity are interested in.
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/// </summary>
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/// <returns>List of DamageThresholds to be added to DamageableComponent for watching.</returns>
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List<DamageThreshold> GetAllDamageThresholds();
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/// <summary>
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/// Damage threshold passed event hookup.
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/// </summary>
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/// <param name="obj">Damageable component.</param>
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/// <param name="e">Damage threshold and whether it's passed in one way or another.</param>
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void OnDamageThresholdPassed(object obj, DamageThresholdPassedEventArgs e);
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}
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}
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