Use conditions to store progress for Ninja objectives (#20254)
* TryGetObjectiveComp * helper function to get objective * store N of jacked doors in condition * store called in threat bool in condition * store techs in steal research condition * fix access * remove unused transform system * use popup from shared system * fix formatting * condition => obj everywhere * i fogror to remove downloaded nodes from role * change signature * use query * View Variables * spider charge detonated => condition
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@@ -1,16 +1,10 @@
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using Content.Server.Communications;
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using Content.Server.DoAfter;
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using Content.Server.Mind;
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using Content.Server.Ninja.Events;
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using Content.Server.Power.Components;
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using Content.Server.Roles;
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using Content.Server.Objectives.Components;
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using Content.Shared.Communications;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Ninja.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Research.Components;
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using Content.Shared.Toggleable;
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@@ -94,7 +88,7 @@ public sealed class NinjaGlovesSystem : SharedNinjaGlovesSystem
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EnsureComp<ResearchStealerComponent>(user);
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// prevent calling in multiple threats by toggling gloves after
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if (_mind.TryGetRole<NinjaRoleComponent>(user, out var role) && !role.CalledInThreat)
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if (_mind.TryGetObjectiveComp<TerrorConditionComponent>(user, out var obj) && !obj.CalledInThreat)
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{
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var hacker = EnsureComp<CommsHackerComponent>(user);
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var rule = _ninja.NinjaRule(user);
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