Replaces anchored lookup flag with static (#13036)
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@@ -379,7 +379,7 @@ namespace Content.Client.DragDrop
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// TODO: Duplicated in SpriteSystem and TargetOutlineSystem. Should probably be cached somewhere for a frame?
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var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition).Position;
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var bounds = new Box2(mousePos - 1.5f, mousePos + 1.5f);
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var pvsEntities = _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.Anchored);
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var pvsEntities = _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.Static);
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foreach (var pvsEntity in pvsEntities)
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{
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if (!EntityManager.TryGetComponent(pvsEntity, out SpriteComponent? inRangeSprite) ||
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@@ -117,7 +117,7 @@ public sealed class TargetOutlineSystem : EntitySystem
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// TODO: Duplicated in SpriteSystem and DragDropSystem. Should probably be cached somewhere for a frame?
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var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition).Position;
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var bounds = new Box2(mousePos - LookupSize / 2f, mousePos + LookupSize / 2f);
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var pvsEntities = _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.Anchored);
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var pvsEntities = _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.Static);
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var spriteQuery = GetEntityQuery<SpriteComponent>();
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foreach (var entity in pvsEntities)
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@@ -82,7 +82,7 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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var bodyQuery = GetEntityQuery<PhysicsComponent>();
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var lowest = new List<(int DrawDepth, uint RenderOrder, EntityUid Entity)>();
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foreach (var ent in _lookup.GetEntitiesIntersecting(mousePos, LookupFlags.Approximate | LookupFlags.Anchored))
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foreach (var ent in _lookup.GetEntitiesIntersecting(mousePos, LookupFlags.Approximate | LookupFlags.Static))
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{
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if (!bodyQuery.HasComponent(ent) ||
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!TryComp<ClickableComponent>(ent, out var clickable) ||
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