diff --git a/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/ServerBatteryBarrelComponent.cs b/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/ServerBatteryBarrelComponent.cs index e854ee8480..9d49d30257 100644 --- a/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/ServerBatteryBarrelComponent.cs +++ b/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/ServerBatteryBarrelComponent.cs @@ -170,7 +170,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels { if (energyRatio < 1.0) { - var newDamages = new Dictionary(projectileComponent.Damages); + var newDamages = new Dictionary(projectileComponent.Damages.Count); foreach (var (damageType, damage) in projectileComponent.Damages) { newDamages.Add(damageType, (int) (damage * energyRatio));