Checks if user is in combat mode before allowing firing. (#425)
This commit is contained in:
committed by
Pieter-Jan Briers
parent
51359cf77b
commit
7032c8a92e
@@ -1,4 +1,5 @@
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using System;
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using System;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -66,6 +67,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged
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return;
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return;
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}
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}
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if(!user.TryGetComponent(out CombatModeComponent combat) || !combat.IsInCombatMode) {
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return;
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}
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if (!UserCanFire(user) || !WeaponCanFire())
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if (!UserCanFire(user) || !WeaponCanFire())
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{
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{
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return;
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return;
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