Don't predict body init (#12163)
* Don't predict body init Client doesn't handle predicted entity spawning so the organs hang around. * Just use init Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -14,23 +14,12 @@ public partial class SharedBodySystem
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{
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public void InitializeBody()
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{
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SubscribeLocalEvent<BodyComponent, MapInitEvent>(OnBodyMapInit);
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SubscribeLocalEvent<BodyComponent, ComponentInit>(OnBodyInit);
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SubscribeLocalEvent<BodyComponent, ComponentGetState>(OnBodyGetState);
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SubscribeLocalEvent<BodyComponent, ComponentHandleState>(OnBodyHandleState);
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}
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private void OnBodyMapInit(EntityUid bodyId, BodyComponent body, MapInitEvent args)
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{
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// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
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if (body.Prototype == null || body.Root != null)
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return;
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var prototype = Prototypes.Index<BodyPrototype>(body.Prototype);
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InitBody(body, prototype);
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}
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private void OnBodyInit(EntityUid bodyId, BodyComponent body, ComponentInit args)
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{
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// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
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@@ -75,22 +64,9 @@ public partial class SharedBodySystem
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return true;
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}
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private void InitBody(BodyComponent body, BodyPrototype prototype)
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{
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var root = prototype.Slots[prototype.Root];
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var bodyId = Spawn(root.Part, body.Owner.ToCoordinates());
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var partComponent = Comp<BodyPartComponent>(bodyId);
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var slot = new BodyPartSlot(root.Part, body.Owner, partComponent.PartType);
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body.Root = slot;
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partComponent.Body = bodyId;
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protected abstract void InitBody(BodyComponent body, BodyPrototype prototype);
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Containers.EnsureContainer<Container>(body.Owner, BodyContainerId);
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AttachPart(bodyId, slot, partComponent);
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InitPart(partComponent, prototype, prototype.Root);
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}
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private void InitPart(BodyPartComponent parent, BodyPrototype prototype, string slotId, HashSet<string>? initialized = null)
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protected void InitPart(BodyPartComponent parent, BodyPrototype prototype, string slotId, HashSet<string>? initialized = null)
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{
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initialized ??= new HashSet<string>();
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