Don't predict body init (#12163)
* Don't predict body init Client doesn't handle predicted entity spawning so the organs hang around. * Just use init Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -7,7 +7,7 @@ namespace Content.Shared.Body.Systems;
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public abstract partial class SharedBodySystem : EntitySystem
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{
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private const string BodyContainerId = "BodyContainer";
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protected const string BodyContainerId = "BodyContainer";
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[Dependency] protected readonly IPrototypeManager Prototypes = default!;
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